2022-03-06 01:00:19 +01:00
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#pragma once
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2022-04-21 00:47:57 +02:00
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#include <thread>
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2022-06-29 23:09:01 +02:00
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#include <memory>
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#include "clientapi.h"
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2022-03-06 01:00:19 +01:00
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class LolAutoAccept {
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protected:
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struct Stage {
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Stage();
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virtual ~Stage();
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2022-07-02 22:25:20 +02:00
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std::vector<uint32_t> champids; // not every stage has a champ
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bool enabled = false;
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uint32_t currentOffset = 0;
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2022-04-24 21:04:36 +02:00
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};
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std::vector<Stage*> stages;
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2022-03-06 01:00:19 +01:00
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2022-04-20 00:54:10 +02:00
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bool shouldrun = false;
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std::thread lolaathread;
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2022-06-29 23:09:01 +02:00
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std::shared_ptr<ClientAPI> clientapi;
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2022-07-01 00:13:38 +02:00
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int64_t summonerid = -1;
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2022-03-06 01:00:19 +01:00
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public:
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enum class State {
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LOBBY = 0,
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PREPICK = 1,
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BAN = 2,
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PICK = 3,
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GAME = 4
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};
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2022-03-06 01:00:19 +01:00
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LolAutoAccept();
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2022-04-21 00:47:57 +02:00
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~LolAutoAccept();
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2022-03-06 01:00:19 +01:00
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void setChamps(const std::vector<uint32_t>& champs, State s);
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void setEnabled(bool b, State s);
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2022-04-20 00:54:10 +02:00
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bool init(); // returns true on success
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void run();
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void stop();
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private:
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void stopJoinThread();
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void innerRun();
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void resetAllOffsets();
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uint32_t getNextChampOfState(State s);
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2022-07-02 13:21:09 +02:00
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using ownactions_t = std::vector<ClientAPI::ChampSelectAction>;
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ownactions_t getOwnActions(int32_t cellid, const std::vector<ClientAPI::ChampSelectAction> actions);
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void prepickPhase(const ownactions_t& ownactions);
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void banPhase(const ownactions_t& ownactions);
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void pickPhase( const ownactions_t& ownactions);
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void champSelect();
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2022-03-06 01:00:19 +01:00
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};
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