Allways on top working, but cursed
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@ -32,6 +32,9 @@ public slots:
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void moveRight();
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void moveRight();
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void playCurrent();
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void playCurrent();
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private slots:
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void alwaysOnTopSettingChange(int status);
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signals:
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signals:
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void newStatusMessage(const QString&);
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void newStatusMessage(const QString&);
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@ -22,6 +22,7 @@ MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent), ui(new Ui::Soundb
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QObject::connect(ui->reloadButton, SIGNAL(clicked()), this, SLOT(reloadConfig()));
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QObject::connect(ui->reloadButton, SIGNAL(clicked()), this, SLOT(reloadConfig()));
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QObject::connect(ui->stopButton, SIGNAL( clicked() ), this, SLOT( stop() ));
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QObject::connect(ui->stopButton, SIGNAL( clicked() ), this, SLOT( stop() ));
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QObject::connect(ui->allwaysOnTop, SIGNAL( stateChanged(int) ), this, SLOT( alwaysOnTopSettingChange(int) ));
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QObject::connect(stopGlobal, SIGNAL( activated() ), this, SLOT( stop() ));
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QObject::connect(stopGlobal, SIGNAL( activated() ), this, SLOT( stop() ));
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QObject::connect(this, SIGNAL(newStatusMessage(const QString&)), ui->statusbar, SLOT(showMessage(const QString&)));
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QObject::connect(this, SIGNAL(newStatusMessage(const QString&)), ui->statusbar, SLOT(showMessage(const QString&)));
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@ -30,6 +31,7 @@ MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent), ui(new Ui::Soundb
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QObject::connect(left, SIGNAL( activated() ), this, SLOT( moveLeft() ));
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QObject::connect(left, SIGNAL( activated() ), this, SLOT( moveLeft() ));
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QObject::connect(right, SIGNAL( activated() ), this, SLOT( moveRight() ));
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QObject::connect(right, SIGNAL( activated() ), this, SLOT( moveRight() ));
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QObject::connect(play, SIGNAL( activated() ), this, SLOT( playCurrent() ));
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QObject::connect(play, SIGNAL( activated() ), this, SLOT( playCurrent() ));
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}
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}
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MainWindow::~MainWindow() {
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MainWindow::~MainWindow() {
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@ -115,6 +117,18 @@ void MainWindow::playCurrent() {
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}
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}
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}
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}
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void MainWindow::alwaysOnTopSettingChange(int status) {
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Qt::WindowFlags eFlags = windowFlags();
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Log::debug << "status: " << status;
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if(status) {
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setWindowFlags(eFlags | Qt::WindowStaysOnTopHint | Qt::X11BypassWindowManagerHint);
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} else {
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setWindowFlags(eFlags & ~(Qt::WindowStaysOnTopHint | Qt::X11BypassWindowManagerHint));
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}
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show();
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}
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void MainWindow::loadSoundFromConfig() {
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void MainWindow::loadSoundFromConfig() {
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Sound& sound = Sound::instance(); // init sound
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Sound& sound = Sound::instance(); // init sound
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sound.reset();
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sound.reset();
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@ -66,11 +66,11 @@ void SoundButton::setVolume(float v) {
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void SoundButton::setHighlighted(bool highlighted) {
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void SoundButton::setHighlighted(bool highlighted) {
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if(highlighted) {
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if(highlighted) {
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setStyleSheet("QPushButton { background: red; }");
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setStyleSheet("SoundButton { color: red; }");
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setText(">" + getInfo());
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//setText("-> " + getInfo());
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} else {
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} else {
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setStyleSheet("QPushButton {}");
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setStyleSheet("SoundButton {}");
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setText(getInfo());
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//setText(getInfo());
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}
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}
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}
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}
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@ -61,6 +61,19 @@
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<string>Stop</string>
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<string>Stop</string>
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</property>
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</property>
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</widget>
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</widget>
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<widget class="QCheckBox" name="allwaysOnTop">
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<property name="geometry">
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<rect>
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<x>660</x>
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<y>10</y>
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<width>141</width>
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<height>25</height>
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</rect>
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</property>
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<property name="text">
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<string>AllwaysOnTop</string>
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</property>
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</widget>
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</widget>
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</widget>
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<widget class="QMenuBar" name="menubar">
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<widget class="QMenuBar" name="menubar">
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<property name="geometry">
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<property name="geometry">
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