basic config working
This commit is contained in:
parent
56505a2e57
commit
610d0eee5f
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@ -4,3 +4,6 @@
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[submodule "miniaudio"]
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path = miniaudio
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url = https://github.com/mackron/miniaudio.git
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[submodule "Log"]
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path = Log
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url = https://git.okaestne.de/okaestne/Log.git
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@ -0,0 +1 @@
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Subproject commit 96d10d6e72ddaffd8b688db5ef2705e38aff3a75
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@ -0,0 +1,36 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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class Config {
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public:
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Config();
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~Config();
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bool hasChanged();
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void load();
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struct RootConfig {
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struct AudioConfig {
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std::vector<std::string> devices;
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} audio;
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struct ButtonConfig {
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std::string name;
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std::string file;
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std::string key;
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uint64_t offset;
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uint64_t length;
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bool isValid() const;
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};
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std::vector<ButtonConfig> buttons;
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std::string audioPath;
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} rootConfig;
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private:
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std::string file = "soundboard.json";
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};
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@ -2,13 +2,14 @@
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#define MAINWINDOW_H
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#include <QMainWindow>
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#include <QShortcut>
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#include "qxtglobalshortcut.h"
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#include <vector>
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#include "config.h"
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#include "sound.h"
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#include "soundbutton.h"
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QT_BEGIN_NAMESPACE
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namespace Ui { class MainWindow; }
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namespace Ui { class Soundboard; }
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QT_END_NAMESPACE
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class MainWindow : public QMainWindow
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~MainWindow();
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public slots:
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void buttonPressed(unsigned int id);
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void buttonPressed0();
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void buttonPressed1();
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void shortcut();
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void shortcut2();
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void reloadConfig();
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signals:
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void newStatusMessage(const QString&);
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private:
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void playSound(unsigned int id);
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Ui::MainWindow *ui;
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QShortcut* sc;
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QxtGlobalShortcut* globalShortcut;
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Ui::Soundboard *ui;
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std::vector<SoundButton*> soundbuttons;
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Config config;
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};
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#endif // MAINWINDOW_H
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@ -18,6 +18,7 @@ public:
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bool addDefaultDevice();
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bool addDeviceWithName(const std::string& name);
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void stopAll();
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void reset();
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const static std::string FOLDER;
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private:
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@ -0,0 +1,35 @@
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#pragma once
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#include <string>
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#include <QtCore/QObject>
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#include <QPushButton>
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#include <cstdint>
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#include "qxtglobalshortcut.h"
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class SoundButton : public QObject {
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Q_OBJECT
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public:
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SoundButton(const std::string& filename, const std::string& name_ = "", const std::string& keycombo = "");
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~SoundButton();
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const std::string& getName() const;
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const std::string& getFile() const;
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const std::string& getKeyCombo() const;
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QPushButton* getButton();
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public slots:
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void play();
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private:
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static uint64_t nextid;
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uint64_t id;
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std::string name;
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std::string file;
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std::string keycombo;
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QxtGlobalShortcut* globalShortcut = nullptr;
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QPushButton* button = nullptr;
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};
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#include "config.h"
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#include <fstream>
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#include <iostream>
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#include <algorithm>
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#include <nlohmann/json.hpp>
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using json = nlohmann::json;
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template<typename T>
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static void readVector(std::vector<T>& v, const json& j) {
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v.clear();
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v.reserve(j.size());
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std::copy(j.begin(), j.end(), std::insert_iterator<std::vector<T>>(v, v.begin()));
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}
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Config::Config() {
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}
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Config::~Config() {
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}
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void from_json(const json& j, Config::RootConfig::AudioConfig& ac) {
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readVector(ac.devices, j.value("devices", json::array()));
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}
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void from_json(const json& j, Config::RootConfig::ButtonConfig& bc) {
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bc.name = j.value("name", "");
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bc.file = j.value("file", "");
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bc.key = j.value("key", "");
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bc.offset = j.value("offset", 0);
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bc.length = j.value("length", 0);
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}
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void from_json(const json& j, Config::RootConfig& rc) {
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rc.audio = j.value<Config::RootConfig::AudioConfig>("audio", {});
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json barr = j.value("buttons", json::array());
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if(barr.is_array() && !barr.empty()) {
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readVector(rc.buttons, barr);
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}
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rc.audioPath = j.value("audioPath", "");
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}
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bool Config::RootConfig::ButtonConfig::isValid() const {
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return !file.empty();
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}
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void Config::load() {
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std::ifstream stream(file);
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json json;
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if(stream) {
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try {
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stream >> json;
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} catch(nlohmann::detail::parse_error& pe) {
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std::cout << "json error: " << pe.what() << std::endl;
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return;
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}
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}
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rootConfig = json;
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}
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#include <QApplication>
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#include <Log.h>
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int main(int argc, char *argv[])
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{
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Log::init();
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Log::setColoredOutput(true);
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Log::setConsoleLogLevel(Log::Level::TRACE);
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QApplication a(argc, argv);
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MainWindow w;
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w.show();
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#include <iostream>
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#include <string>
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MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) {
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#include <Log.h>
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MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::Soundboard) {
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ui->setupUi(this);
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Sound& sound = Sound::instance(); // init sound
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sound.addDeviceWithName("VirtualMic");
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sound.addDefaultDevice();
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reloadConfig();
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QPushButton* btn = ui->pushButton;
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QObject::connect(btn, SIGNAL( clicked() ), this, SLOT( buttonPressed0() ));
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// init Buttons
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SoundButton* sb;
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sb = new SoundButton("Uwu_voice-xjrU3N8M4eo-251.mp3", "UwU", "Shift+F1");
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ui->gridLayout->addWidget(sb->getButton(), 0, 0);
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soundbuttons.push_back(sb);
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sb = new SoundButton("bonk.wav", "Bonk");
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ui->gridLayout->addWidget(sb->getButton(), 0, 1);
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soundbuttons.push_back(sb);
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QPushButton* btn2 = ui->pushButton2;
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QObject::connect(btn2, SIGNAL( clicked() ), this, SLOT( buttonPressed1() ));
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sc = new QShortcut(QKeySequence("Shift+1"), this, 0, 0, Qt::ApplicationShortcut);
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QObject::connect(sc, SIGNAL( activated() ), this, SLOT( shortcut() ));
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globalShortcut = new QxtGlobalShortcut(QKeySequence("Shift+F1"));
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QObject::connect(globalShortcut, SIGNAL(activated()), this, SLOT( shortcut2() ));
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QObject::connect(ui->reloadButton, SIGNAL( clicked() ), this, SLOT( reloadConfig() ));
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QObject::connect(this, SIGNAL( newStatusMessage(const QString&) ), ui->statusbar, SLOT( showMessage(const QString&) ));
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}
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static const std::string SOUNDS[2] {"Uwu_voice-xjrU3N8M4eo-251.mp3", "bonk.wav"};
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static const unsigned int SOUNDSSIZE = 2;
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MainWindow::~MainWindow() {
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delete ui;
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Sound::deinit();
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}
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void MainWindow::buttonPressed(unsigned int id) {
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std::cout << "Button Pressed: " << id << std::endl;
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void MainWindow::reloadConfig() {
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Log::info << "realodConfig()";
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playSound(id);
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}
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QString loaded = QString::fromStdString("loading config");
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emit newStatusMessage(loaded);
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void MainWindow::buttonPressed0() {
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buttonPressed(0);
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}
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config.load();
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void MainWindow::buttonPressed1() {
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buttonPressed(1);
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}
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Sound& sound = Sound::instance(); // init sound
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sound.reset();
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const std::vector<std::string>& devices = config.rootConfig.audio.devices;
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for(const std::string& device : devices) {
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Log::note << "loadAudio device: \"" << device << '"';
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void MainWindow::shortcut() {
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std::cout << "Shortcut Pressed" << std::endl;
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// playSound();
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}
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void MainWindow::shortcut2() {
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std::cout << "Shortcut2 Pressed!!" << std::endl;
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// playSound();
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}
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void MainWindow::playSound(unsigned int soundid) {
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if(soundid < SOUNDSSIZE) {
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Sound::instance().addPlayback(SOUNDS[soundid]);
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if(!sound.addDeviceWithName(device)) {
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Log::warn << "AudioDevice could not be loaded: \"" << device << '"';
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QString done = QString::fromStdString("Sound Device: " + device + " not found!");
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emit newStatusMessage(done);
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return;
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}
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}
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QString done = QString::fromStdString("config loaded");
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emit newStatusMessage(done);
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Log::info << "realodConfig() done";
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}
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// Diese Datei ist stark an den examples von miniaudio orientiert (vor allem simple_mixing.c). Die Struktur ähnelt sich daher möglicherweise.
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#define MA_DEBUG_OUTPUT
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//#define MA_DEBUG_OUTPUT
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//#define MA_LOG_LEVEL MA_LOG_LEVEL_VERBOSE
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#ifdef WIN32
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#include <cmath>
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#include <iostream>
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#include <Log.h>
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Sound* Sound::inst = nullptr;
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const std::string Sound::FOLDER = "/home/yannis/prog/ts3/soundboardsounds/";
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inst = nullptr;
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}
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std::cout << "Sound deinited" << std::endl;
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Log::info << "Sound deinited";
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}
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void Sound::addPlayback(const std::string& name, float volume) {
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}
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bool Sound::addDeviceWithName(const std::string& name) {
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SoundDevice* sd = SoundDevice::createDevice(&context, name);
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SoundDevice* sd = (name.empty() ? SoundDevice::createDevice(&context) : SoundDevice::createDevice(&context, name));
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if(sd) {
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devices.push_back(sd);
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}
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}
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}
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void Sound::reset() {
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Log::info << "ResetAudio";
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// deinit
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stopAll();
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for(SoundDevice* sd : devices) {
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delete sd;
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}
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devices.clear();
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ma_context_uninit(&context);
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// reinit
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if (ma_context_init(NULL, 0, NULL, &context) != MA_SUCCESS) {
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Log::error << "Failed to initialize Sound context.";
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throw new std::exception();
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}
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Log::info << "ResetAudio done";
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}
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Sound::Sound() {
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if (ma_context_init(NULL, 0, NULL, &context) != MA_SUCCESS) {
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std::cout << "Failed to initialize Sound context." << std::endl;
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Log::error << "Failed to initialize Sound context.";
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throw new std::exception();
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}
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}
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#include "soundbutton.h"
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#include "sound.h"
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uint64_t SoundButton::nextid = 0;
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SoundButton::SoundButton(const std::string& filename, const std::string& name_, const std::string& keycombo) : id(nextid++), file(filename), keycombo(keycombo) {
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name = (name_.empty() ? filename : name_);
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button = new QPushButton(QString::fromStdString(name));
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button->setObjectName(QString::fromStdString("soundButton" + std::to_string(id)));
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button->setGeometry(QRect(10, 10, 100, 27));
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globalShortcut = new QxtGlobalShortcut(QString::fromStdString(keycombo));
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QObject::connect(globalShortcut, SIGNAL( activated() ), this, SLOT( play() ));
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QObject::connect(button, SIGNAL( clicked() ), this, SLOT( play() ));
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}
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SoundButton::~SoundButton() {
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delete globalShortcut;
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delete button;
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}
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const std::string& SoundButton::getName() const {
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return name;
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}
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const std::string& SoundButton::getFile() const {
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return file;
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}
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const std::string& SoundButton::getKeyCombo() const {
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return keycombo;
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}
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QPushButton* SoundButton::getButton() {
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return button;
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}
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void SoundButton::play() {
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Sound::instance().addPlayback(file);
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}
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#include <cassert>
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#include <iostream>
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#include <Log.h>
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#include "sound.h"
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ma_result result = ma_context_get_devices(ctx, &pPlaybackDeviceInfos, &playbackDeviceCount, NULL, 0);
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int8_t choosenDevice = -1;
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std::cout << " " << playbackDeviceCount << " playback devices found:" << std::endl;
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Log::info << " " << playbackDeviceCount << " playback devices found:";
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for(uint8_t i = 0; i < playbackDeviceCount; i++) {
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std::cout << " " << (int) i << ": " << pPlaybackDeviceInfos[i].name << std::endl;
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Log::info << " " << (int) i << ": " << pPlaybackDeviceInfos[i].name;
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if(pPlaybackDeviceInfos[i].name == name) {
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choosenDevice = i;
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}
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if(choosenDevice == -1) {
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std::cout << "Device \"" << name << "\" not found!" << std::endl;
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Log::info << "Device \"" << name << "\" not found!";
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return nullptr;
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}
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deviceConfig.pUserData = sd;
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if (ma_device_init(ctx, &deviceConfig, &sd->device) != MA_SUCCESS) {
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std::cout << "Failed to open sound device." << std::endl;
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Log::error << "Failed to open sound device.";
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delete sd;
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return nullptr;
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}
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std::cout << "Sound playback device \"" << sd->device.playback.name << "\" initilized." << std::endl;
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Log::info << "Sound playback device \"" << sd->device.playback.name << "\" initilized.";
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return sd;
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}
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ma_mutex_unlock(data.mutex);
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if(deviceRunning)
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std::cout << "Sound playback device \"" << device.playback.name << "\" stopped." << std::endl;
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Log::info << "Sound playback device \"" << device.playback.name << "\" stopped.";
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deviceRunning = false;
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}
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@ -153,7 +154,7 @@ void SoundDevice::addPlayback(const std::string& name, float volume) {
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Playback* pb = new Playback();
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if (ma_decoder_init_file((Sound::FOLDER + name).c_str(), NULL, &(pb->decoder)) != MA_SUCCESS) {
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std::cout << "Sound datei: " << name << " konnte nicht geladen werden!" << std::endl;
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Log::info << "Sound datei: " << name << " konnte nicht geladen werden!";
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throw std::exception();
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}
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@ -173,7 +174,7 @@ void SoundDevice::startDevice() {
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if (deviceRunning) return;
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if (ma_device_start(&device) != MA_SUCCESS) {
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std::cout << "Failed to start sound device \"" << device.playback.name << "\"" << std::endl;
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Log::error << "Failed to start sound device \"" << device.playback.name << "\"";
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stop();
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ma_device_uninit(&device);
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throw std::exception();
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@ -181,7 +182,7 @@ void SoundDevice::startDevice() {
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deviceRunning = true;
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|
||||
std::cout << "Sound device \"" << device.playback.name << "\" started." << std::endl;
|
||||
Log::info << "Sound device \"" << device.playback.name << "\" started.";
|
||||
}
|
||||
|
||||
void SoundDevice::cleanupDecoders() {
|
||||
|
@ -202,5 +203,5 @@ void SoundDevice::cleanupDecoders() {
|
|||
ma_mutex_unlock(data.mutex);
|
||||
|
||||
if (count)
|
||||
std::cout << "removed " << count << " decoder" << std::endl;
|
||||
Log::debug << "removed " << count << " decoder";
|
||||
}
|
||||
|
|
13
testqt.pro
13
testqt.pro
|
@ -21,13 +21,19 @@ SOURCES += \
|
|||
src/main.cpp \
|
||||
src/mainwindow.cpp \
|
||||
src/sound.cpp \
|
||||
src/sounddevice.cpp
|
||||
src/sounddevice.cpp \
|
||||
src/soundbutton.cpp \
|
||||
src/config.cpp \
|
||||
Log/Log.cpp
|
||||
|
||||
HEADERS += \
|
||||
include/mainwindow.h \
|
||||
include/sound.h \
|
||||
include/sounddevice.h \
|
||||
miniaudio/miniaudio.h
|
||||
include/soundbutton.h \
|
||||
miniaudio/miniaudio.h \
|
||||
include/config.h \
|
||||
Log/Log.h
|
||||
|
||||
MOC_DIR = generated/
|
||||
UI_DIR = ui/
|
||||
|
@ -40,7 +46,8 @@ TRANSLATIONS += \
|
|||
testqt_de_DE.ts
|
||||
|
||||
INCLUDEPATH += $$PWD/include/ \
|
||||
$$PWD/miniaudio/
|
||||
$$PWD/miniaudio/ \
|
||||
$$PWD/Log/
|
||||
|
||||
# Default rules for deployment.
|
||||
qnx: target.path = /tmp/$${TARGET}/bin
|
||||
|
|
|
@ -1,56 +1,45 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>MainWindow</class>
|
||||
<widget class="QMainWindow" name="MainWindow">
|
||||
<class>Soundboard</class>
|
||||
<widget class="QMainWindow" name="Soundboard">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>778</width>
|
||||
<height>613</height>
|
||||
<width>824</width>
|
||||
<height>675</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>MainWindow</string>
|
||||
<string>Soundboard</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="centralwidget">
|
||||
<widget class="QLabel" name="label">
|
||||
<widget class="QWidget" name="gridLayoutWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>330</x>
|
||||
<x>10</x>
|
||||
<y>40</y>
|
||||
<width>791</width>
|
||||
<height>561</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<property name="sizeConstraint">
|
||||
<enum>QLayout::SetMaximumSize</enum>
|
||||
</property>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QPushButton" name="reloadButton">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>10</x>
|
||||
<y>10</y>
|
||||
<width>151</width>
|
||||
<height>19</height>
|
||||
<width>141</width>
|
||||
<height>27</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Hello, world!</string>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QPushButton" name="pushButton">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>30</y>
|
||||
<width>371</width>
|
||||
<height>531</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>UwU</string>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QPushButton" name="pushButton2">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>400</x>
|
||||
<y>30</y>
|
||||
<width>381</width>
|
||||
<height>531</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Bonk</string>
|
||||
<string>reload Config</string>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
|
@ -59,7 +48,7 @@
|
|||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>778</width>
|
||||
<width>824</width>
|
||||
<height>24</height>
|
||||
</rect>
|
||||
</property>
|
||||
|
|
Loading…
Reference in New Issue