42 lines
970 B
C++
42 lines
970 B
C++
#pragma once
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#include <string>
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#include <memory>
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#include <vector>
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#include "beatnote.h"
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#include "difficulties.h"
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namespace Beatsaber {
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//fwd
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class BeatSet;
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class BeatMap;
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class BeatLevelRenderHelper;
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class BeatLevel {
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public:
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virtual ~BeatLevel() {}
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virtual Difficulty::Difficulty getDifficulty() const = 0;
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virtual int32_t getDifficultyRank() const = 0;
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virtual std::string getFilename() const = 0;
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virtual double getNoteJumpSpeed() const = 0; // in m/s
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virtual double getNoteStartOffset() const = 0;
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virtual std::string getCustomData() const = 0;
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//TODO: get level content
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virtual const std::vector<Note>& getNotes() const = 0;
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virtual const std::vector<Wall>& getWalls() const = 0;
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virtual void printDebug() const = 0;
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virtual std::shared_ptr<BeatSet> getBeatSet() const = 0; // parent
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virtual std::shared_ptr<BeatMap> getBeatMap() const = 0; // grandparent
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virtual std::shared_ptr<BeatLevelRenderHelper> getRenderHelper() const = 0;
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};
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} |