tdesktop/Telegram/SourceFiles/history/view/media/history_view_game.h

121 lines
3.1 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#pragma once
#include "history/view/media/history_view_media.h"
class ReplyMarkupClickHandler;
namespace Ui {
class RippleAnimation;
} // namespace Ui
namespace HistoryView {
class Game : public Media {
public:
Game(
not_null<Element*> parent,
not_null<GameData*> data,
const TextWithEntities &consumed);
void refreshParentId(not_null<HistoryItem*> realParent) override;
void draw(Painter &p, const PaintContext &context) const override;
TextState textState(QPoint point, StateRequest request) const override;
[[nodiscard]] TextSelection adjustSelection(
TextSelection selection,
TextSelectType type) const override;
uint16 fullSelectionLength() const override {
return _title.length() + _description.length();
}
bool hasTextForCopy() const override {
return false; // we do not add _title and _description in FullSelection text copy.
}
bool toggleSelectionByHandlerClick(
const ClickHandlerPtr &p) const override;
bool allowTextSelectionByHandler(
const ClickHandlerPtr &p) const override;
bool dragItemByHandler(const ClickHandlerPtr &p) const override;
TextForMimeData selectedText(TextSelection selection) const override;
void clickHandlerActiveChanged(const ClickHandlerPtr &p, bool active) override;
void clickHandlerPressedChanged(const ClickHandlerPtr &p, bool pressed) override;
PhotoData *getPhoto() const override {
return _attach ? _attach->getPhoto() : nullptr;
}
DocumentData *getDocument() const override {
return _attach ? _attach->getDocument() : nullptr;
}
void stopAnimation() override {
if (_attach) _attach->stopAnimation();
}
void checkAnimation() override {
if (_attach) _attach->checkAnimation();
}
not_null<GameData*> game() {
return _data;
}
bool needsBubble() const override {
return true;
}
bool customInfoLayout() const override {
return false;
}
bool allowsFastShare() const override {
return true;
}
Media *attach() const {
return _attach.get();
}
void parentTextUpdated() override;
bool hasHeavyPart() const override;
void unloadHeavyPart() override;
~Game();
private:
void playAnimation(bool autoplay) override;
[[nodiscard]] QSize countOptimalSize() override;
[[nodiscard]] QSize countCurrentSize(int newWidth) override;
[[nodiscard]] TextSelection toDescriptionSelection(
TextSelection selection) const;
[[nodiscard]] TextSelection fromDescriptionSelection(
TextSelection selection) const;
[[nodiscard]] QMargins inBubblePadding() const;
[[nodiscard]] QMargins innerMargin() const;
[[nodiscard]] int bottomInfoPadding() const;
const style::QuoteStyle &_st;
const not_null<GameData*> _data;
std::shared_ptr<ReplyMarkupClickHandler> _openl;
std::unique_ptr<Media> _attach;
mutable std::unique_ptr<Ui::RippleAnimation> _ripple;
mutable QPoint _lastPoint;
int _gameTagWidth = 0;
int _descriptionLines = 0;
int _titleLines = 0;
Ui::Text::String _title;
Ui::Text::String _description;
};
} // namespace HistoryView