lolautoaccept/ui/mainwindow.ui

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
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<width>452</width>
<height>645</height>
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</rect>
</property>
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<property name="sizePolicy">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="MinimumExpanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
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<property name="windowTitle">
<string>LoL-Auto-Accept</string>
</property>
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<widget class="QWidget" name="centralwidget">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Ignored" vsizetype="Ignored">
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<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
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<widget class="QWidget" name="verticalLayoutWidget">
<property name="geometry">
<rect>
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<x>0</x>
<y>0</y>
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<width>465</width>
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<height>581</height>
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</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
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<property name="sizeConstraint">
<enum>QLayout::SetDefaultConstraint</enum>
</property>
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<item>
<widget class="QCheckBox" name="mainswitch">
<property name="text">
<string>Mainswitch</string>
</property>
</widget>
</item>
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<item>
<widget class="QCheckBox" name="enableAll">
<property name="text">
<string>Enable LoL-Auto-Accept</string>
</property>
</widget>
</item>
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<item>
<widget class="QCheckBox" name="enableSmiteWarning">
<property name="toolTip">
<string>Spam &quot;smite&quot; in the chat when there is not exactly 1 player with smite equiped in champ select</string>
</property>
<property name="text">
<string>Enable Smite Warning</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
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<item>
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<widget class="QTabWidget" name="tabWidget">
<property name="tabPosition">
<enum>QTabWidget::North</enum>
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</property>
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<property name="tabShape">
<enum>QTabWidget::Rounded</enum>
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</property>
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<property name="currentIndex">
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<number>0</number>
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</property>
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<property name="elideMode">
<enum>Qt::ElideNone</enum>
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</property>
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<property name="usesScrollButtons">
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<bool>false</bool>
</property>
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<property name="tabsClosable">
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<bool>false</bool>
</property>
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<widget class="SettingsTab" name="tab_default">
<property name="toolTip">
<string>This Tab is used, when you are in a gamemode with no fixed roles</string>
</property>
<property name="position" stdset="0">
<UInt>0</UInt>
</property>
<attribute name="title">
<string>Default</string>
</attribute>
</widget>
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<widget class="SettingsTab" name="tab_top">
<property name="position" stdset="0">
<UInt>1</UInt>
</property>
<attribute name="title">
<string>Top</string>
</attribute>
</widget>
<widget class="SettingsTab" name="tab_jgl">
<property name="position" stdset="0">
<UInt>2</UInt>
</property>
<attribute name="title">
<string>Jungle</string>
</attribute>
</widget>
<widget class="SettingsTab" name="tab_mid">
<property name="position" stdset="0">
<UInt>3</UInt>
</property>
<attribute name="title">
<string>Middle</string>
</attribute>
</widget>
<widget class="SettingsTab" name="tab_bot">
<property name="position" stdset="0">
<UInt>4</UInt>
</property>
<attribute name="title">
<string>Bottom</string>
</attribute>
</widget>
<widget class="SettingsTab" name="tab_sup">
<property name="position" stdset="0">
<UInt>5</UInt>
</property>
<attribute name="title">
<string>Support</string>
</attribute>
</widget>
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</widget>
</item>
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<item>
<widget class="RuneDisplay" name="runedisplay" native="true"/>
</item>
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</layout>
</widget>
</widget>
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<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
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<width>452</width>
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<height>21</height>
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</rect>
</property>
</widget>
<widget class="QStatusBar" name="statusbar"/>
</widget>
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<customwidgets>
<customwidget>
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<class>SettingsTab</class>
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<extends>QWidget</extends>
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<header>settingstab.h</header>
<container>1</container>
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</customwidget>
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<customwidget>
<class>RuneDisplay</class>
<extends>QWidget</extends>
<header>runedisplay.h</header>
<container>1</container>
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<slots>
<signal>applyRunes()</signal>
</slots>
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</customwidget>
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</customwidgets>
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<tabstops>
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<tabstop>mainswitch</tabstop>
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<tabstop>enableAll</tabstop>
</tabstops>
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<resources/>
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<connections>
<connection>
<sender>enableAll</sender>
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<signal>clicked(bool)</signal>
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<receiver>MainWindow</receiver>
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<slot>aatoggled(bool)</slot>
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<hints>
<hint type="sourcelabel">
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<x>19</x>
<y>61</y>
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</hint>
<hint type="destinationlabel">
<x>393</x>
<y>54</y>
</hint>
</hints>
</connection>
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<connection>
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<sender>mainswitch</sender>
<signal>clicked(bool)</signal>
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<receiver>MainWindow</receiver>
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<slot>toggleMainswitch(bool)</slot>
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<hints>
<hint type="sourcelabel">
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<x>88</x>
<y>38</y>
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</hint>
<hint type="destinationlabel">
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<x>1</x>
<y>61</y>
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</hint>
</hints>
</connection>
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<connection>
<sender>MainWindow</sender>
<signal>requestTabChange(int)</signal>
<receiver>tabWidget</receiver>
<slot>setCurrentIndex(int)</slot>
<hints>
<hint type="sourcelabel">
<x>417</x>
<y>86</y>
</hint>
<hint type="destinationlabel">
<x>407</x>
<y>145</y>
</hint>
</hints>
</connection>
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<connection>
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<sender>runedisplay</sender>
<signal>applyRunes()</signal>
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<receiver>MainWindow</receiver>
<slot>applyRunes()</slot>
<hints>
<hint type="sourcelabel">
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<x>270</x>
<y>599</y>
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</hint>
<hint type="destinationlabel">
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<x>458</x>
<y>576</y>
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</hint>
</hints>
</connection>
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<connection>
<sender>enableSmiteWarning</sender>
<signal>clicked(bool)</signal>
<receiver>MainWindow</receiver>
<slot>smitewarntoggled(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>190</x>
<y>77</y>
</hint>
<hint type="destinationlabel">
<x>201</x>
<y>88</y>
</hint>
</hints>
</connection>
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</connections>
<slots>
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<signal>requestTabChange(int)</signal>
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<slot>aatoggled(bool)</slot>
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<slot>tabtoggled(Position, LolAutoAccept::State, bool)</slot>
<slot>tabchanged(Position, LolAutoAccept::State)</slot>
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<slot>toggleMainswitch(bool)</slot>
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<slot>applyRunes()</slot>
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<slot>smitewarntoggled(bool)</slot>
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</slots>
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</ui>