libBeatsaber/include/beatsaber/beatmap.h

48 lines
1.6 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include <memory>
#include <vector>
#include "beatmapcharacteristic.h"
#include "beatlevel.h"
#include "beatset.h"
namespace Beatsaber {
class BeatMap {
public:
virtual ~BeatMap() {}
virtual std::string getVersion() const = 0;
virtual std::string getSongName() const = 0;
virtual std::string getSubName() const = 0;
virtual std::string getSongAuthorName() const = 0;
virtual std::string getMapperName() const = 0;
virtual double getBPM() const = 0;
virtual double getTimeOffset() const = 0;
virtual double getSchuffle() const = 0;
virtual double getSchufflePeriod() const = 0;
virtual double getPreviewStart() const = 0; //in seconds
virtual double getPreviewDuration() const = 0; //in seconds
virtual std::string getSongFilename() const = 0;
virtual std::string getImageFilename() const = 0;
virtual std::string getEnvName() const = 0;
virtual std::string get360EnvName() const = 0;
virtual std::string getCustomData() const = 0;
virtual const std::vector<std::shared_ptr<BeatSet>>& getBeatSets() const = 0;
virtual std::uint32_t getBeatSetCount() const = 0;
virtual const std::shared_ptr<BeatSet> getBeatSet(BeatmapCharacteristic::BeatmapCharacteristic characteristic = BeatmapCharacteristic::STANDARD) const = 0;
virtual std::shared_ptr<BeatSet> getBeatSet(BeatmapCharacteristic::BeatmapCharacteristic characteristic = BeatmapCharacteristic::STANDARD) = 0;
virtual void printDebug() const = 0;
static std::unique_ptr<BeatMap> loadFromFolder(const std::string& folderPath);
static std::unique_ptr<BeatMap> loadFromZip(const std::string& zipPath);
};
}