270 lines
7.7 KiB
C++
270 lines
7.7 KiB
C++
#include "lolautoaccept.h"
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#include <thread>
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#include <Log.h>
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LolAutoAccept::Stage::Stage() {}
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LolAutoAccept::Stage::~Stage() {}
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LolAutoAccept::LolAutoAccept() {
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std::lock_guard lock(stagesMutex);
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stages.reserve(3);
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stages.push_back(new Stage()); // accept
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stages.push_back(new Stage()); // ban
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stages.push_back(new Stage()); // pick
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}
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LolAutoAccept::~LolAutoAccept() {
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stopJoinThread();
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std::lock_guard lock(stagesMutex);
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for(auto s : stages) {
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delete s;
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}
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}
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void LolAutoAccept::setChamps(const std::vector<uint32_t>& champs, State s) {
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if(s == State::LOBBY || s >= State::PICK) {
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Log::warn << "setChamps() called on invalid State";
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return;
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}
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{
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std::lock_guard lock(stagesMutex);
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stages.at((int) s)->champids = champs;
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stages.at((int) s)->currentOffset = 0;
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}
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Log::info << "set champs on state: " << (int) s << " count: " << champs.size();
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}
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void LolAutoAccept::setEnabled(bool b, State s) {
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if(s >= State::PICK) {
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Log::warn << "setEnabled() called on invalid State";
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return;
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}
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std::lock_guard lock(stagesMutex);
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stages.at((int) s)->enabled = b;
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}
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bool LolAutoAccept::init() {
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if(clientapi) return true;
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auto ca = ClientAccess::find();
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if(ca) {
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clientapi = std::make_shared<ClientAPI>(*ca.get());
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auto selfinfo = clientapi->getSelf();
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summonerid = selfinfo.summonerid;
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Log::info << "selfinfo: gameName: " << selfinfo.gameName << " name: " << selfinfo.name << " summonerid: " << selfinfo.summonerid << " statusMessage: " << selfinfo.statusMessage << " puuid: " << selfinfo.puuid << " level: " << selfinfo.level;
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}
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return (bool) clientapi;
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}
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void LolAutoAccept::run() {
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// make sure its not running
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stopJoinThread();
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if(!clientapi) return; // no client api
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lolaathread = std::thread(&LolAutoAccept::innerRun, this);
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}
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void LolAutoAccept::stop() {
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shouldrun = false;
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}
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void LolAutoAccept::stopJoinThread() {
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stop();
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if(lolaathread.joinable()) {
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lolaathread.join();
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}
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resetAllOffsets();
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}
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void LolAutoAccept::innerRun() {
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shouldrun = true;
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while(shouldrun) {
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uint32_t extrasleep = 800;
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auto start = std::chrono::high_resolution_clock::now();
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auto phase = clientapi->getGameflowPhase();
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Log::info << "current Gameflowphase: " << phase;
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// do processing
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if(phase == ClientAPI::GameflowPhase::READYCHECK) {
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if(stages.at(0)->enabled) { // auto accept enabled
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auto state = clientapi->getReadyCheckState();
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Log::info << "readychack state: " << state;
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if(state == ClientAPI::ReadyCheckState::INPROGRESS) {
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Log::info << "auto accepting";
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clientapi->acceptMatch();
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}
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}
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resetAllOffsets();
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extrasleep = 0; // no extra sleep
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} else if(phase == ClientAPI::GameflowPhase::CHAMPSELECT) {
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champSelect();
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extrasleep = 0; // no extra sleep
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} else if(phase == ClientAPI::GameflowPhase::INPROGRESS) {
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extrasleep = 30000; // 30s bonus sleep
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} else if(phase == ClientAPI::GameflowPhase::ENDOFGAME) {
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extrasleep = 2000; // 2 s bonus sleep
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} else if(phase == ClientAPI::GameflowPhase::PREENDOFGAME) {
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extrasleep = 4000; // 4 s bonus sleep
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} else if(phase == ClientAPI::GameflowPhase::WAITINGFORSTATS) {
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extrasleep = 4000; // 4 s bonus sleep
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} else if(phase == ClientAPI::GameflowPhase::NONE) {
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extrasleep = 30000; // 30 s bonus sleep - no lobby
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}
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auto end = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> dur = (end-start);
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//if(dur.count() > 1e-5)
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Log::note << "iteration took: " << (dur.count() * 1000) << " ms";
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std::this_thread::sleep_for(std::chrono::milliseconds(400 + extrasleep));
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}
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}
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void LolAutoAccept::resetAllOffsets() {
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for(Stage* stage : stages) {
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stage->currentOffset = 0;
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}
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}
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uint32_t LolAutoAccept::getChampOfState(State s) {
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assert(((int) s) >= 0 && s <= State::PICK);
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auto stage = stages[(int) s];
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uint32_t size = stage->champids.size();
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if(stage->currentOffset >= size) {
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// no champ to try left
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Log::warn << "no champ left at stage: " << (int) s;
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Log::warn << "stage size: " << stage->champids.size();
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return 0;
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}
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return stage->champids[stage->currentOffset];
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}
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void LolAutoAccept::nextChampOfState(State s) {
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assert(((int) s) >= 0 && s <= State::PICK);
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auto stage = stages[(int) s];
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uint32_t size = stage->champids.size();
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stage->currentOffset++;
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if(stage->currentOffset >= size) {
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// no champ to try left
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Log::warn << "no champ left at stage: " << (int) s;
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Log::warn << "stage size: " << stage->champids.size();
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stage->currentOffset = 0;
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return;
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}
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}
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bool LolAutoAccept::isChampIntentofTeammate(uint32_t champid, const ClientAPI::ChampSelectSession& session) {
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for(const ClientAPI::ChampSelectCell& player : session.myTeam) {
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if(player.championID == (int32_t) champid || player.championPickIntentID == (int32_t) champid) {
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Log::info << "player " << player.cellID << " @ " << player.position << " wants to play " << champid;
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return true;
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}
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}
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return false;
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}
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LolAutoAccept::ownactions_t LolAutoAccept::getOwnActions(int32_t cellid, const std::vector<ClientAPI::ChampSelectAction> actions) {
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ownactions_t out;
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for(const auto& it : actions) {
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if(it.actorCellID == cellid) {
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Log::debug << "ownaction: id: " << it.id << " champid: " << it.championID << " completed: " << it.completed << " type: " << it.type;
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if(!it.completed) { // completed cant be interacted anyways, so just ignore them.
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out.push_back(it);
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}
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}
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}
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return out;
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}
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void LolAutoAccept::prepickPhase(const ownactions_t& ownactions) {
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phase(ownactions, ClientAPI::ChampSelectActionType::PICK, State::PICK, false);
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}
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void LolAutoAccept::banPhase(const ownactions_t& ownactions, const ClientAPI::ChampSelectSession& session) {
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phase(ownactions, ClientAPI::ChampSelectActionType::BAN, State::BAN, true, [session](uint32_t champid) {
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return !isChampIntentofTeammate(champid, session);
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});
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}
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void LolAutoAccept::pickPhase(const ownactions_t& ownactions) {
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phase(ownactions, ClientAPI::ChampSelectActionType::PICK, State::PICK, true);
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}
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void LolAutoAccept::phase(const ownactions_t& ownactions, ClientAPI::ChampSelectActionType type, State s, bool complete, std::function<bool(uint32_t)> filter) {
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for(auto it : ownactions) {
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if(it.type == type) {
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Log::info << type << " action anvailable: " << it.id << " champid: " << it.championID;
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uint32_t champid = getChampOfState(s);
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if(filter) {
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// filter says no
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if(!filter(champid)) {
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nextChampOfState(s);
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return;
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}
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}
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if(it.championID != (int32_t) champid || !it.completed) {
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// try to prepick a champion
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Log::info << "try to pick champ: " << champid;
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if(!clientapi->setChampSelectAction(it.id, champid, complete)) {
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nextChampOfState(s);
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}
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return;
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}
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}
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}
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}
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void LolAutoAccept::champSelect() {
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auto session = clientapi->getChampSelectSession();
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int32_t cellid = session.localPlayerCellId;
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// find own cellid info
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const ClientAPI::ChampSelectCell* me = nullptr;
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for(const auto& it : session.myTeam) {
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if(it.cellID == cellid) {
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me = ⁢
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break;
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}
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}
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Position pos = me ? me->position : Position::INVALID;
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Log::debug << "cellid: " << cellid << " position: " << pos << " counter: " << session.counter << " timer: timeleftip: " << session.timer.adjustedTimeLeftInPhase << " totaltimephase: " << session.timer.totalTimeInPhase;
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// find actions for own cell
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auto ownactions = getOwnActions(cellid, session.actions);
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Log::debug << "ownactions: " << ownactions.size();
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// try to prepick champ
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Log::info << "champselectphase: " << session.timer.phase;
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std::lock_guard lock(stagesMutex);
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if(session.timer.phase == ClientAPI::ChampSelectPhase::PLANNING) {
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prepickPhase(ownactions);
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} else if(session.timer.phase == ClientAPI::ChampSelectPhase::BAN_PICK) {
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banPhase(ownactions, session);
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pickPhase(ownactions);
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} else if(session.timer.phase == ClientAPI::ChampSelectPhase::FINALIZATION) {
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// trade?
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}
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}
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