forked from MrBesen/lolautoaccept
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.vscode | ||
debian | ||
include | ||
resources | ||
src | ||
tests | ||
thirdparty | ||
ui | ||
.gitignore | ||
.gitmodules | ||
Readme.md | ||
lolautoaccept.pro |
Readme.md
lolautoaccept
This is a tool, that tries to automatically accept a league of legends game. It is developed on linux and there is no effort to port it to windows. It works by accessing the launcher using the LCU-API more about that api can be found here. I only tested this in normals and ranked (No Aram, Custom, URF, ....) but you may want to give it a try.
Prebuilt Binary
There is a prebuild AppImage that should work on every linux x86_64 computer.
- Download: here
- give execute rights
chmod +x LoLAutoAccept-*-x86_64.AppImage
- execute - dubble click or
./LoLAutoAccept-*-x86_64.AppImage
Dependencies
- Qt5
- libcurl
- Log (is a submodule)
Compile
Be sure to clone with submodules:
git clone --recurse-submodules https://git.mrbesen.de/MrBesen/lolautoaccept.git
Then in its root folder:
qmake
# build the appimage
make -j appimg
# or just the main binary
make -j
You can get better Logging with:
./lolautoaccept --debug-log
(This will also create a log.txt
)