127 lines
3.5 KiB
C++
127 lines
3.5 KiB
C++
#pragma once
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#include <thread>
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#include <memory>
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#include <mutex>
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#include <QObject>
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#include "blitzapi.h"
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#include "clientapi.h"
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#include "config.h"
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#include "datadragon.h"
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#include "runepage.h"
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#include "runestyle.h"
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class LolAutoAccept : public QObject {
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Q_OBJECT
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protected:
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struct Stage {
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Stage();
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virtual ~Stage();
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std::vector<uint32_t> champids; // not every stage has a champ
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bool enabled = false;
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uint32_t currentOffset = 0;
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};
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std::mutex stagesMutex; // protects stagesvector
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std::vector<Stage> stages;
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Position currentPosition = Position::INVALID;
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bool currentPositionSet = false;
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uint32_t lastPickedChamp = 0;
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int32_t lastCellId = -1; // last cellid -> if changed -> reset
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Config::RootConfig& config;
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DataDragon& dd;
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bool shouldrun = false;
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std::thread lolaathread;
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std::shared_ptr<ClientAPI> clientapi;
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BlitzAPI blitzapi;
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std::vector<RuneAspekt> runeaspekts;
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std::vector<RuneStyle> runestyles;
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ClientAPI::GameflowPhase lastPhase;
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bool dodgeNow = false;
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bool nextApplyRunes = false;
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bool smiteWarnEnabled = true;
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bool autoWriteTextEnabled = false;
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bool autoWriteTextDone = false;
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QString autoWriteText;
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QString chatid; // the chatid of the chat from the champselect
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std::chrono::time_point<std::chrono::system_clock> lastMessageSent;
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public:
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enum class State {
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LOBBY = 0,
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BAN = 1,
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PICK = 2,
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};
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enum class Status {
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Off,
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Running,
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Failed
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};
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Q_ENUM(Status)
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LolAutoAccept(Config::RootConfig& config, DataDragon& dd, QObject* parent = nullptr);
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virtual ~LolAutoAccept();
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void setChamps(const std::vector<uint32_t>& champs, State s);
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void setEnabled(bool b, State s);
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void setSmiteWarn(bool b);
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bool init(); // returns true on success
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void run();
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void stop();
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Status getStatus();
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void reload(); // reload the config, when something was changed
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const std::vector<RuneAspekt>& getRuneAspekts();
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const std::vector<RuneStyle>& getRuneStyles();
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void setAutoWriteText(bool enabled, const QString& text = {});
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public slots:
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void dodge();
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signals:
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void statusChanged(LolAutoAccept::Status); // new status: 0 = off, 1 = on, 2 = failed
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void positionChanged(Position);
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void dodgePossible(bool); // true = the dodge button is available
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private:
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void stopJoinThread();
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void innerRun();
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void resetPickOffsets();
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void resetAllOffsets();
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void applyConfigToStage(Stage& stage, const Config::StageConfig& stageconf);
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void loadPosition(Position pos);
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uint32_t getChampOfState(State s);
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void nextChampOfState(State s);
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static bool isChampIntentofTeammate(uint32_t champid, const ClientAPI::ChampSelectSession& session);
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static bool isChampBanned(uint32_t champid, const ClientAPI::ChampSelectSession& session);
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using ownactions_t = std::vector<ClientAPI::ChampSelectAction>;
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ownactions_t getOwnActions(int32_t cellid, const std::vector<ClientAPI::ChampSelectAction> actions);
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void prepickPhase(const ownactions_t& ownactions);
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void banPhase(const ownactions_t& ownactions, const ClientAPI::ChampSelectSession& session);
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void pickPhase(const ownactions_t& ownactions);
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void phase(const ownactions_t& ownactions, ClientAPI::ChampSelectActionType type, State s, bool complete, std::function<bool(uint32_t)> filter = {});
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static int32_t getBestRunePage(const std::vector<ClientAPI::RunePage>& allpages);
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static int32_t getMatchingRunePage(const RunePage& rp, const std::vector<ClientAPI::RunePage>& allpages);
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void champSelect();
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void smiteWarning(const std::vector<ClientAPI::ChampSelectCell>& cells);
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const QString& getChatid();
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};
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Q_DECLARE_METATYPE(LolAutoAccept::Status)
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