108 lines
3.3 KiB
C++
108 lines
3.3 KiB
C++
#pragma once
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#include <thread>
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#include <memory>
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#include <mutex>
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#include "blitzapi.h"
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#include "clientapi.h"
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#include "config.h"
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#include "datadragon.h"
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#include "runepage.h"
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#include "runestyle.h"
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class LolAutoAccept {
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public:
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using onposchange_func = std::function<void(Position)>;
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using onruneschange_func = std::function<void(const RunePage&)>;
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using onfailed_func = std::function<void()>;
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protected:
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struct Stage {
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Stage();
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virtual ~Stage();
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std::vector<uint32_t> champids; // not every stage has a champ
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bool enabled = false;
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uint32_t currentOffset = 0;
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};
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std::mutex stagesMutex; // protects stagesvector
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std::vector<Stage> stages;
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Position currentPosition = Position::INVALID;
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bool currentPositionSet = false;
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uint32_t lastPickedChamp = 0;
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Config::RootConfig& config;
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DataDragon& dd;
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onposchange_func onPoschange;
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onruneschange_func onRuneschange;
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onfailed_func onFailed;
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bool shouldrun = false;
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std::thread lolaathread;
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std::shared_ptr<ClientAPI> clientapi;
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BlitzAPI blitzapi;
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std::vector<RuneAspekt> runeaspekts;
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std::vector<RuneStyle> runestyles;
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bool nextApplyRunes = false;
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bool smiteWarnEnabled = true;
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std::string chatid; // the chatid of the chat from the champselect
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std::chrono::time_point<std::chrono::system_clock> lastMessageSent;
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public:
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enum class State {
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LOBBY = 0,
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BAN = 1,
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PICK = 2,
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};
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LolAutoAccept(Config::RootConfig& config, DataDragon& dd, onfailed_func = {}, onposchange_func = {}, onruneschange_func = {});
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~LolAutoAccept();
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void setChamps(const std::vector<uint32_t>& champs, State s);
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void setEnabled(bool b, State s);
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void setSmiteWarn(bool b);
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bool init(); // returns true on success
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void run();
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void stop();
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void reload(); // reload the config, when something was changed
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const std::vector<RuneAspekt>& getRuneAspekts();
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const std::vector<RuneStyle>& getRuneStyles();
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void applyRunes();
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void setOnRuneChangeFunc(onruneschange_func on);
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private:
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void stopJoinThread();
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void innerRun();
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void resetAllOffsets();
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void resetRunes(); // when there is no option to push runes, make sure there is an update to trigger that, there are no runes showed
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void applyConfigToStage(Stage& stage, const Config::StageConfig& stageconf);
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void loadPosition(Position pos);
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uint32_t getChampOfState(State s);
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void nextChampOfState(State s);
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static bool isChampIntentofTeammate(uint32_t champid, const ClientAPI::ChampSelectSession& session);
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static bool isChampBanned(uint32_t champid, const ClientAPI::ChampSelectSession& session);
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using ownactions_t = std::vector<ClientAPI::ChampSelectAction>;
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ownactions_t getOwnActions(int32_t cellid, const std::vector<ClientAPI::ChampSelectAction> actions);
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void prepickPhase(const ownactions_t& ownactions);
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void banPhase(const ownactions_t& ownactions, const ClientAPI::ChampSelectSession& session);
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void pickPhase(const ownactions_t& ownactions);
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void phase(const ownactions_t& ownactions, ClientAPI::ChampSelectActionType type, State s, bool complete, std::function<bool(uint32_t)> filter = {});
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static int32_t getBestRunePage(const std::vector<ClientAPI::RunePage>& allpages);
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static int32_t getMatchingRunePage(const RunePage& rp, const std::vector<ClientAPI::RunePage>& allpages);
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void champSelect();
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void smiteWarning(const std::vector<ClientAPI::ChampSelectCell>& cells);
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const std::string& getChatid();
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void applyRunes_internal(uint32_t champid, Position pos);
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};
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