Automatically accept lol matches
Go to file
Oliver 12a2d71762
debian fix changelog mail
2023-08-28 22:14:33 +02:00
.vscode debug-log option in debugging 2022-07-10 01:51:22 +02:00
debian debian fix changelog mail 2023-08-28 22:14:33 +02:00
include add loading screen; make RestClient a QObject 2023-08-27 16:51:19 +02:00
resources update translations 2023-05-21 12:42:22 +02:00
src add loading screen; make RestClient a QObject 2023-08-27 16:51:19 +02:00
tests initial 2022-03-01 01:28:30 +01:00
thirdparty use new logger version with qt support 2022-10-26 22:01:03 +02:00
ui add loading screen; make RestClient a QObject 2023-08-27 16:51:19 +02:00
.gitignore debian packaging 2022-09-05 23:36:27 +02:00
.gitmodules use new logger version with qt support 2022-10-26 22:01:03 +02:00
Readme.md update Readme 2022-07-04 23:23:38 +02:00
lolautoaccept.pro add loading screen; make RestClient a QObject 2023-08-27 16:51:19 +02:00

Readme.md

lolautoaccept

This is a tool, that tries to automatically accept a league of legends game. It is developed on linux and there is no effort to port it to windows. It works by accessing the launcher using the LCU-API more about that api can be found here. I only tested this in normals and ranked (No Aram, Custom, URF, ....) but you may want to give it a try.

Prebuilt Binary

There is a prebuild AppImage that should work on every linux x86_64 computer.

  1. Download: here
  2. give execute rights chmod +x LoLAutoAccept-*-x86_64.AppImage
  3. execute - dubble click or ./LoLAutoAccept-*-x86_64.AppImage

Dependencies

  • Qt5
  • libcurl
  • Log (is a submodule)

Compile

Be sure to clone with submodules:

git clone --recurse-submodules https://git.mrbesen.de/MrBesen/lolautoaccept.git

Then in its root folder:

qmake

# build the appimage
make -j appimg

# or just the main binary
make -j

You can get better Logging with:

./lolautoaccept --debug-log

(This will also create a log.txt)