lolautoaccept/src/mainwindow.cpp

105 lines
3.0 KiB
C++

#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <Log.h>
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow), dd(QLocale().name().toStdString()), lolaa(conf.getConfig(), dd, std::bind(&MainWindow::onPosChange, this, std::placeholders::_1)) {
ui->setupUi(this);
conf.load();
// for all tabs - set their config and datadragon
Config::RootConfig& rc = conf.getConfig();
for(int32_t tabnr = 0; tabnr < ui->tabWidget->count(); ++tabnr) {
SettingsTab* tab = (SettingsTab*) ui->tabWidget->widget(tabnr);
tab->setup(rc.getPositionConfig(tab->getPosition()), &dd);
QObject::connect(tab, SIGNAL( changed(Position, LolAutoAccept::State) ), this, SLOT( tabchanged(Position, LolAutoAccept::State) ));
QObject::connect(tab, SIGNAL( toggled(Position, LolAutoAccept::State, bool) ), this, SLOT( tabtoggled(Position, LolAutoAccept::State, bool) ));
}
ui->enableAll->setChecked(rc.enabledAutoAccept);
lolaa.setEnabled(rc.enabledAutoAccept, LolAutoAccept::State::LOBBY);
resizeEvent(nullptr);
}
MainWindow::~MainWindow() {
lolaa.stop();
conf.save();
delete ui;
}
void MainWindow::closeEvent([[maybe_unused]] QCloseEvent* event) {
conf.save();
}
void MainWindow::resizeEvent([[maybe_unused]] QResizeEvent *event) {
ui->verticalLayoutWidget->setMinimumSize(ui->centralwidget->size());
ui->verticalLayoutWidget->setMaximumSize(ui->centralwidget->size());
ui->verticalLayoutWidget->setMinimumSize(ui->centralwidget->size());
}
void MainWindow::toggleMainswitch(bool state) {
Log::info << "mainswitch toggled: " << state;
if(state) {
if(!lolaa.init()) {
Log::error << "League Client not found!";
ui->statusbar->showMessage(tr("League of Legends Client not found!"));
ui->mainswitch->setCheckState(Qt::CheckState::Unchecked);
return;
}
ui->runedisplay->setRuneMeta(lolaa.getRuneAspekts());
lolaa.run();
ui->statusbar->showMessage(tr("Auto-Acceptor started!"));
} else {
lolaa.stop();
ui->statusbar->showMessage(tr("Auto-Acceptor stoped!"));
}
}
void MainWindow::aatoggled(bool state) {
Log::info << "enableAll checkbox toggled " << state;
lolaa.setEnabled(state, LolAutoAccept::State::LOBBY);
conf.getConfig().enabledAutoAccept = state;
}
void MainWindow::tabtoggled(Position p, LolAutoAccept::State s, bool state) {
Log::info << "checkbox toggled " << state << " position: " << p << " state: " << (int) s;
if(s == LolAutoAccept::State::LOBBY) {
lolaa.setEnabled(state, s);
}
lolaa.reload();
}
void MainWindow::tabchanged(Position p, LolAutoAccept::State s) {
Log::info << "edited position: " << p << " state: " << (int) s;
lolaa.reload();
}
void MainWindow::applyRunes() {
Log::info << "applyRunes pressed";
lolaa.applyRunes();
}
void MainWindow::onPosChange(Position newpos) {
if(newpos != Position::INVALID) {
emit requestTabChange((int) newpos -1);
}
}
void MainWindow::onRuneChanged(const std::vector<uint32_t>& runes, uint32_t prim, uint32_t sec) {
ui->runedisplay->setRunes(runes, prim, sec);
}