lolautoaccept/include/mainwindow.h

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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
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#include <thread>
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#include "config.h"
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#include "datadragon.h"
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#include "lolautoaccept.h"
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QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
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class QMessageBox;
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class QTimer;
class LoadingWindow;
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class X11Helper;
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class MainWindow : public QMainWindow {
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Q_OBJECT
public:
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MainWindow(QWidget *parent = nullptr);
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~MainWindow();
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protected:
virtual void closeEvent(QCloseEvent* event) override;
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signals:
void requestTabChange(int tabindex);
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public slots:
void resetSaveTimer();
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private slots:
void loadingStatus(float);
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void toggleLeagueVisibility();
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void toggleMainswitch(bool);
void aatoggled(bool);
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void smitewarntoggled(bool);
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void tabtoggled(Position, LolAutoAccept::State, bool);
void tabchanged(Position, LolAutoAccept::State);
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void autoWriteChanged();
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void saveConfig();
void initDone();
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// returns empty string on no match
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void onPosChange(Position newpos); // to trigger the signal from a QObject
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void lolaaStatusChanged(LolAutoAccept::Status); // get triggerd, when the autoacceptor fails (lost connection)
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private:
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bool loading;
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Ui::MainWindow *ui;
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QTimer* saveTimer;
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std::thread lolaathread;
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DataDragon dd;
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Config conf;
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LolAutoAccept lolaa;
LoadingWindow* lwin;
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QMessageBox* dodgeQuestion;
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X11Helper* x11Helper;
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};
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#endif // MAINWINDOW_H