#include "lolautoaccept.h" LolAutoAccept::BanStage::BanStage() : CooldownStage("imgs/ban.png") { matcher.setOffset(1232, 90); cooldown = 30; } void LolAutoAccept::BanStage::action(LolAutoAccept& lolaa) { if(!champ.empty()) { lolaa.pickFirst(champ); std::this_thread::sleep_for(std::chrono::milliseconds(1800)); // click "ban" lolaa.performClick(4); } }