libBeatsaber/include/beatsaber/beatsaber.h

17 lines
406 B
C++

#pragma once
#include <string>
#include <list>
#include "beatmap.h"
namespace Beatsaber {
const uint32_t STEAMGAMEID = 620980;
std::string findBeatsaberInstallation();
// when gamepath is empty, findBeatsaberInstallation is used to get a Path
// from the installation folder as many mas as possible are loaded
std::list<std::shared_ptr<BeatMap>> loadMapsfromInstallation(std::string gamePath = "");
}