update Readme
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Readme.md
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Readme.md
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This is a tool, that tries to automatically accept a league of legends game.
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It is developed on linux and there is no effort to port it to windows.
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It works by taking a screenshot every second, analysing it using opencv and clicking on `accept` using XInputSimulator.
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It has problems when the champion you want to play is banned or picked by someone else. I only tested this in normals and ranked. (No Aram, Custom, URF, ....)
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It works by accessing the launcher using the LCU-API more about that api can be found [here](http://www.mingweisamuel.com/lcu-schema/tool/).
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I only tested this in normals and ranked (No Aram, Custom, URF, ....) but you may want to give it a try.
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## Prebuilt Binary
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There is a prebuild AppImage that should work on every linux x86_64 computer.
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@ -13,16 +13,9 @@ There is a prebuild AppImage that should work on every linux x86_64 computer.
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## Dependencies
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- Qt5
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- opencv4
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- X11
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- [XInputSimulator](https://github.com/a3f/XInputSimulator.git) (is a submodule)
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- libcurl
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- [Log](https://git.okaestne.de/okaestne/Log) (is a submodule)
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## Notes
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* The Program should be able to detect the buttons no matter the client-language. But it was heavily tested with _german_.
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* The program has troubles detecting the button, when the mouse is hovering it. (Dont hover the launcher with your mouse.)
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* The launcher should be in 1280x720 (It might work with other resolutions, but they are not tested and are known to have potential problems).
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* Needs X11 and probably does not work with wayland (ubuntu). But i did not try that.
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## Compile
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Be sure to clone with submodules:
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@ -31,8 +24,6 @@ git clone --recurse-submodules https://git.mrbesen.de/MrBesen/lolautoaccept.git
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```
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Then in its root folder:
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```
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./makeXInputSimulator.sh
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qmake
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# build the appimage
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