tdesktop/Telegram/ThirdParty/qtlottie_helper/QtBodymovin/private/bmround_p.h
2019-05-27 14:11:26 +02:00

85 lines
2.5 KiB
C++

/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the lottie-qt module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef BMROUND_P_H
#define BMROUND_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QRect>
#include <QPointF>
#include <QBrush>
#include <QPen>
#include <QtBodymovin/private/bmshape_p.h>
#include <QtBodymovin/private/bmproperty_p.h>
#include <QtBodymovin/private/bmspatialproperty_p.h>
#include <QtBodymovin/private/bmfill_p.h>
#include <QtBodymovin/private/bmstroke_p.h>
QT_BEGIN_NAMESPACE
class QJsonObject;
class BODYMOVIN_EXPORT BMRound : public BMShape
{
public:
BMRound() = default;
explicit BMRound(const BMRound &other);
BMRound(const QJsonObject &definition, BMBase *parent = nullptr);
BMBase *clone() const override;
void construct(const QJsonObject &definition);
void updateProperties(int frame) override;
void render(LottieRenderer &renderer) const override;
bool acceptsTrim() const override;
QPointF position() const;
qreal radius() const;
protected:
BMSpatialProperty m_position;
BMProperty<qreal> m_radius;
};
QT_END_NAMESPACE
#endif // BMROUND_P_H