lolautoaccept/include/mainwindow.h

67 lines
1.2 KiB
C++

#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <thread>
#include "config.h"
#include "datadragon.h"
#include "lolautoaccept.h"
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class QTimer;
class LoadingWindow;
class MainWindow : public QMainWindow {
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
protected:
virtual void closeEvent(QCloseEvent* event) override;
signals:
void requestTabChange(int tabindex);
public slots:
void resetSaveTimer();
private slots:
void loadingStatus(float);
void toggleMainswitch(bool);
void aatoggled(bool);
void smitewarntoggled(bool);
void tabtoggled(Position, LolAutoAccept::State, bool);
void tabchanged(Position, LolAutoAccept::State);
void autoWriteChanged();
void saveConfig();
void initDone();
// returns empty string on no match
void onPosChange(Position newpos); // to trigger the signal from a QObject
void lolaaStatusChanged(LolAutoAccept::Status); // get triggerd, when the autoacceptor fails (lost connection)
private:
bool loading;
Ui::MainWindow *ui;
QTimer* saveTimer;
std::thread lolaathread;
DataDragon dd;
Config conf;
LolAutoAccept lolaa;
LoadingWindow* lwin;
};
#endif // MAINWINDOW_H