avcodec/mpeg4videodec: Avoid multiple consecutive av_log()

These messages belong together, yet they can be torn apart
if some other call to av_log() happens between them.

Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This commit is contained in:
Andreas Rheinhardt 2022-01-10 21:30:26 +01:00
parent b263415ab7
commit fbeb8eab44
1 changed files with 30 additions and 29 deletions

View File

@ -3276,62 +3276,63 @@ int ff_mpeg4_decode_picture_header(Mpeg4DecContext *ctx, GetBitContext *gb,
continue; // no startcode continue; // no startcode
if (s->avctx->debug & FF_DEBUG_STARTCODE) { if (s->avctx->debug & FF_DEBUG_STARTCODE) {
av_log(s->avctx, AV_LOG_DEBUG, "startcode: %3X ", startcode); const char *name;
if (startcode <= 0x11F) if (startcode <= 0x11F)
av_log(s->avctx, AV_LOG_DEBUG, "Video Object Start"); name = "Video Object Start";
else if (startcode <= 0x12F) else if (startcode <= 0x12F)
av_log(s->avctx, AV_LOG_DEBUG, "Video Object Layer Start"); name = "Video Object Layer Start";
else if (startcode <= 0x13F) else if (startcode <= 0x13F)
av_log(s->avctx, AV_LOG_DEBUG, "Reserved"); name = "Reserved";
else if (startcode <= 0x15F) else if (startcode <= 0x15F)
av_log(s->avctx, AV_LOG_DEBUG, "FGS bp start"); name = "FGS bp start";
else if (startcode <= 0x1AF) else if (startcode <= 0x1AF)
av_log(s->avctx, AV_LOG_DEBUG, "Reserved"); name = "Reserved";
else if (startcode == 0x1B0) else if (startcode == 0x1B0)
av_log(s->avctx, AV_LOG_DEBUG, "Visual Object Seq Start"); name = "Visual Object Seq Start";
else if (startcode == 0x1B1) else if (startcode == 0x1B1)
av_log(s->avctx, AV_LOG_DEBUG, "Visual Object Seq End"); name = "Visual Object Seq End";
else if (startcode == 0x1B2) else if (startcode == 0x1B2)
av_log(s->avctx, AV_LOG_DEBUG, "User Data"); name = "User Data";
else if (startcode == 0x1B3) else if (startcode == 0x1B3)
av_log(s->avctx, AV_LOG_DEBUG, "Group of VOP start"); name = "Group of VOP start";
else if (startcode == 0x1B4) else if (startcode == 0x1B4)
av_log(s->avctx, AV_LOG_DEBUG, "Video Session Error"); name = "Video Session Error";
else if (startcode == 0x1B5) else if (startcode == 0x1B5)
av_log(s->avctx, AV_LOG_DEBUG, "Visual Object Start"); name = "Visual Object Start";
else if (startcode == 0x1B6) else if (startcode == 0x1B6)
av_log(s->avctx, AV_LOG_DEBUG, "Video Object Plane start"); name = "Video Object Plane start";
else if (startcode == 0x1B7) else if (startcode == 0x1B7)
av_log(s->avctx, AV_LOG_DEBUG, "slice start"); name = "slice start";
else if (startcode == 0x1B8) else if (startcode == 0x1B8)
av_log(s->avctx, AV_LOG_DEBUG, "extension start"); name = "extension start";
else if (startcode == 0x1B9) else if (startcode == 0x1B9)
av_log(s->avctx, AV_LOG_DEBUG, "fgs start"); name = "fgs start";
else if (startcode == 0x1BA) else if (startcode == 0x1BA)
av_log(s->avctx, AV_LOG_DEBUG, "FBA Object start"); name = "FBA Object start";
else if (startcode == 0x1BB) else if (startcode == 0x1BB)
av_log(s->avctx, AV_LOG_DEBUG, "FBA Object Plane start"); name = "FBA Object Plane start";
else if (startcode == 0x1BC) else if (startcode == 0x1BC)
av_log(s->avctx, AV_LOG_DEBUG, "Mesh Object start"); name = "Mesh Object start";
else if (startcode == 0x1BD) else if (startcode == 0x1BD)
av_log(s->avctx, AV_LOG_DEBUG, "Mesh Object Plane start"); name = "Mesh Object Plane start";
else if (startcode == 0x1BE) else if (startcode == 0x1BE)
av_log(s->avctx, AV_LOG_DEBUG, "Still Texture Object start"); name = "Still Texture Object start";
else if (startcode == 0x1BF) else if (startcode == 0x1BF)
av_log(s->avctx, AV_LOG_DEBUG, "Texture Spatial Layer start"); name = "Texture Spatial Layer start";
else if (startcode == 0x1C0) else if (startcode == 0x1C0)
av_log(s->avctx, AV_LOG_DEBUG, "Texture SNR Layer start"); name = "Texture SNR Layer start";
else if (startcode == 0x1C1) else if (startcode == 0x1C1)
av_log(s->avctx, AV_LOG_DEBUG, "Texture Tile start"); name = "Texture Tile start";
else if (startcode == 0x1C2) else if (startcode == 0x1C2)
av_log(s->avctx, AV_LOG_DEBUG, "Texture Shape Layer start"); name = "Texture Shape Layer start";
else if (startcode == 0x1C3) else if (startcode == 0x1C3)
av_log(s->avctx, AV_LOG_DEBUG, "stuffing start"); name = "stuffing start";
else if (startcode <= 0x1C5) else if (startcode <= 0x1C5)
av_log(s->avctx, AV_LOG_DEBUG, "reserved"); name = "Reserved";
else if (startcode <= 0x1FF) else if (startcode <= 0x1FF)
av_log(s->avctx, AV_LOG_DEBUG, "System start"); name = "System start";
av_log(s->avctx, AV_LOG_DEBUG, " at %d\n", get_bits_count(gb)); av_log(s->avctx, AV_LOG_DEBUG, "startcode: %3X %s at %d\n",
startcode, name, get_bits_count(gb));
} }
if (startcode >= 0x120 && startcode <= 0x12F) { if (startcode >= 0x120 && startcode <= 0x12F) {