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mrbesen 2022-07-04 23:23:38 +02:00
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This is a tool, that tries to automatically accept a league of legends game. This is a tool, that tries to automatically accept a league of legends game.
It is developed on linux and there is no effort to port it to windows. It is developed on linux and there is no effort to port it to windows.
It works by taking a screenshot every second, analysing it using opencv and clicking on `accept` using XInputSimulator. It works by accessing the launcher using the LCU-API more about that api can be found [here](http://www.mingweisamuel.com/lcu-schema/tool/).
It has problems when the champion you want to play is banned or picked by someone else. I only tested this in normals and ranked. (No Aram, Custom, URF, ....) I only tested this in normals and ranked (No Aram, Custom, URF, ....) but you may want to give it a try.
## Prebuilt Binary ## Prebuilt Binary
There is a prebuild AppImage that should work on every linux x86_64 computer. There is a prebuild AppImage that should work on every linux x86_64 computer.
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## Dependencies ## Dependencies
- Qt5 - Qt5
- opencv4 - libcurl
- X11
- [XInputSimulator](https://github.com/a3f/XInputSimulator.git) (is a submodule)
- [Log](https://git.okaestne.de/okaestne/Log) (is a submodule) - [Log](https://git.okaestne.de/okaestne/Log) (is a submodule)
## Notes
* The Program should be able to detect the buttons no matter the client-language. But it was heavily tested with _german_.
* The program has troubles detecting the button, when the mouse is hovering it. (Dont hover the launcher with your mouse.)
* The launcher should be in 1280x720 (It might work with other resolutions, but they are not tested and are known to have potential problems).
* Needs X11 and probably does not work with wayland (ubuntu). But i did not try that.
## Compile ## Compile
Be sure to clone with submodules: Be sure to clone with submodules:
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``` ```
Then in its root folder: Then in its root folder:
``` ```
./makeXInputSimulator.sh
qmake qmake
# build the appimage # build the appimage