Implement OpenGL renderer for one-on-one calls.

This commit is contained in:
John Preston 2021-06-10 17:16:17 +04:00
parent e0e2b973f1
commit f9f98975a1
11 changed files with 689 additions and 183 deletions

View File

@ -465,7 +465,8 @@ callTitle: WindowTitle(defaultWindowTitle) {
closeIconActive: callTitleCloseIcon;
closeIconActiveOver: callTitleCloseIconOver;
}
callTitleShadow: icon {{ "calls/calls_shadow_controls", windowShadowFg }};
callTitleShadowRight: icon {{ "calls/calls_shadow_controls", windowShadowFg }};
callTitleShadowLeft: icon {{ "calls/calls_shadow_controls-flip_horizontal", windowShadowFg }};
callErrorToast: Toast(defaultToast) {
minWidth: 240px;

View File

@ -18,6 +18,7 @@ https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
#include "calls/calls_signal_bars.h"
#include "calls/calls_userpic.h"
#include "calls/calls_video_bubble.h"
#include "calls/calls_video_incoming.h"
#include "ui/platform/ui_platform_window_title.h"
#include "ui/widgets/call_button.h"
#include "ui/widgets/buttons.h"
@ -30,6 +31,7 @@ https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
#include "ui/wrap/padding_wrap.h"
#include "ui/platform/ui_platform_utility.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_shader.h"
#include "ui/toast/toast.h"
#include "ui/empty_userpic.h"
#include "ui/emoji_config.h"
@ -52,176 +54,10 @@ https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
namespace Calls {
class Panel::Incoming final {
public:
Incoming(
not_null<QWidget*> parent,
not_null<Webrtc::VideoTrack*> track,
Ui::GL::Backend backend);
[[nodiscard]] not_null<QWidget*> widget() const;
[[nodiscard]] not_null<Ui::RpWidgetWrap* > rp() const;
private:
void paint(QPainter &p, const QRegion &clip, bool opengl);
void initBottomShadow();
void fillTopShadow(QPainter &p);
void fillBottomShadow(QPainter &p);
[[nodiscard]] Ui::GL::ChosenRenderer chooseRenderer(
Ui::GL::Backend backend);
const std::unique_ptr<Ui::RpWidgetWrap> _surface;
const not_null<Webrtc::VideoTrack*> _track;
QPixmap _bottomShadow;
};
Panel::Incoming::Incoming(
not_null<QWidget*> parent,
not_null<Webrtc::VideoTrack*> track,
Ui::GL::Backend backend)
: _surface(Ui::GL::CreateSurface(parent, chooseRenderer(backend)))
, _track(track) {
initBottomShadow();
widget()->setAttribute(Qt::WA_OpaquePaintEvent);
widget()->setAttribute(Qt::WA_TransparentForMouseEvents);
}
not_null<QWidget*> Panel::Incoming::widget() const {
return _surface->rpWidget();
}
not_null<Ui::RpWidgetWrap*> Panel::Incoming::rp() const {
return _surface.get();
}
Ui::GL::ChosenRenderer Panel::Incoming::chooseRenderer(
Ui::GL::Backend backend) {
class Renderer : public Ui::GL::Renderer {
public:
Renderer(not_null<Panel::Incoming*> owner) : _owner(owner) {
}
void paintFallback(
Painter &&p,
const QRegion &clip,
Ui::GL::Backend backend) override {
_owner->paint(
p,
clip.boundingRect(),
backend == Ui::GL::Backend::OpenGL);
}
private:
const not_null<Panel::Incoming*> _owner;
};
return {
.renderer = std::make_unique<Renderer>(this),
.backend = backend,
};
}
void Panel::Incoming::paint(QPainter &p, const QRegion &clip, bool opengl) {
const auto data = _track->frameWithInfo(true);
const auto &image = data.original;
const auto rotation = data.rotation;
if (image.isNull()) {
p.fillRect(clip.boundingRect(), Qt::black);
} else {
const auto rect = widget()->rect();
using namespace Media::View;
auto hq = PainterHighQualityEnabler(p);
if (UsePainterRotation(rotation, opengl)) {
if (rotation) {
p.save();
p.rotate(rotation);
}
p.drawImage(RotatedRect(rect, rotation), image);
if (rotation) {
p.restore();
}
} else if (rotation) {
p.drawImage(rect, RotateFrameImage(image, rotation));
} else {
p.drawImage(rect, image);
}
fillBottomShadow(p);
fillTopShadow(p);
}
_track->markFrameShown();
}
void Panel::Incoming::initBottomShadow() {
auto image = QImage(
QSize(1, st::callBottomShadowSize) * cIntRetinaFactor(),
QImage::Format_ARGB32_Premultiplied);
const auto colorFrom = uint32(0);
const auto colorTill = uint32(74);
const auto rows = image.height();
const auto step = (uint64(colorTill - colorFrom) << 32) / rows;
auto accumulated = uint64();
auto bytes = image.bits();
for (auto y = 0; y != rows; ++y) {
accumulated += step;
const auto color = (colorFrom + uint32(accumulated >> 32)) << 24;
for (auto x = 0; x != image.width(); ++x) {
*(reinterpret_cast<uint32*>(bytes) + x) = color;
}
bytes += image.bytesPerLine();
}
_bottomShadow = Images::PixmapFast(std::move(image));
}
void Panel::Incoming::fillTopShadow(QPainter &p) {
#ifdef Q_OS_WIN
const auto width = widget()->parentWidget()->width();
const auto position = QPoint(width - st::callTitleShadow.width(), 0);
const auto shadowArea = QRect(
position,
st::callTitleShadow.size());
const auto fill = shadowArea.intersected(
widget()->geometry()).translated(-widget()->pos());
if (fill.isEmpty()) {
return;
}
p.save();
p.setClipRect(fill);
st::callTitleShadow.paint(p, position - widget()->pos(), width);
p.restore();
#endif // Q_OS_WIN
}
void Panel::Incoming::fillBottomShadow(QPainter &p) {
const auto shadowArea = QRect(
0,
widget()->parentWidget()->height() - st::callBottomShadowSize,
widget()->parentWidget()->width(),
st::callBottomShadowSize);
const auto fill = shadowArea.intersected(
widget()->geometry()).translated(-widget()->pos());
if (fill.isEmpty()) {
return;
}
const auto factor = cIntRetinaFactor();
p.drawPixmap(
fill,
_bottomShadow,
QRect(
0,
(factor
* (fill.y() - shadowArea.translated(-widget()->pos()).y())),
factor,
factor * fill.height()));
}
Panel::Panel(not_null<Call*> call)
: _call(call)
, _user(call->user())
, _window(std::make_unique<Ui::Window>())
, _window(createWindow())
#ifndef Q_OS_MAC
, _controls(std::make_unique<Ui::Platform::TitleControls>(
_window->body(),
@ -531,7 +367,9 @@ void Panel::reinitWithCall(Call *call) {
_call->videoIncoming()->renderNextFrame(
) | rpl::start_with_next([=] {
const auto track = _call->videoIncoming();
setIncomingSize(track->frameSize());
setIncomingSize(track->state() == Webrtc::VideoState::Active
? track->frameSize()
: QSize());
if (_incoming->widget()->isHidden()) {
return;
}
@ -543,6 +381,13 @@ void Panel::reinitWithCall(Call *call) {
}
}, _callLifetime);
_call->videoIncoming()->stateValue(
) | rpl::start_with_next([=](Webrtc::VideoState state) {
setIncomingSize((state == Webrtc::VideoState::Active)
? _call->videoIncoming()->frameSize()
: QSize());
}, _callLifetime);
_call->videoOutgoing()->renderNextFrame(
) | rpl::start_with_next([=] {
const auto incoming = incomingFrameGeometry();
@ -593,6 +438,12 @@ void Panel::reinitWithCall(Call *call) {
_name->setText(_user->name);
updateStatusText(_call->state());
_answerHangupRedial->raise();
_decline->raise();
_cancel->raise();
_camera->raise();
_mute->raise();
_incoming->widget()->lower();
}
@ -720,15 +571,31 @@ void Panel::updateControlsGeometry() {
}
if (_fingerprint) {
#ifndef Q_OS_MAC
const auto minRight = _controls->geometry().width()
+ st::callFingerprintTop;
const auto controlsGeometry = _controls->geometry();
const auto halfWidth = widget()->width() / 2;
const auto minLeft = (controlsGeometry.center().x() < halfWidth)
? (controlsGeometry.width() + st::callFingerprintTop)
: 0;
const auto minRight = (controlsGeometry.center().x() >= halfWidth)
? (controlsGeometry.width() + st::callFingerprintTop)
: 0;
_incoming->setControlsAlignment(minLeft
? style::al_left
: style::al_right);
#else // !Q_OS_MAC
const auto minLeft = 0;
const auto minRight = 0;
#endif // _controls
const auto desired = (widget()->width() - _fingerprint->width()) / 2;
_fingerprint->moveToRight(
std::max(desired, minRight),
st::callFingerprintTop);
if (minLeft) {
_fingerprint->moveToLeft(
std::max(desired, minLeft),
st::callFingerprintTop);
} else {
_fingerprint->moveToRight(
std::max(desired, minRight),
st::callFingerprintTop);
}
}
const auto innerHeight = std::max(widget()->height(), st::callHeightMin);
const auto innerWidth = widget()->width() - 2 * st::callInnerPadding;

View File

@ -0,0 +1,589 @@
/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#include "calls/calls_video_incoming.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_shader.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_primitives.h"
#include "media/view/media_view_pip.h"
#include "webrtc/webrtc_video_track.h"
#include "styles/style_calls.h"
#include <QtGui/QOpenGLShader>
#include <QtGui/QOpenGLBuffer>
namespace Calls {
namespace {
constexpr auto kBottomShadowAlphaMax = 74;
using namespace Ui::GL;
[[nodiscard]] ShaderPart FragmentBottomShadow() {
return {
.header = R"(
uniform vec3 shadow; // fullHeight, shadowTop, maxOpacity
)",
.body = R"(
float shadowCoord = shadow.y - gl_FragCoord.y;
float shadowValue = clamp(shadowCoord / shadow.x, 0., 1.);
float shadowShown = shadowValue * shadow.z;
result = vec4(min(result.rgb, vec3(1.)) * (1. - shadowShown), result.a);
)",
};
}
} // namespace
class Panel::Incoming::RendererGL final : public Ui::GL::Renderer {
public:
explicit RendererGL(not_null<Incoming*> owner);
void init(
not_null<QOpenGLWidget*> widget,
QOpenGLFunctions &f) override;
void deinit(
not_null<QOpenGLWidget*> widget,
QOpenGLFunctions &f) override;
void resize(
not_null<QOpenGLWidget*> widget,
QOpenGLFunctions &f,
int w,
int h) override;
void paint(
not_null<QOpenGLWidget*> widget,
QOpenGLFunctions &f) override;
private:
void uploadTexture(
QOpenGLFunctions &f,
GLint internalformat,
GLint format,
QSize size,
QSize hasSize,
int stride,
const void *data) const;
void validateShadowImage();
const not_null<Incoming*> _owner;
QSize _viewport;
float _factor = 1.;
QVector2D _uniformViewport;
std::optional<QOpenGLBuffer> _contentBuffer;
std::optional<QOpenGLShaderProgram> _argb32Program;
QOpenGLShader *_texturedVertexShader = nullptr;
std::optional<QOpenGLShaderProgram> _yuv420Program;
std::optional<QOpenGLShaderProgram> _imageProgram;
Ui::GL::Textures<4> _textures;
QSize _rgbaSize;
QSize _lumaSize;
QSize _chromaSize;
int _trackFrameIndex = 0;
Ui::GL::Image _controlsShadowImage;
QRect _controlsShadowLeft;
QRect _controlsShadowRight;
rpl::lifetime _lifetime;
};
class Panel::Incoming::RendererSW final : public Ui::GL::Renderer {
public:
explicit RendererSW(not_null<Incoming*> owner);
void paintFallback(
Painter &&p,
const QRegion &clip,
Ui::GL::Backend backend) override;
private:
void initBottomShadow();
void fillTopShadow(QPainter &p);
void fillBottomShadow(QPainter &p);
const not_null<Incoming*> _owner;
QImage _bottomShadow;
};
Panel::Incoming::RendererGL::RendererGL(not_null<Incoming*> owner)
: _owner(owner) {
style::PaletteChanged(
) | rpl::start_with_next([=] {
_controlsShadowImage.invalidate();
}, _lifetime);
}
void Panel::Incoming::RendererGL::init(
not_null<QOpenGLWidget*> widget,
QOpenGLFunctions &f) {
constexpr auto kQuads = 2;
constexpr auto kQuadVertices = kQuads * 4;
constexpr auto kQuadValues = kQuadVertices * 4;
_contentBuffer.emplace();
_contentBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
_contentBuffer->create();
_contentBuffer->bind();
_contentBuffer->allocate(kQuadValues * sizeof(GLfloat));
_textures.ensureCreated(f);
_imageProgram.emplace();
_texturedVertexShader = LinkProgram(
&*_imageProgram,
VertexShader({
VertexViewportTransform(),
VertexPassTextureCoord(),
}),
FragmentShader({
FragmentSampleARGB32Texture(),
})).vertex;
_argb32Program.emplace();
LinkProgram(
&*_argb32Program,
_texturedVertexShader,
FragmentShader({
FragmentSampleARGB32Texture(),
FragmentBottomShadow(),
}));
_yuv420Program.emplace();
LinkProgram(
&*_yuv420Program,
_texturedVertexShader,
FragmentShader({
FragmentSampleYUV420Texture(),
FragmentBottomShadow(),
}));
}
void Panel::Incoming::RendererGL::deinit(
not_null<QOpenGLWidget*> widget,
QOpenGLFunctions &f) {
_textures.destroy(f);
_imageProgram = std::nullopt;
_texturedVertexShader = nullptr;
_argb32Program = std::nullopt;
_yuv420Program = std::nullopt;
_contentBuffer = std::nullopt;
}
void Panel::Incoming::RendererGL::resize(
not_null<QOpenGLWidget*> widget,
QOpenGLFunctions &f,
int w,
int h) {
const auto factor = widget->devicePixelRatio();
if (_factor != factor) {
_factor = factor;
_controlsShadowImage.invalidate();
}
_viewport = QSize{ w, h };
_uniformViewport = QVector2D(
_viewport.width() * _factor,
_viewport.height() * _factor);
const auto size = _viewport * _factor;
f.glViewport(0, 0, size.width(), size.height());
}
void Panel::Incoming::RendererGL::paint(
not_null<QOpenGLWidget*> widget,
QOpenGLFunctions &f) {
const auto markGuard = gsl::finally([&] {
_owner->_track->markFrameShown();
});
const auto data = _owner->_track->frameWithInfo(false);
if (data.format == Webrtc::FrameFormat::None) {
return;
}
const auto rgbaFrame = (data.format == Webrtc::FrameFormat::ARGB32);
const auto upload = (_trackFrameIndex != data.index);
_trackFrameIndex = data.index;
auto &program = rgbaFrame ? _argb32Program : _yuv420Program;
program->bind();
if (rgbaFrame) {
Assert(!data.original.isNull());
f.glActiveTexture(GL_TEXTURE0);
_textures.bind(f, 0);
if (upload) {
uploadTexture(
f,
GL_RGBA,
GL_RGBA,
data.original.size(),
_rgbaSize,
data.original.bytesPerLine() / 4,
data.original.constBits());
_rgbaSize = data.original.size();
}
program->setUniformValue("s_texture", GLint(0));
} else {
Assert(data.format == Webrtc::FrameFormat::YUV420);
Assert(!data.yuv420->size.isEmpty());
const auto yuv = data.yuv420;
f.glActiveTexture(GL_TEXTURE0);
_textures.bind(f, 1);
if (upload) {
f.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
uploadTexture(
f,
GL_RED,
GL_RED,
yuv->size,
_lumaSize,
yuv->y.stride,
yuv->y.data);
_lumaSize = yuv->size;
}
f.glActiveTexture(GL_TEXTURE1);
_textures.bind(f, 2);
if (upload) {
uploadTexture(
f,
GL_RED,
GL_RED,
yuv->chromaSize,
_chromaSize,
yuv->u.stride,
yuv->u.data);
}
f.glActiveTexture(GL_TEXTURE2);
_textures.bind(f, 3);
if (upload) {
uploadTexture(
f,
GL_RED,
GL_RED,
yuv->chromaSize,
_chromaSize,
yuv->v.stride,
yuv->v.data);
_chromaSize = yuv->chromaSize;
f.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
}
program->setUniformValue("y_texture", GLint(0));
program->setUniformValue("u_texture", GLint(1));
program->setUniformValue("v_texture", GLint(2));
}
const auto rect = TransformRect(
widget->rect(),
_viewport,
_factor);
std::array<std::array<GLfloat, 2>, 4> texcoords = { {
{ { 0.f, 1.f } },
{ { 1.f, 1.f } },
{ { 1.f, 0.f } },
{ { 0.f, 0.f } },
} };
if (const auto shift = (data.rotation / 90); shift != 0) {
std::rotate(
begin(texcoords),
begin(texcoords) + shift,
end(texcoords));
}
const auto width = widget->parentWidget()->width();
const auto left = (_owner->_topControlsAlignment == style::al_left);
validateShadowImage();
const auto position = left
? QPoint()
: QPoint(width - st::callTitleShadowRight.width(), 0);
const auto translated = position - widget->pos();
const auto shadowArea = QRect(translated, st::callTitleShadowLeft.size());
const auto shadow = _controlsShadowImage.texturedRect(
shadowArea,
(left ? _controlsShadowLeft : _controlsShadowRight),
widget->rect());
const auto shadowRect = TransformRect(
shadow.geometry,
_viewport,
_factor);
const GLfloat coords[] = {
rect.left(), rect.top(),
texcoords[0][0], texcoords[0][1],
rect.right(), rect.top(),
texcoords[1][0], texcoords[1][1],
rect.right(), rect.bottom(),
texcoords[2][0], texcoords[2][1],
rect.left(), rect.bottom(),
texcoords[3][0], texcoords[3][1],
shadowRect.left(), shadowRect.top(),
shadow.texture.left(), shadow.texture.bottom(),
shadowRect.right(), shadowRect.top(),
shadow.texture.right(), shadow.texture.bottom(),
shadowRect.right(), shadowRect.bottom(),
shadow.texture.right(), shadow.texture.top(),
shadowRect.left(), shadowRect.bottom(),
shadow.texture.left(), shadow.texture.top(),
};
_contentBuffer->write(0, coords, sizeof(coords));
const auto bottomShadowArea = QRect(
0,
widget->parentWidget()->height() - st::callBottomShadowSize,
widget->parentWidget()->width(),
st::callBottomShadowSize);
const auto bottomShadowFill = bottomShadowArea.intersected(
widget->geometry()).translated(-widget->pos());
const auto shadowHeight = bottomShadowFill.height();
const auto shadowAlpha = (shadowHeight * kBottomShadowAlphaMax)
/ (st::callBottomShadowSize * 255.);
program->setUniformValue("viewport", _uniformViewport);
program->setUniformValue("shadow", QVector3D(
shadowHeight * _factor,
TransformRect(bottomShadowFill, _viewport, _factor).bottom(),
shadowAlpha));
FillTexturedRectangle(f, &*program);
#ifndef Q_OS_MAC
if (!shadowRect.empty()) {
f.glEnable(GL_BLEND);
f.glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
const auto guard = gsl::finally([&] {
f.glDisable(GL_BLEND);
});
_imageProgram->bind();
_imageProgram->setUniformValue("viewport", _uniformViewport);
_imageProgram->setUniformValue("s_texture", GLint(0));
f.glActiveTexture(GL_TEXTURE0);
_controlsShadowImage.bind(f);
FillTexturedRectangle(f, &*_imageProgram, 4);
}
#endif // Q_OS_MAC
}
void Panel::Incoming::RendererGL::validateShadowImage() {
if (_controlsShadowImage) {
return;
}
const auto size = st::callTitleShadowLeft.size();
const auto full = QSize(size.width(), 2 * size.height()) * int(_factor);
auto image = QImage(full, QImage::Format_ARGB32_Premultiplied);
image.setDevicePixelRatio(_factor);
image.fill(Qt::transparent);
{
auto p = QPainter(&image);
st::callTitleShadowLeft.paint(p, 0, 0, size.width());
_controlsShadowLeft = QRect(0, 0, full.width(), full.height() / 2);
st::callTitleShadowRight.paint(p, 0, size.height(), size.width());
_controlsShadowRight = QRect(
0,
full.height() / 2,
full.width(),
full.height() / 2);
}
_controlsShadowImage.setImage(std::move(image));
}
void Panel::Incoming::RendererGL::uploadTexture(
QOpenGLFunctions &f,
GLint internalformat,
GLint format,
QSize size,
QSize hasSize,
int stride,
const void *data) const {
f.glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
if (hasSize != size) {
f.glTexImage2D(
GL_TEXTURE_2D,
0,
internalformat,
size.width(),
size.height(),
0,
format,
GL_UNSIGNED_BYTE,
data);
} else {
f.glTexSubImage2D(
GL_TEXTURE_2D,
0,
0,
0,
size.width(),
size.height(),
format,
GL_UNSIGNED_BYTE,
data);
}
f.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
Panel::Incoming::RendererSW::RendererSW(not_null<Incoming*> owner)
: _owner(owner) {
initBottomShadow();
}
void Panel::Incoming::RendererSW::paintFallback(
Painter &&p,
const QRegion &clip,
Ui::GL::Backend backend) {
const auto markGuard = gsl::finally([&] {
_owner->_track->markFrameShown();
});
const auto data = _owner->_track->frameWithInfo(true);
const auto &image = data.original;
const auto rotation = data.rotation;
if (image.isNull()) {
p.fillRect(clip.boundingRect(), Qt::black);
} else {
const auto rect = _owner->widget()->rect();
using namespace Media::View;
auto hq = PainterHighQualityEnabler(p);
if (UsePainterRotation(rotation)) {
if (rotation) {
p.save();
p.rotate(rotation);
}
p.drawImage(RotatedRect(rect, rotation), image);
if (rotation) {
p.restore();
}
} else if (rotation) {
p.drawImage(rect, RotateFrameImage(image, rotation));
} else {
p.drawImage(rect, image);
}
fillBottomShadow(p);
fillTopShadow(p);
}
}
void Panel::Incoming::RendererSW::initBottomShadow() {
auto image = QImage(
QSize(1, st::callBottomShadowSize) * cIntRetinaFactor(),
QImage::Format_ARGB32_Premultiplied);
const auto colorFrom = uint32(0);
const auto colorTill = uint32(kBottomShadowAlphaMax);
const auto rows = image.height();
const auto step = (uint64(colorTill - colorFrom) << 32) / rows;
auto accumulated = uint64();
auto bytes = image.bits();
for (auto y = 0; y != rows; ++y) {
accumulated += step;
const auto color = (colorFrom + uint32(accumulated >> 32)) << 24;
for (auto x = 0; x != image.width(); ++x) {
*(reinterpret_cast<uint32*>(bytes) + x) = color;
}
bytes += image.bytesPerLine();
}
_bottomShadow = std::move(image);
}
void Panel::Incoming::RendererSW::fillTopShadow(QPainter &p) {
#ifndef Q_OS_MAC
const auto widget = _owner->widget();
const auto width = widget->parentWidget()->width();
const auto left = (_owner->_topControlsAlignment == style::al_left);
const auto &icon = left
? st::callTitleShadowLeft
: st::callTitleShadowRight;
const auto position = left
? QPoint()
: QPoint(width - icon.width(), 0);
const auto shadowArea = QRect(position, icon.size());
const auto fill = shadowArea.intersected(
widget->geometry()).translated(-widget->pos());
if (fill.isEmpty()) {
return;
}
p.save();
p.setClipRect(fill);
icon.paint(p, position - widget->pos(), width);
p.restore();
#endif // Q_OS_MAC
}
void Panel::Incoming::RendererSW::fillBottomShadow(QPainter &p) {
const auto widget = _owner->widget();
const auto shadowArea = QRect(
0,
widget->parentWidget()->height() - st::callBottomShadowSize,
widget->parentWidget()->width(),
st::callBottomShadowSize);
const auto fill = shadowArea.intersected(
widget->geometry()).translated(-widget->pos());
if (fill.isEmpty()) {
return;
}
const auto factor = cIntRetinaFactor();
p.drawImage(
fill,
_bottomShadow,
QRect(
0,
(factor
* (fill.y() - shadowArea.translated(-widget->pos()).y())),
factor,
factor * fill.height()));
}
Panel::Incoming::Incoming(
not_null<QWidget*> parent,
not_null<Webrtc::VideoTrack*> track,
Ui::GL::Backend backend)
: _surface(Ui::GL::CreateSurface(parent, chooseRenderer(backend)))
, _track(track) {
widget()->setAttribute(Qt::WA_OpaquePaintEvent);
widget()->setAttribute(Qt::WA_TransparentForMouseEvents);
}
not_null<QWidget*> Panel::Incoming::widget() const {
return _surface->rpWidget();
}
not_null<Ui::RpWidgetWrap*> Panel::Incoming::rp() const {
return _surface.get();
}
void Panel::Incoming::setControlsAlignment(style::align align) {
if (_topControlsAlignment != align) {
_topControlsAlignment = align;
widget()->update();
}
}
Ui::GL::ChosenRenderer Panel::Incoming::chooseRenderer(
Ui::GL::Backend backend) {
_opengl = (backend == Ui::GL::Backend::OpenGL);
return {
.renderer = (_opengl
? std::unique_ptr<Ui::GL::Renderer>(
std::make_unique<RendererGL>(this))
: std::make_unique<RendererSW>(this)),
.backend = backend,
};
}
} // namespace Calls

View File

@ -0,0 +1,45 @@
/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#pragma once
#include "calls/calls_panel.h"
namespace Ui::GL {
enum class Backend;
struct ChosenRenderer;
} // namespace Ui::GL
namespace Calls {
class Panel::Incoming final {
public:
Incoming(
not_null<QWidget*> parent,
not_null<Webrtc::VideoTrack*> track,
Ui::GL::Backend backend);
[[nodiscard]] not_null<QWidget*> widget() const;
[[nodiscard]] not_null<Ui::RpWidgetWrap*> rp() const;
void setControlsAlignment(style::align align);
private:
class RendererGL;
class RendererSW;
[[nodiscard]] Ui::GL::ChosenRenderer chooseRenderer(
Ui::GL::Backend backend);
const std::unique_ptr<Ui::RpWidgetWrap> _surface;
const not_null<Webrtc::VideoTrack*> _track;
style::align _topControlsAlignment = style::al_left;
bool _opengl = false;
};
} // namespace Calls

View File

@ -502,6 +502,9 @@ void Viewport::RendererGL::paintTile(
not_null<VideoTile*> tile,
TileData &tileData) {
const auto track = tile->track();
const auto markGuard = gsl::finally([&] {
tile->track()->markFrameShown();
});
const auto data = track->frameWithInfo(false);
_userpicFrame = (data.format == Webrtc::FrameFormat::None);
validateUserpicFrame(tile, tileData);
@ -745,7 +748,6 @@ void Viewport::RendererGL::paintTile(
f.glViewport(0, 0, blurSize.width(), blurSize.height());
bindFrame(f, data, tileData, _downscaleProgram);
tile->track()->markFrameShown();
drawDownscalePass(f, tileData);
drawFirstBlurPass(f, tileData, blurSize);

View File

@ -95,6 +95,9 @@ void Viewport::RendererSW::paintTile(
const QRect &clip,
QRegion &bg) {
const auto track = tile->track();
const auto markGuard = gsl::finally([&] {
tile->track()->markFrameShown();
});
const auto data = track->frameWithInfo(true);
auto &tileData = _tileData[tile];
tileData.stale = false;
@ -139,7 +142,7 @@ void Viewport::RendererSW::paintTile(
const auto left = (width - scaled.width()) / 2;
const auto top = (height - scaled.height()) / 2;
const auto target = QRect(QPoint(x + left, y + top), scaled);
if (UsePainterRotation(frameRotation, false)) {
if (UsePainterRotation(frameRotation)) {
if (frameRotation) {
p.save();
p.rotate(frameRotation);
@ -154,7 +157,6 @@ void Viewport::RendererSW::paintTile(
p.drawImage(target, image);
}
bg -= target;
track->markFrameShown();
if (left > 0) {
fill({ x, y, left, height });

View File

@ -455,7 +455,7 @@ void OverlayWidget::RendererGL::paintControl(
const auto bgAlpha = int(std::round(bg.alpha() * outerOpacity));
const auto offset = kControlsOffset + (meta.index * kControlValues) / 4;
const auto fgOffset = offset + 2;
const auto bgRect = TransformRect(outer, _viewport, _factor);
const auto bgRect = transformRect(outer);
const auto iconRect = _controlsImage.texturedRect(
inner,
_controlsTextures[meta.index]);

View File

@ -98,7 +98,7 @@ void OverlayWidget::RendererSW::paintTransformedImage(
QRect rect,
int rotation) {
PainterHighQualityEnabler hq(*_p);
if (UsePainterRotation(rotation, false)) {
if (UsePainterRotation(rotation)) {
if (rotation) {
_p->save();
_p->rotate(rotation);

View File

@ -309,8 +309,8 @@ QRect RotatedRect(QRect rect, int rotation) {
Unexpected("Rotation in RotatedRect.");
}
bool UsePainterRotation(int rotation, bool opengl) {
return opengl || !(rotation % 180);
bool UsePainterRotation(int rotation) {
return !(rotation % 180);
}
QSize FlipSizeByRotation(QSize size, int rotation) {

View File

@ -38,7 +38,7 @@ namespace View {
class PlaybackProgress;
[[nodiscard]] QRect RotatedRect(QRect rect, int rotation);
[[nodiscard]] bool UsePainterRotation(int rotation, bool opengl);
[[nodiscard]] bool UsePainterRotation(int rotation);
[[nodiscard]] QSize FlipSizeByRotation(QSize size, int rotation);
[[nodiscard]] QImage RotateFrameImage(QImage image, int rotation);

View File

@ -209,7 +209,7 @@ void Pip::RendererSW::paintTransformedImage(
Ui::Shadow::paint(*_p, rect, geometry.outer.width(), st::callShadow);
}
if (UsePainterRotation(rotation, false)) {
if (UsePainterRotation(rotation)) {
if (rotation) {
_p->save();
_p->rotate(rotation);