#pragma once #include "miniaudio.h" #include #include #include #include #include "sounddevice.h" class Sound { public: static Sound& instance(); static void deinit(); void addPlayback(const std::string& name, float volume = 1.f); bool addDefaultDevice(); bool addDeviceWithName(const std::string& name); void stopAll(); void reset(); const static std::string FOLDER; private: Sound(); ~Sound(); ma_context context; std::vector devices; static Sound* inst; friend void sound_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount); };