Commit Graph

22 Commits

Author SHA1 Message Date
Derek Buitenhuis 21f9468402 avutil: Rename FF_CEIL_COMPAT to AV_CEIL_COMPAT
Libav, for some reason, merged this as a public API function. This will
aid in future merges.

A define is left for backwards compat, just in case some person
used it, since it is in a public header.

Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
2016-01-27 16:36:46 +00:00
Hendrik Leppkes 5d8e836d0e Replace all remaining occurances of step/depth_minus1 and offset_plus1 2015-09-08 17:10:48 +02:00
Matthew Oliver 0167fa0060 msvc: Fix compilation errors due to header include order.
Ensures that the header include order is such that winsock2.h is always
included before windows.h or that windows.h does not include winsock.h.

Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
2014-11-27 12:40:18 +01:00
Reimar Döffinger d9e2aceb7f Add missing "const" all over the place.
Only "./configure --enable-gpl" on x86 was tested.

Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
2014-08-29 18:57:25 +02:00
Lou Logan 88f2586adb fix various typos
Signed-off-by: Lou Logan <lou@lrcd.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
2014-06-03 10:58:19 -08:00
Lukasz Marek db4b03146c lavd/opengl_enc: fix window size correction code
Signed-off-by: Lukasz Marek <lukasz.m.luki2@gmail.com>
2014-05-02 18:04:05 +02:00
Lukasz Marek 45601854b1 lavd/opengl_enc: add window size param
Signed-off-by: Lukasz Marek <lukasz.m.luki2@gmail.com>
2014-05-02 18:03:52 +02:00
Lukasz Marek 41e4c6d8c5 lavd/opengl_enc: use flag to mark inited context
Signed-off-by: Lukasz Marek <lukasz.m.luki2@gmail.com>
2014-05-02 17:46:37 +02:00
Lukasz Marek 8ff72924cf lavd/opengl_enc: fix pixel data alignment
Signed-off-by: Lukasz Marek <lukasz.m.luki2@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
2014-04-30 22:03:32 +02:00
Matt Oliver 27f184ef40 Fix OpenGL device compilation with msvc gl.h
Reveiwed-by: Lukasz Marek <lukasz.m.luki2@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
2014-04-16 18:05:40 +02:00
Lukasz Marek f607767d93 lavd: add categories to device implementations
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
2014-03-03 23:34:46 +01:00
Lukasz Marek db4a704482 lavd/opengl_enc: implement uncoded frame callback
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
2014-02-13 23:33:05 +01:00
Lukasz Marek db403023c0 lavd/opengl_enc: add gray8/16 formats
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
2014-02-13 23:33:05 +01:00
Lukasz Marek c81a9d13f4 lavd/opengl_enc: fix parentheses in if condition
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
2014-02-02 22:14:34 +01:00
Lukasz Marek 5059d8dfe3 lavd/opengl_enc: remove inlines
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
2014-02-02 02:26:02 +01:00
Lukasz Marek 69b19f2642 lavd/opengl_enc: fix window caption
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
2014-02-02 02:23:25 +01:00
Lukasz Marek 1fb1ddf647 lavd/opengl_enc: simplify opengl_load_procedures usage
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
2014-02-02 02:23:25 +01:00
Lukasz Marek c8275331ba lavd/opengl_enc: factorize deinit_context function
This commit also fixes opengl deinitialization.
Program and shaders where not deleted.
Could impact MacOS implementation based on SDL window.

Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
2014-02-02 02:23:25 +01:00
Lukasz Marek 4afe1c1178 lavd/opengl_enc: factorize create/release window functions
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
2014-02-02 02:23:25 +01:00
Lukasz Marek c9074b992e lavd/opengl_enc: rename GL_RED_COMPONENT define
Rename GL_RED_COMPONENT into FF_GL_RED_COMPONENT
to explicity mark it is internal define, not OpenGL API.

Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
2014-02-02 02:23:08 +01:00
Lukasz Marek c72f916c15 lavd/opengl_enc: create format description table
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
2014-02-02 01:03:45 +01:00
Lukasz Marek ded6b3af41 lavd: add opengl device
It can render to OpenGL context provided by application or into SDL window

Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
2014-01-27 15:18:18 +01:00