#pragma once #include #include #include "beatmap.h" namespace Beatsaber { extern bool ignoreVersionMissmatch; const uint32_t STEAMGAMEID = 620980; std::string findBeatsaberInstallation(); // when gamepath is empty, findBeatsaberInstallation is used to get a Path // from the installation folder as many mas as possible are loaded std::list> loadMapsfromInstallation(const std::string& filter = "", std::string gamePath = ""); }