#pragma once #include #include class Game { public: enum class SYM : uint_fast8_t { NONE = 0, A = 1, B = 2 }; Game(); void setMessageID(uint32_t messageid); void setPlayerA(uint64_t player); void setPlayerB(uint64_t player); bool addPlayer(uint64_t player); uint64_t getPlayerA() const; uint64_t getPlayerB() const; // true = next turn is playerA, false = next turn is playerB constexpr bool getNextTurn() const { return nextturna; } // are both player set and the game is not over? bool ready() const; // is the game over? (won / full) bool done() const; // do one turn // returns false if the player doing this turn is not allowed or the game is done bool turn(uint_fast8_t x, uint_fast8_t y, uint64_t player); // get the winner or empty string if game is not over yet const std::string& getWinner() const; SYM getPos(uint_fast8_t x, uint_fast8_t y) const; constexpr uint_fast8_t getSize() const { return SIZE; } private: static const uint_fast8_t SIZE = 3; const static std::string SYM_NAMES[3]; constexpr bool isInField(uint_fast8_t x, uint_fast8_t y) const { return (x < SIZE) && (y < SIZE); } constexpr SYM getField(uint_fast8_t x, uint_fast8_t y) const { return field[x + y * SIZE]; } constexpr void setField(uint_fast8_t x, uint_fast8_t y, SYM s) { field[x + y * SIZE] = s; } constexpr bool isEmpty(uint_fast8_t x, uint_fast8_t y) const { return field[x + y * SIZE] == SYM::NONE; } SYM checkWinner() const; uint32_t messageid = 0; uint64_t playerA = 0; uint64_t playerB = 0; // true = next turn is playerA, false = next turn is playerB bool nextturna = true; // fieldnr = x + (y * SIZE) SYM field[SIZE * SIZE]; };