ffmpeg/libavfilter/af_adynamicequalizer.c

288 lines
11 KiB
C

/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <float.h>
#include "libavutil/ffmath.h"
#include "libavutil/mem.h"
#include "libavutil/opt.h"
#include "avfilter.h"
#include "audio.h"
#include "formats.h"
enum DetectionModes {
DET_UNSET = 0,
DET_DISABLED,
DET_OFF,
DET_ON,
DET_ADAPTIVE,
NB_DMODES,
};
enum FilterModes {
LISTEN = -1,
CUT_BELOW,
CUT_ABOVE,
BOOST_BELOW,
BOOST_ABOVE,
NB_FMODES,
};
typedef struct ChannelContext {
double fa_double[3], fm_double[3];
double dstate_double[2];
double fstate_double[2];
double tstate_double[2];
double lin_gain_double;
double detect_double;
double threshold_log_double;
double new_threshold_log_double;
double log_sum_double;
double sum_double;
float fa_float[3], fm_float[3];
float dstate_float[2];
float fstate_float[2];
float tstate_float[2];
float lin_gain_float;
float detect_float;
float threshold_log_float;
float new_threshold_log_float;
float log_sum_float;
float sum_float;
void *dqueue;
void *queue;
int position;
int size;
int front;
int back;
int detection;
int init;
} ChannelContext;
typedef struct AudioDynamicEqualizerContext {
const AVClass *class;
double threshold;
double threshold_log;
double dfrequency;
double dqfactor;
double tfrequency;
double tqfactor;
double ratio;
double range;
double makeup;
double dattack;
double drelease;
double dattack_coef;
double drelease_coef;
double gattack_coef;
double grelease_coef;
int mode;
int detection;
int tftype;
int dftype;
int precision;
int format;
int nb_channels;
int (*filter_prepare)(AVFilterContext *ctx);
int (*filter_channels)(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs);
double da_double[3], dm_double[3];
float da_float[3], dm_float[3];
ChannelContext *cc;
} AudioDynamicEqualizerContext;
static int query_formats(AVFilterContext *ctx)
{
AudioDynamicEqualizerContext *s = ctx->priv;
static const enum AVSampleFormat sample_fmts[3][3] = {
{ AV_SAMPLE_FMT_FLTP, AV_SAMPLE_FMT_DBLP, AV_SAMPLE_FMT_NONE },
{ AV_SAMPLE_FMT_FLTP, AV_SAMPLE_FMT_NONE },
{ AV_SAMPLE_FMT_DBLP, AV_SAMPLE_FMT_NONE },
};
int ret;
if ((ret = ff_set_common_all_channel_counts(ctx)) < 0)
return ret;
if ((ret = ff_set_common_formats_from_list(ctx, sample_fmts[s->precision])) < 0)
return ret;
return ff_set_common_all_samplerates(ctx);
}
static double get_coef(double x, double sr)
{
return 1.0 - exp(-1.0 / (0.001 * x * sr));
}
typedef struct ThreadData {
AVFrame *in, *out;
} ThreadData;
#define DEPTH 32
#include "adynamicequalizer_template.c"
#undef DEPTH
#define DEPTH 64
#include "adynamicequalizer_template.c"
static int config_input(AVFilterLink *inlink)
{
AVFilterContext *ctx = inlink->dst;
AudioDynamicEqualizerContext *s = ctx->priv;
s->format = inlink->format;
s->cc = av_calloc(inlink->ch_layout.nb_channels, sizeof(*s->cc));
if (!s->cc)
return AVERROR(ENOMEM);
s->nb_channels = inlink->ch_layout.nb_channels;
switch (s->format) {
case AV_SAMPLE_FMT_DBLP:
s->filter_prepare = filter_prepare_double;
s->filter_channels = filter_channels_double;
break;
case AV_SAMPLE_FMT_FLTP:
s->filter_prepare = filter_prepare_float;
s->filter_channels = filter_channels_float;
break;
}
for (int ch = 0; ch < s->nb_channels; ch++) {
ChannelContext *cc = &s->cc[ch];
cc->queue = av_calloc(inlink->sample_rate, sizeof(double));
cc->dqueue = av_calloc(inlink->sample_rate, sizeof(double));
if (!cc->queue || !cc->dqueue)
return AVERROR(ENOMEM);
}
return 0;
}
static int filter_frame(AVFilterLink *inlink, AVFrame *in)
{
AVFilterContext *ctx = inlink->dst;
AVFilterLink *outlink = ctx->outputs[0];
AudioDynamicEqualizerContext *s = ctx->priv;
ThreadData td;
AVFrame *out;
if (av_frame_is_writable(in)) {
out = in;
} else {
out = ff_get_audio_buffer(outlink, in->nb_samples);
if (!out) {
av_frame_free(&in);
return AVERROR(ENOMEM);
}
av_frame_copy_props(out, in);
}
td.in = in;
td.out = out;
s->filter_prepare(ctx);
ff_filter_execute(ctx, s->filter_channels, &td, NULL,
FFMIN(outlink->ch_layout.nb_channels, ff_filter_get_nb_threads(ctx)));
if (out != in)
av_frame_free(&in);
return ff_filter_frame(outlink, out);
}
static av_cold void uninit(AVFilterContext *ctx)
{
AudioDynamicEqualizerContext *s = ctx->priv;
for (int ch = 0; ch < s->nb_channels; ch++) {
ChannelContext *cc = &s->cc[ch];
av_freep(&cc->queue);
av_freep(&cc->dqueue);
}
av_freep(&s->cc);
}
#define OFFSET(x) offsetof(AudioDynamicEqualizerContext, x)
#define AF AV_OPT_FLAG_AUDIO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
#define FLAGS AV_OPT_FLAG_AUDIO_PARAM|AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_RUNTIME_PARAM
static const AVOption adynamicequalizer_options[] = {
{ "threshold", "set detection threshold", OFFSET(threshold), AV_OPT_TYPE_DOUBLE, {.dbl=0}, 0, 100, FLAGS },
{ "dfrequency", "set detection frequency", OFFSET(dfrequency), AV_OPT_TYPE_DOUBLE, {.dbl=1000}, 2, 1000000, FLAGS },
{ "dqfactor", "set detection Q factor", OFFSET(dqfactor), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0.001, 1000, FLAGS },
{ "tfrequency", "set target frequency", OFFSET(tfrequency), AV_OPT_TYPE_DOUBLE, {.dbl=1000}, 2, 1000000, FLAGS },
{ "tqfactor", "set target Q factor", OFFSET(tqfactor), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0.001, 1000, FLAGS },
{ "attack", "set detection attack duration", OFFSET(dattack), AV_OPT_TYPE_DOUBLE, {.dbl=20}, 0.01, 2000, FLAGS },
{ "release","set detection release duration",OFFSET(drelease), AV_OPT_TYPE_DOUBLE, {.dbl=200}, 0.01, 2000, FLAGS },
{ "ratio", "set ratio factor", OFFSET(ratio), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0, 30, FLAGS },
{ "makeup", "set makeup gain", OFFSET(makeup), AV_OPT_TYPE_DOUBLE, {.dbl=0}, 0, 1000, FLAGS },
{ "range", "set max gain", OFFSET(range), AV_OPT_TYPE_DOUBLE, {.dbl=50}, 1, 2000, FLAGS },
{ "mode", "set mode", OFFSET(mode), AV_OPT_TYPE_INT, {.i64=0}, LISTEN,NB_FMODES-1,FLAGS, .unit = "mode" },
{ "listen", 0, 0, AV_OPT_TYPE_CONST, {.i64=LISTEN}, 0, 0, FLAGS, .unit = "mode" },
{ "cutbelow", 0, 0, AV_OPT_TYPE_CONST, {.i64=CUT_BELOW},0, 0, FLAGS, .unit = "mode" },
{ "cutabove", 0, 0, AV_OPT_TYPE_CONST, {.i64=CUT_ABOVE},0, 0, FLAGS, .unit = "mode" },
{ "boostbelow", 0, 0, AV_OPT_TYPE_CONST, {.i64=BOOST_BELOW},0, 0, FLAGS, .unit = "mode" },
{ "boostabove", 0, 0, AV_OPT_TYPE_CONST, {.i64=BOOST_ABOVE},0, 0, FLAGS, .unit = "mode" },
{ "dftype", "set detection filter type",OFFSET(dftype), AV_OPT_TYPE_INT, {.i64=0}, 0, 3, FLAGS, .unit = "dftype" },
{ "bandpass", 0, 0, AV_OPT_TYPE_CONST, {.i64=0}, 0, 0, FLAGS, .unit = "dftype" },
{ "lowpass", 0, 0, AV_OPT_TYPE_CONST, {.i64=1}, 0, 0, FLAGS, .unit = "dftype" },
{ "highpass", 0, 0, AV_OPT_TYPE_CONST, {.i64=2}, 0, 0, FLAGS, .unit = "dftype" },
{ "peak", 0, 0, AV_OPT_TYPE_CONST, {.i64=3}, 0, 0, FLAGS, .unit = "dftype" },
{ "tftype", "set target filter type", OFFSET(tftype), AV_OPT_TYPE_INT, {.i64=0}, 0, 2, FLAGS, .unit = "tftype" },
{ "bell", 0, 0, AV_OPT_TYPE_CONST, {.i64=0}, 0, 0, FLAGS, .unit = "tftype" },
{ "lowshelf", 0, 0, AV_OPT_TYPE_CONST, {.i64=1}, 0, 0, FLAGS, .unit = "tftype" },
{ "highshelf",0, 0, AV_OPT_TYPE_CONST, {.i64=2}, 0, 0, FLAGS, .unit = "tftype" },
{ "auto", "set auto threshold", OFFSET(detection), AV_OPT_TYPE_INT, {.i64=DET_OFF},DET_DISABLED,NB_DMODES-1,FLAGS, .unit = "auto" },
{ "disabled", 0, 0, AV_OPT_TYPE_CONST, {.i64=DET_DISABLED}, 0, 0, FLAGS, .unit = "auto" },
{ "off", 0, 0, AV_OPT_TYPE_CONST, {.i64=DET_OFF}, 0, 0, FLAGS, .unit = "auto" },
{ "on", 0, 0, AV_OPT_TYPE_CONST, {.i64=DET_ON}, 0, 0, FLAGS, .unit = "auto" },
{ "adaptive", 0, 0, AV_OPT_TYPE_CONST, {.i64=DET_ADAPTIVE}, 0, 0, FLAGS, .unit = "auto" },
{ "precision", "set processing precision", OFFSET(precision), AV_OPT_TYPE_INT, {.i64=0}, 0, 2, AF, .unit = "precision" },
{ "auto", "set auto processing precision", 0, AV_OPT_TYPE_CONST, {.i64=0}, 0, 0, AF, .unit = "precision" },
{ "float", "set single-floating point processing precision", 0, AV_OPT_TYPE_CONST, {.i64=1}, 0, 0, AF, .unit = "precision" },
{ "double","set double-floating point processing precision", 0, AV_OPT_TYPE_CONST, {.i64=2}, 0, 0, AF, .unit = "precision" },
{ NULL }
};
AVFILTER_DEFINE_CLASS(adynamicequalizer);
static const AVFilterPad inputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_AUDIO,
.filter_frame = filter_frame,
.config_props = config_input,
},
};
const AVFilter ff_af_adynamicequalizer = {
.name = "adynamicequalizer",
.description = NULL_IF_CONFIG_SMALL("Apply Dynamic Equalization of input audio."),
.priv_size = sizeof(AudioDynamicEqualizerContext),
.priv_class = &adynamicequalizer_class,
.uninit = uninit,
FILTER_INPUTS(inputs),
FILTER_OUTPUTS(ff_audio_default_filterpad),
FILTER_QUERY_FUNC(query_formats),
.flags = AVFILTER_FLAG_SUPPORT_TIMELINE_INTERNAL |
AVFILTER_FLAG_SLICE_THREADS,
.process_command = ff_filter_process_command,
};