tweb/src/lib/lottieLoader.ts
Eduard Kuzmenko 04d5f9f3fb Pre-lags fix
2020-04-14 18:46:31 +03:00

156 lines
4.6 KiB
TypeScript

import { isElementInViewport, isInDOM } from "./utils";
import LottiePlayer, { AnimationConfigWithPath, AnimationConfigWithData, AnimationItem } from "lottie-web/build/player/lottie.d";
class LottieLoader {
private lottie: /* any */ typeof LottiePlayer = null;
private animations: {
[group: string]: {
animation: /* any */AnimationItem,
container: HTMLDivElement,
paused: boolean,
autoplay: boolean,
canvas: boolean
}[]
} = {};
private debug = false;
public loaded: Promise<void>;
private lastTimeLoad = 0;
private waitingTimeouts = 0;
public loadLottie() {
if(this.loaded) return this.loaded;
this.loaded = new Promise((resolve, reject) => {
(window as any).lottieLoaded = () => {
console.log('lottie loaded');
this.lottie = (window as any).lottie;
resolve();
};
let sc = document.createElement('script');
sc.src = 'npm.lottie-web.chunk.js';
sc.async = true;
sc.onload = (window as any).lottieLoaded;
document.body.appendChild(sc);
});
}
public checkAnimations(blurred?: boolean, group?: string, destroy = false) {
let groups = group ? [group] : Object.keys(this.animations);
if(group && !this.animations[group]) {
console.warn('no animation group:', group);
this.animations[group] = [];
//return;
}
for(let group of groups) {
let animations = this.animations[group];
let length = animations.length;
for(let i = length - 1; i >= 0; --i) {
let {animation, container, paused, autoplay, canvas} = animations[i];
if(destroy && !isInDOM(container)) {
this.debug && console.log('destroy animation');
animation.destroy();
animations.splice(i, 1);
continue;
}
if(canvas) {
let c = container.firstElementChild as HTMLCanvasElement;
if(!c.height && !c.width && isElementInViewport(container)) {
//console.log('lottie need resize');
animation.resize();
}
}
if(!autoplay) continue;
if(blurred || !isElementInViewport(container)) {
if(!paused) {
this.debug && console.log('pause animation', isElementInViewport(container), container);
animation.pause();
animations[i].paused = true;
}
} else if(paused) {
this.debug && console.log('play animation', container);
animation.play();
animations[i].paused = false;
}
}
}
}
public async loadAnimation(params: /* any */AnimationConfigWithPath | AnimationConfigWithData, group = '') {
//params.autoplay = false;
params.renderer = 'canvas';
params.rendererSettings = {
//context: context, // the canvas context
//preserveAspectRatio: 'xMinYMin slice', // Supports the same options as the svg element's preserveAspectRatio property
clearCanvas: true,
progressiveLoad: true, // Boolean, only svg renderer, loads dom elements when needed. Might speed up initialization for large number of elements.
hideOnTransparent: true, //Boolean, only svg renderer, hides elements when opacity reaches 0 (defaults to true)
};
if(!this.lottie) {
if(!this.loaded) this.loadLottie();
await this.loaded;
this.lottie.setQuality('low');
//this.lottie.setQuality(10);
}
let time = Date.now();
let diff = time - this.lastTimeLoad;
let delay = 150;
if(diff < delay) {
delay *= ++this.waitingTimeouts;
console.log('lottieloader delay:', delay);
//await new Promise((resolve) => setTimeout(resolve, delay));
this.waitingTimeouts--;
}
let animation = this.lottie.loadAnimation(params);
this.lastTimeLoad = Date.now();
if(!this.animations[group]) this.animations[group] = [];
this.animations[group].push({
animation,
container: params.container as HTMLDivElement,
paused: !params.autoplay,
autoplay: params.autoplay,
canvas: params.renderer == 'canvas'
});
if(params.autoplay) {
this.checkAnimations();
}
return animation;
}
public getAnimation(el: HTMLElement, group = '') {
let groups = group ? [group] : Object.keys(this.animations);
//console.log('getAnimation', groups, this.animations);
for(let group of groups) {
let animations = this.animations[group];
let animation = animations.find(a => a.container === el);
if(animation) return animation.animation;
}
return null;
}
}
const lottieLoader = new LottieLoader();
//(window as any).LottieLoader = lottieLoader;
export default lottieLoader;