basic steamDiscovery

This commit is contained in:
MrBesen 2021-06-04 20:27:20 +02:00
parent 483ed9a867
commit bd2c91e39a
Signed by: MrBesen
GPG Key ID: 596B2350DCD67504
4 changed files with 90 additions and 0 deletions

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@ -0,0 +1,11 @@
#pragma once
#include <string>
namespace Beatsaber {
const uint32_t STEAMGAMEID = 620980;
std::string findBeatsaberInstallation();
}

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@ -94,6 +94,7 @@ void BeatLevelImpl::printDebug() const {
<< "\n Filename: " << getFilename()
<< "\n njs: " << getNoteJumpSpeed() << " nso: " << getNoteStartOffset()
<< "\n noteCount: " << notes.size() << " wallCount: " << walls.size()
<< "\n CustomData: " << getCustomData()
<< std::endl;
}

73
src/beatsaber.cpp Normal file
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@ -0,0 +1,73 @@
#include "beatsaber.h"
#if __unix__
#include <unistd.h>
#include <sys/types.h>
#include <pwd.h>
#endif
#include <fstream>
#include <iostream> //debug print
#include <list>
namespace Beatsaber {
#if __unix__
static std::string getSteamDefault() {
//get the user process
uid_t user = getuid();
struct passwd pwd;
struct passwd* res;
char buf[4096];
getpwuid_r(user, &pwd, buf, sizeof(buf), &res);
char* userdirc = pwd.pw_dir;
std::string userdir(userdirc);
return userdir + "/.steam/steam";
}
#endif
std::string findBeatsaberInstallation() {
//get all steamfolders
const std::string defaultSteam = getSteamDefault() + "/steamapps/";
std::ifstream libinfo(defaultSteam + "libraryfolders.vdf");
std::string firstline;
libinfo >> firstline; //remove first line, should contain: "\"LibraryFolders\""
std::list<std::string> paths;
paths.push_back(defaultSteam);
std::string line;
while(std::getline(libinfo, line)) {
if(!line.empty() && line[0] == '\t') {
int num;
char pathbuffer[512];
int res = sscanf(line.c_str(), "\t\"%d\" \t\"%s\"", &num, pathbuffer);
if(res == 2) {
std::string path(pathbuffer);
paths.push_back(path + "/steamapps/");
}
}
}
libinfo.close();
std::cout << paths.size() << " steam libs found" << std::endl;
//search in libs for beatsaber
for(const std::string& it : paths) {
std::ifstream appmanifest(it + "appmanifest_" + std::to_string(STEAMGAMEID) + ".acf");
if(appmanifest.is_open()) {
//found it!
//do stuff with the manifest???
appmanifest.close();
return it + "common/Beat Saber/";
}
}
return ""; //not found
}
}

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@ -2,6 +2,7 @@
#include "test.h"
#include "beatmap.h"
#include "beatsaber.h"
//tests
int difficulties_test();
@ -29,6 +30,10 @@ int main(int argc, char** argv) {
printf("\033[1;93m%d\033[0;1m/%d failed\n", failcount, testcount);
//beatsaber installation dir discovery test
std::string installdir = Beatsaber::findBeatsaberInstallation();
std::cout << "Beatsaber installation directory: " << installdir << std::endl;
//simple read test
std::shared_ptr<Beatsaber::BeatMap> bmap = Beatsaber::BeatMap::loadFromFolder("/home/yannis/Nextcloud/yannis/Beatsaber/BeatSaverLevel/1dd (Portal - Still Alive (Uppermost Remix) - kryptikos)");
if(!bmap) std::cout << "Could not load File" << std::endl;