/* * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "libavutil/ffmath.h" #include "libavutil/opt.h" #include "avfilter.h" #include "audio.h" typedef struct AudioDynamicSmoothContext { const AVClass *class; double sensitivity; double basefreq; AVFrame *coeffs; } AudioDynamicSmoothContext; static int config_input(AVFilterLink *inlink) { AVFilterContext *ctx = inlink->dst; AudioDynamicSmoothContext *s = ctx->priv; s->coeffs = ff_get_audio_buffer(inlink, 3); if (!s->coeffs) return AVERROR(ENOMEM); return 0; } static int filter_frame(AVFilterLink *inlink, AVFrame *in) { AVFilterContext *ctx = inlink->dst; AVFilterLink *outlink = ctx->outputs[0]; AudioDynamicSmoothContext *s = ctx->priv; const double sensitivity = s->sensitivity; const double wc = s->basefreq / in->sample_rate; AVFrame *out; if (av_frame_is_writable(in)) { out = in; } else { out = ff_get_audio_buffer(outlink, in->nb_samples); if (!out) { av_frame_free(&in); return AVERROR(ENOMEM); } av_frame_copy_props(out, in); } for (int ch = 0; ch < out->ch_layout.nb_channels; ch++) { const double *src = (const double *)in->extended_data[ch]; double *dst = (double *)out->extended_data[ch]; double *coeffs = (double *)s->coeffs->extended_data[ch]; double low1 = coeffs[0]; double low2 = coeffs[1]; double inz = coeffs[2]; for (int n = 0; n < out->nb_samples; n++) { double low1z = low1; double low2z = low2; double bandz = low2z - low1z; double wd = wc + sensitivity * fabs(bandz); double g = fmin(1., wd * (5.9948827 + wd * (-11.969296 + wd * 15.959062))); low1 = low1z + g * (0.5 * (src[n] + inz) - low1z); low2 = low2z + g * (0.5 * (low1 + low1z) - low2z); inz = src[n]; dst[n] = ctx->is_disabled ? src[n] : low2; } coeffs[0] = low1; coeffs[1] = low2; coeffs[2] = inz; } if (out != in) av_frame_free(&in); return ff_filter_frame(outlink, out); } static av_cold void uninit(AVFilterContext *ctx) { AudioDynamicSmoothContext *s = ctx->priv; av_frame_free(&s->coeffs); } #define OFFSET(x) offsetof(AudioDynamicSmoothContext, x) #define FLAGS AV_OPT_FLAG_AUDIO_PARAM|AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_RUNTIME_PARAM static const AVOption adynamicsmooth_options[] = { { "sensitivity", "set smooth sensitivity", OFFSET(sensitivity), AV_OPT_TYPE_DOUBLE, {.dbl=2}, 0, 1000000, FLAGS }, { "basefreq", "set base frequency", OFFSET(basefreq), AV_OPT_TYPE_DOUBLE, {.dbl=22050}, 2, 1000000, FLAGS }, { NULL } }; AVFILTER_DEFINE_CLASS(adynamicsmooth); static const AVFilterPad inputs[] = { { .name = "default", .type = AVMEDIA_TYPE_AUDIO, .filter_frame = filter_frame, .config_props = config_input, }, }; const AVFilter ff_af_adynamicsmooth = { .name = "adynamicsmooth", .description = NULL_IF_CONFIG_SMALL("Apply Dynamic Smoothing of input audio."), .priv_size = sizeof(AudioDynamicSmoothContext), .priv_class = &adynamicsmooth_class, .uninit = uninit, FILTER_INPUTS(inputs), FILTER_OUTPUTS(ff_audio_default_filterpad), FILTER_SINGLE_SAMPLEFMT(AV_SAMPLE_FMT_DBLP), .flags = AVFILTER_FLAG_SUPPORT_TIMELINE_INTERNAL, .process_command = ff_filter_process_command, };