#include "mainwindow.h" #include "ui_mainwindow.h" #include #include #include MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::Soundboard) { ui->setupUi(this); reloadConfig(); // init Buttons SoundButton* sb; sb = new SoundButton("Uwu_voice-xjrU3N8M4eo-251.mp3", "UwU", "Shift+F1"); ui->gridLayout->addWidget(sb->getButton(), 0, 0); soundbuttons.push_back(sb); sb = new SoundButton("bonk.wav", "Bonk"); ui->gridLayout->addWidget(sb->getButton(), 0, 1); soundbuttons.push_back(sb); QObject::connect(ui->reloadButton, SIGNAL( clicked() ), this, SLOT( reloadConfig() )); QObject::connect(this, SIGNAL( newStatusMessage(const QString&) ), ui->statusbar, SLOT( showMessage(const QString&) )); } MainWindow::~MainWindow() { delete ui; Sound::deinit(); } void MainWindow::reloadConfig() { Log::info << "realodConfig()"; QString loaded = QString::fromStdString("loading config"); emit newStatusMessage(loaded); config.load(); Sound& sound = Sound::instance(); // init sound sound.reset(); const std::vector& devices = config.rootConfig.audio.devices; for(const std::string& device : devices) { Log::note << "loadAudio device: \"" << device << '"'; if(!sound.addDeviceWithName(device)) { Log::warn << "AudioDevice could not be loaded: \"" << device << '"'; QString done = QString::fromStdString("Sound Device: " + device + " not found!"); emit newStatusMessage(done); return; } } QString done = QString::fromStdString("config loaded"); emit newStatusMessage(done); Log::info << "realodConfig() done"; }