ffmpeg/libavfilter/vf_overlay_vulkan.c
Lynne 83fa39eb06
lavfi/vulkan: use av_get_random_seed instead of rand
We need at least a few bits of entropy to determine the start index of each
queue, in order to let filters run in parallel as much as possible, and
rand() is not thread safe and disrupts any external API's usage of rand,
so instead replace it with av_get_random_seed.
While it has more overhead than rand, we only run it once per filter upon init.
2020-05-29 13:10:58 +01:00

491 lines
18 KiB
C

/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "libavutil/random_seed.h"
#include "libavutil/opt.h"
#include "vulkan.h"
#include "internal.h"
#include "framesync.h"
#define CGROUPS (int [3]){ 32, 32, 1 }
typedef struct OverlayVulkanContext {
VulkanFilterContext vkctx;
int initialized;
VulkanPipeline *pl;
FFVkExecContext *exec;
FFFrameSync fs;
FFVkBuffer params_buf;
/* Shader updators, must be in the main filter struct */
VkDescriptorImageInfo main_images[3];
VkDescriptorImageInfo overlay_images[3];
VkDescriptorImageInfo output_images[3];
VkDescriptorBufferInfo params_desc;
int overlay_x;
int overlay_y;
int overlay_w;
int overlay_h;
} OverlayVulkanContext;
static const char overlay_noalpha[] = {
C(0, void overlay_noalpha(int i, ivec2 pos) )
C(0, { )
C(1, if ((o_offset[i].x <= pos.x) && (o_offset[i].y <= pos.y) &&
(pos.x < (o_offset[i].x + o_size[i].x)) &&
(pos.y < (o_offset[i].y + o_size[i].y))) { )
C(2, vec4 res = texture(overlay_img[i], pos - o_offset[i]); )
C(2, imageStore(output_img[i], pos, res); )
C(1, } else { )
C(2, vec4 res = texture(main_img[i], pos); )
C(2, imageStore(output_img[i], pos, res); )
C(1, } )
C(0, } )
};
static const char overlay_alpha[] = {
C(0, void overlay_alpha_opaque(int i, ivec2 pos) )
C(0, { )
C(1, vec4 res = texture(main_img[i], pos); )
C(1, if ((o_offset[i].x <= pos.x) && (o_offset[i].y <= pos.y) &&
(pos.x < (o_offset[i].x + o_size[i].x)) &&
(pos.y < (o_offset[i].y + o_size[i].y))) { )
C(2, vec4 ovr = texture(overlay_img[i], pos - o_offset[i]); )
C(2, res = ovr * ovr.a + res * (1.0f - ovr.a); )
C(2, res.a = 1.0f; )
C(2, imageStore(output_img[i], pos, res); )
C(1, } )
C(1, imageStore(output_img[i], pos, res); )
C(0, } )
};
static av_cold int init_filter(AVFilterContext *ctx)
{
int err;
OverlayVulkanContext *s = ctx->priv;
VkSampler *sampler = ff_vk_init_sampler(ctx, 1, VK_FILTER_NEAREST);
if (!sampler)
return AVERROR_EXTERNAL;
s->pl = ff_vk_create_pipeline(ctx);
if (!s->pl)
return AVERROR(ENOMEM);
s->vkctx.queue_family_idx = s->vkctx.hwctx->queue_family_comp_index;
s->vkctx.queue_count = GET_QUEUE_COUNT(s->vkctx.hwctx, 0, 1, 0);
s->vkctx.cur_queue_idx = av_get_random_seed() % s->vkctx.queue_count;
{ /* Create the shader */
const int planes = av_pix_fmt_count_planes(s->vkctx.output_format);
const int ialpha = av_pix_fmt_desc_get(s->vkctx.input_format)->flags & AV_PIX_FMT_FLAG_ALPHA;
VulkanDescriptorSetBinding desc_i[3] = {
{
.name = "main_img",
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.dimensions = 2,
.elems = planes,
.stages = VK_SHADER_STAGE_COMPUTE_BIT,
.updater = s->main_images,
.samplers = DUP_SAMPLER_ARRAY4(*sampler),
},
{
.name = "overlay_img",
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.dimensions = 2,
.elems = planes,
.stages = VK_SHADER_STAGE_COMPUTE_BIT,
.updater = s->overlay_images,
.samplers = DUP_SAMPLER_ARRAY4(*sampler),
},
{
.name = "output_img",
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.mem_layout = ff_vk_shader_rep_fmt(s->vkctx.output_format),
.mem_quali = "writeonly",
.dimensions = 2,
.elems = planes,
.stages = VK_SHADER_STAGE_COMPUTE_BIT,
.updater = s->output_images,
},
};
VulkanDescriptorSetBinding desc_b = {
.name = "params",
.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.mem_quali = "readonly",
.mem_layout = "std430",
.stages = VK_SHADER_STAGE_COMPUTE_BIT,
.updater = &s->params_desc,
.buf_content = "ivec2 o_offset[3], o_size[3];",
};
SPIRVShader *shd = ff_vk_init_shader(ctx, s->pl, "overlay_compute",
VK_SHADER_STAGE_COMPUTE_BIT);
if (!shd)
return AVERROR(ENOMEM);
ff_vk_set_compute_shader_sizes(ctx, shd, CGROUPS);
RET(ff_vk_add_descriptor_set(ctx, s->pl, shd, desc_i, 3, 0)); /* set 0 */
RET(ff_vk_add_descriptor_set(ctx, s->pl, shd, &desc_b, 1, 0)); /* set 1 */
GLSLD( overlay_noalpha );
GLSLD( overlay_alpha );
GLSLC(0, void main() );
GLSLC(0, { );
GLSLC(1, ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
GLSLF(1, int planes = %i; ,planes);
GLSLC(1, for (int i = 0; i < planes; i++) { );
if (ialpha)
GLSLC(2, overlay_alpha_opaque(i, pos); );
else
GLSLC(2, overlay_noalpha(i, pos); );
GLSLC(1, } );
GLSLC(0, } );
RET(ff_vk_compile_shader(ctx, shd, "main"));
}
RET(ff_vk_init_pipeline_layout(ctx, s->pl));
RET(ff_vk_init_compute_pipeline(ctx, s->pl));
{ /* Create and update buffer */
const AVPixFmtDescriptor *desc;
/* NOTE: std430 requires the same identical struct layout, padding and
* alignment as C, so we're allowed to do this, as this will map
* exactly to what the shader recieves */
struct {
int32_t o_offset[2*3];
int32_t o_size[2*3];
} *par;
err = ff_vk_create_buf(ctx, &s->params_buf,
sizeof(*par),
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if (err)
return err;
err = ff_vk_map_buffers(ctx, &s->params_buf, (uint8_t **)&par, 1, 0);
if (err)
return err;
desc = av_pix_fmt_desc_get(s->vkctx.output_format);
par->o_offset[0] = s->overlay_x;
par->o_offset[1] = s->overlay_y;
par->o_offset[2] = par->o_offset[0] >> desc->log2_chroma_w;
par->o_offset[3] = par->o_offset[1] >> desc->log2_chroma_h;
par->o_offset[4] = par->o_offset[0] >> desc->log2_chroma_w;
par->o_offset[5] = par->o_offset[1] >> desc->log2_chroma_h;
par->o_size[0] = s->overlay_w;
par->o_size[1] = s->overlay_h;
par->o_size[2] = par->o_size[0] >> desc->log2_chroma_w;
par->o_size[3] = par->o_size[1] >> desc->log2_chroma_h;
par->o_size[4] = par->o_size[0] >> desc->log2_chroma_w;
par->o_size[5] = par->o_size[1] >> desc->log2_chroma_h;
err = ff_vk_unmap_buffers(ctx, &s->params_buf, 1, 1);
if (err)
return err;
s->params_desc.buffer = s->params_buf.buf;
s->params_desc.range = VK_WHOLE_SIZE;
ff_vk_update_descriptor_set(ctx, s->pl, 1);
}
/* Execution context */
RET(ff_vk_create_exec_ctx(ctx, &s->exec));
s->initialized = 1;
return 0;
fail:
return err;
}
static int process_frames(AVFilterContext *avctx, AVFrame *out_f,
AVFrame *main_f, AVFrame *overlay_f)
{
int err;
VkCommandBuffer cmd_buf;
OverlayVulkanContext *s = avctx->priv;
int planes = av_pix_fmt_count_planes(s->vkctx.output_format);
AVVkFrame *out = (AVVkFrame *)out_f->data[0];
AVVkFrame *main = (AVVkFrame *)main_f->data[0];
AVVkFrame *overlay = (AVVkFrame *)overlay_f->data[0];
AVHWFramesContext *main_fc = (AVHWFramesContext*)main_f->hw_frames_ctx->data;
AVHWFramesContext *overlay_fc = (AVHWFramesContext*)overlay_f->hw_frames_ctx->data;
/* Update descriptors and init the exec context */
ff_vk_start_exec_recording(avctx, s->exec);
cmd_buf = ff_vk_get_exec_buf(avctx, s->exec);
for (int i = 0; i < planes; i++) {
RET(ff_vk_create_imageview(avctx, s->exec, &s->main_images[i].imageView,
main->img[i],
av_vkfmt_from_pixfmt(main_fc->sw_format)[i],
ff_comp_identity_map));
RET(ff_vk_create_imageview(avctx, s->exec, &s->overlay_images[i].imageView,
overlay->img[i],
av_vkfmt_from_pixfmt(overlay_fc->sw_format)[i],
ff_comp_identity_map));
RET(ff_vk_create_imageview(avctx, s->exec, &s->output_images[i].imageView,
out->img[i],
av_vkfmt_from_pixfmt(s->vkctx.output_format)[i],
ff_comp_identity_map));
s->main_images[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
s->overlay_images[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
s->output_images[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
}
ff_vk_update_descriptor_set(avctx, s->pl, 0);
for (int i = 0; i < planes; i++) {
VkImageMemoryBarrier bar[3] = {
{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
.oldLayout = main->layout[i],
.newLayout = s->main_images[i].imageLayout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = main->img[i],
.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.subresourceRange.levelCount = 1,
.subresourceRange.layerCount = 1,
},
{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
.oldLayout = overlay->layout[i],
.newLayout = s->overlay_images[i].imageLayout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = overlay->img[i],
.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.subresourceRange.levelCount = 1,
.subresourceRange.layerCount = 1,
},
{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.oldLayout = out->layout[i],
.newLayout = s->output_images[i].imageLayout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = out->img[i],
.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.subresourceRange.levelCount = 1,
.subresourceRange.layerCount = 1,
},
};
vkCmdPipelineBarrier(cmd_buf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0,
0, NULL, 0, NULL, FF_ARRAY_ELEMS(bar), bar);
main->layout[i] = bar[0].newLayout;
main->access[i] = bar[0].dstAccessMask;
overlay->layout[i] = bar[1].newLayout;
overlay->access[i] = bar[1].dstAccessMask;
out->layout[i] = bar[2].newLayout;
out->access[i] = bar[2].dstAccessMask;
}
ff_vk_bind_pipeline_exec(avctx, s->exec, s->pl);
vkCmdDispatch(cmd_buf,
FFALIGN(s->vkctx.output_width, CGROUPS[0])/CGROUPS[0],
FFALIGN(s->vkctx.output_height, CGROUPS[1])/CGROUPS[1], 1);
ff_vk_add_exec_dep(avctx, s->exec, main_f, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
ff_vk_add_exec_dep(avctx, s->exec, overlay_f, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
ff_vk_add_exec_dep(avctx, s->exec, out_f, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
err = ff_vk_submit_exec_queue(avctx, s->exec);
if (err)
return err;
return err;
fail:
ff_vk_discard_exec_deps(avctx, s->exec);
return err;
}
static int overlay_vulkan_blend(FFFrameSync *fs)
{
int err;
AVFilterContext *ctx = fs->parent;
OverlayVulkanContext *s = ctx->priv;
AVFilterLink *outlink = ctx->outputs[0];
AVFrame *input_main, *input_overlay, *out;
err = ff_framesync_get_frame(fs, 0, &input_main, 0);
if (err < 0)
goto fail;
err = ff_framesync_get_frame(fs, 1, &input_overlay, 0);
if (err < 0)
goto fail;
if (!input_main || !input_overlay)
return 0;
if (!s->initialized) {
AVHWFramesContext *main_fc = (AVHWFramesContext*)input_main->hw_frames_ctx->data;
AVHWFramesContext *overlay_fc = (AVHWFramesContext*)input_overlay->hw_frames_ctx->data;
if (main_fc->sw_format != overlay_fc->sw_format) {
av_log(ctx, AV_LOG_ERROR, "Mismatching sw formats!\n");
return AVERROR(EINVAL);
}
s->overlay_w = input_overlay->width;
s->overlay_h = input_overlay->height;
RET(init_filter(ctx));
}
out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
if (!out) {
err = AVERROR(ENOMEM);
goto fail;
}
RET(process_frames(ctx, out, input_main, input_overlay));
err = av_frame_copy_props(out, input_main);
if (err < 0)
goto fail;
return ff_filter_frame(outlink, out);
fail:
av_frame_free(&out);
return err;
}
static int overlay_vulkan_config_output(AVFilterLink *outlink)
{
int err;
AVFilterContext *avctx = outlink->src;
OverlayVulkanContext *s = avctx->priv;
err = ff_vk_filter_config_output(outlink);
if (err < 0)
return err;
err = ff_framesync_init_dualinput(&s->fs, avctx);
if (err < 0)
return err;
return ff_framesync_configure(&s->fs);
}
static int overlay_vulkan_activate(AVFilterContext *avctx)
{
OverlayVulkanContext *s = avctx->priv;
return ff_framesync_activate(&s->fs);
}
static av_cold int overlay_vulkan_init(AVFilterContext *avctx)
{
OverlayVulkanContext *s = avctx->priv;
s->fs.on_event = &overlay_vulkan_blend;
return ff_vk_filter_init(avctx);
}
static void overlay_vulkan_uninit(AVFilterContext *avctx)
{
OverlayVulkanContext *s = avctx->priv;
ff_vk_filter_uninit(avctx);
ff_framesync_uninit(&s->fs);
ff_vk_free_buf(avctx, &s->params_buf);
s->initialized = 0;
}
#define OFFSET(x) offsetof(OverlayVulkanContext, x)
#define FLAGS (AV_OPT_FLAG_FILTERING_PARAM | AV_OPT_FLAG_VIDEO_PARAM)
static const AVOption overlay_vulkan_options[] = {
{ "x", "Set horizontal offset", OFFSET(overlay_x), AV_OPT_TYPE_INT, {.i64 = 0}, 0, INT_MAX, .flags = FLAGS },
{ "y", "Set vertical offset", OFFSET(overlay_y), AV_OPT_TYPE_INT, {.i64 = 0}, 0, INT_MAX, .flags = FLAGS },
{ NULL },
};
AVFILTER_DEFINE_CLASS(overlay_vulkan);
static const AVFilterPad overlay_vulkan_inputs[] = {
{
.name = "main",
.type = AVMEDIA_TYPE_VIDEO,
.config_props = &ff_vk_filter_config_input,
},
{
.name = "overlay",
.type = AVMEDIA_TYPE_VIDEO,
.config_props = &ff_vk_filter_config_input,
},
{ NULL }
};
static const AVFilterPad overlay_vulkan_outputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_VIDEO,
.config_props = &overlay_vulkan_config_output,
},
{ NULL }
};
AVFilter ff_vf_overlay_vulkan = {
.name = "overlay_vulkan",
.description = NULL_IF_CONFIG_SMALL("Overlay a source on top of another"),
.priv_size = sizeof(OverlayVulkanContext),
.init = &overlay_vulkan_init,
.uninit = &overlay_vulkan_uninit,
.query_formats = &ff_vk_filter_query_formats,
.activate = &overlay_vulkan_activate,
.inputs = overlay_vulkan_inputs,
.outputs = overlay_vulkan_outputs,
.priv_class = &overlay_vulkan_class,
.flags_internal = FF_FILTER_FLAG_HWFRAME_AWARE,
};