lolautoaccept/include/lolautoaccept.h

64 lines
1.5 KiB
C++

#pragma once
#include <thread>
#include <memory>
#include <mutex>
#include "clientapi.h"
class LolAutoAccept {
protected:
struct Stage {
Stage();
virtual ~Stage();
std::vector<uint32_t> champids; // not every stage has a champ
bool enabled = false;
uint32_t currentOffset = 0;
};
std::mutex stagesMutex; // protects stagesvector
std::vector<Stage*> stages;
bool shouldrun = false;
std::thread lolaathread;
std::shared_ptr<ClientAPI> clientapi;
int64_t summonerid = -1;
public:
enum class State {
LOBBY = 0,
BAN = 1,
PICK = 2,
};
LolAutoAccept();
~LolAutoAccept();
void setChamps(const std::vector<uint32_t>& champs, State s);
void setEnabled(bool b, State s);
bool init(); // returns true on success
void run();
void stop();
private:
void stopJoinThread();
void innerRun();
void resetAllOffsets();
uint32_t getChampOfState(State s);
void nextChampOfState(State s);
static bool isChampIntentofTeammate(uint32_t champid, const ClientAPI::ChampSelectSession& session);
using ownactions_t = std::vector<ClientAPI::ChampSelectAction>;
ownactions_t getOwnActions(int32_t cellid, const std::vector<ClientAPI::ChampSelectAction> actions);
void prepickPhase(const ownactions_t& ownactions);
void banPhase(const ownactions_t& ownactions, const ClientAPI::ChampSelectSession& session);
void pickPhase(const ownactions_t& ownactions);
void phase(const ownactions_t& ownactions, ClientAPI::ChampSelectActionType type, State s, bool complete, std::function<bool(uint32_t)> filter = {});
void champSelect();
};