Commit Graph

44 Commits

Author SHA1 Message Date
Andreas Rheinhardt 790f793844 avutil/common: Don't auto-include mem.h
There are lots of files that don't need it: The number of object
files that actually need it went down from 2011 to 884 here.

Keep it for external users in order to not cause breakages.

Also improve the other headers a bit while just at it.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2024-03-31 00:08:43 +01:00
Timo Rothenpieler 030f4925b8 avutil/hwcontext_d3d11va: add logging to dxgi debug interfaces 2024-03-18 13:28:30 +01:00
Timo Rothenpieler 6e78d92399 avutil/hwcontext_d3d11va: prefer DXGI 1.1 factory when available
A lot of modern stuff straight up fails on the old 1.0 factory, which is
masked by the fact that it's only used when an explicit adapter is
specified.
2024-03-18 13:28:30 +01:00
Timo Rothenpieler ae5453503d avutil/hwcontext_d3d11va: remove check for d3d11 debug layer dll
At least on latest Win 11 and Visual Studio 2022, that DLL does not
exist anymore and can't be installed via any of the usual means.
However, debugging works just fine regardless, so this check makes
debugging impossible.

D3D11CreateDevice will fail anyway if debugging is not supported, so
let's rely on that instead.
2024-03-18 13:28:30 +01:00
Andreas Rheinhardt 3e669b24e2 avutil/hwcontext: Allocate AVHWFramesCtx jointly with its internals
This is possible because the lifetime of these structures coincide.
It has the advantage of allowing to remove AVHWFramesInternal
from the public header; given that AVHWFramesInternal.priv is no more,
most accesses to AVHWFramesInternal are no more; indeed, the only
field accessed of it outside of hwcontext.c is the internal frame pool,
making this commit very simple.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2024-03-07 08:53:31 -03:00
Andreas Rheinhardt 32fd27df2f avutil/hwcontext_d3d11va: Allocate pub and priv frames hwctx together
This is possible because the lifetime of both coincide.
Besides reducing the number of allocations this also simplifies
access to D3D11VAFramesContext as one no longer has to
go through AVHWFramesInternal.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2024-03-05 08:59:35 +01:00
Artem Galin a556be69a7 lavu/hwcontext_d3d11va: Add option vendor_id
User may choose the hardware via option vendor_id when multiple
hardwares are available.

Signed-off-by: Artem Galin <artem.galin@intel.com>
Signed-off-by: Haihao Xiang <haihao.xiang@intel.com>
2023-12-07 10:32:16 +08:00
Andreas Rheinhardt 423b6a7e49 avutil/imgutils: Add wrapper for av_image_copy() to avoid casts
av_image_copy() accepts const uint8_t* const * as source;
lots of user have uint8_t* const * and therefore either
cast (the majority) or copy the array of pointers.

This commit changes this by adding a static inline wrapper
for av_image_copy() that casts between the two types
so that we do not need to add casts everywhere else.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2023-09-12 09:42:27 +02:00
Tong Wu 98d03e528f hwcontext_d3d11va: add mutiple supported DXGI formats
Add support for VUYX, YUYV422, Y210, XV30, P012, Y212, XV36.

The added formats work with qsv acceleration and will not have
impact on d3d11va acceleration(-hwaccel d3d11va) since so far
these formats are still not supported by using d3d11va acceleration.

Hwupload and hwdownload can work with the added formats.

Signed-off-by: Tong Wu <tong1.wu@intel.com>
2023-02-22 12:15:59 +08:00
Timo Rothenpieler dd94a03468 avutil/hwcontext_d3d11va: add support for rgbaf16 pixel format 2022-08-13 15:21:59 +02:00
Timo Rothenpieler 63ce42019c avutil/hwcontext_d3d11va: add BGRA/RGBA10 formats support
Desktop duplication outputs those
2022-07-18 00:32:14 +02:00
Timo Rothenpieler 6cbb7d673d avutil/hwcontext_d3d11va: update hwctx flags from input texture
At least QSV relies on those being set correctly when deriving a hwctx.
2022-07-18 00:32:14 +02:00
Timo Rothenpieler 30bbc0a624 avutil/hwcontext_d3d11va: fix texture_infos writes on non-fixed-size pools 2022-07-18 00:32:14 +02:00
Timo Rothenpieler e18c575474 avutil/hwcontext_d3d11va: fix mixed declaration and code 2022-07-18 00:32:14 +02:00
Tong Wu 20807a9d61 avutil/hwcontext_d3d11va: pass the format value from outside for staging texture
In d3d11va_create_staging_texture(), during the hwmap process, the
ctx->internal->priv is not initialized, resulting in the
texDesc.Format not initialized. Now pass the format value from
d3d11va_transfer_data() to fix it.

$ ffmpeg.exe -y -hwaccel qsv -init_hw_device d3d11va=d3d11 \
-init_hw_device qsv=qsv@d3d11 -c:v h264_qsv \
-i input.h264 -vf "hwmap=derive_device=d3d11va,format=d3d11,hwdownload,format=nv12" \
-f null -

Reviewed-by: Soft Works <softworkz@hotmail.com>
Signed-off-by: Tong Wu <tong1.wu@intel.com>
Signed-off-by: Haihao Xiang <haihao.xiang@intel.com>
2022-05-23 15:10:05 +08:00
Andreas Rheinhardt 1ea3650823 Replace all occurences of av_mallocz_array() by av_calloc()
They do the same.

Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2021-09-20 01:03:52 +02:00
Artem Galin 4f78711f9c libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API
Microsoft VideoProcessor requires texture with D3DUSAGE_RENDERTARGET flag as output.
There is no way to allocate array of textures with D3D11_BIND_RENDER_TARGET flag
and .ArraySize > 2 by ID3D11Device_CreateTexture2D due to the Microsoft limitation.
Adding AVD3D11FrameDescriptors array to store array of single textures
instead of texture with multiple slices resolves this.

Signed-off-by: Artem Galin <artem.galin@intel.com>
2021-09-08 17:48:02 -03:00
Andreas Rheinhardt ef6a9e5e31 avutil/buffer: Switch AVBuffer API to size_t
Announced in 14040a1d91.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Signed-off-by: James Almer <jamrial@gmail.com>
2021-04-27 10:43:13 -03:00
James Almer e36eb94048 avutil: use the buffer_size_t typedef where required
Signed-off-by: James Almer <jamrial@gmail.com>
2021-03-10 20:26:37 -03:00
Matt Oliver f0c0ad4455 avutil/hwcontext_d3d11va: Use secure dlopen.
dlopen contains additional security to prevent dll hijacking compared to standard LoadLibrary.
2020-02-15 23:53:54 +11:00
Carl Eugen Hoyos a24a1523e8 lavu/hwcontext_d3d: Cast src pointers calling av_image_copy*().
Silences several warnings:
libavutil/hwcontext_d3d11va.c:413:49: warning: passing argument 3 of ‘av_image_copy’ from incompatible pointer type
libavutil/hwcontext_d3d11va.c:425:47: warning: passing argument 3 of ‘av_image_copy’ from incompatible pointer type
libavutil/hwcontext_dxva2.c:351:45: warning: passing argument 3 of ‘av_image_copy’ from incompatible pointer type
libavutil/hwcontext_dxva2.c:382:52: warning: passing argument 3 of ‘av_image_copy_uc_from’ from incompatible pointer type
2019-04-19 14:20:24 +02:00
James Almer 81a18f219e avutil/hwcontext_d3d11va: fix type arguments passed to IDXGIAdapter2_GetDesc()
libavutil/hwcontext_d3d11va.c: In function 'd3d11va_device_create':
libavutil/hwcontext_d3d11va.c:554:46: warning: passing argument 2 of 'pAdapter->lpVtbl->GetDesc' from incompatible pointer type [-Wincompatible-pointer-types]
         hr = IDXGIAdapter2_GetDesc(pAdapter, &desc);
                                              ^
libavutil/hwcontext_d3d11va.c:554:46: note: expected 'DXGI_ADAPTER_DESC * {aka struct DXGI_ADAPTER_DESC *}' but argument is of type 'DXGI_ADAPTER_DESC2 * {aka struct DXGI_ADAPTER_DESC2 *}'

Reviewed-by: Jean-Baptiste Kempf <jb@videolan.org>
Signed-off-by: James Almer <jamrial@gmail.com>
2018-07-25 15:22:30 -03:00
James Almer b14761d1f8 Merge commit '8f144d9e3d5cb2ca92e5bdf7cc9f72effa1bd2ce'
* commit '8f144d9e3d5cb2ca92e5bdf7cc9f72effa1bd2ce':
  Drop Windows XP support remnants

Merged-by: James Almer <jamrial@gmail.com>
2018-04-13 20:59:12 -03:00
Diego Biurrun 8f144d9e3d Drop Windows XP support remnants 2018-04-09 21:58:39 +02:00
Mark Thompson 44000b7744 hwcontext_d3d11: Fix crash with valid adapter but no device
This crash was introduced by 8bbf2dacbf,
which could incorrectly overwrite the failure result from creating the
device.

Fixes ticket #7108.

Reviewed-by: wm4 <nfxjfg@googlemail.com>
2018-03-28 00:19:45 +01:00
wm4 27b9f82e2c hwcontext_d3d11va: implement av_hwdevice_get_hwframe_constraints()
D3D11 has rather fine grained per format capabilities for different uses
that can be queried at runtime. Since we don't know what the user wants
to do with the formats when av_hwdevice_get_hwframe_constraints() is
called, we simply return all formats that have the most basic support.
2018-01-16 17:40:24 +01:00
Jan Ekström f6d49a0dc8 hwcontext_d3d11va: properly reset values after release/close
Makes the uninit function re-entrable, which can be a common case
when an API user first tries to initialize its context, fails, and
then finally unrefs the AVHWDevice.

Fixes a crash reported by sm2345 on IRC.
2017-11-25 18:51:41 +02:00
Mark Thompson 8bbf2dacbf hwcontext_d3d11: Log adapter details on device creation
This is helpful to know what device has actually been used.
2017-11-25 15:44:31 +00:00
Greg Wessels 2c2f25eb89 avutil/hwcontext_d3d11va: Fix leak when wrapping texture in AVD3D11FrameDescriptor
Reviewed-by: Aaron Levinson <alevinsn_dev@levland.net>
Signed-off-by: James Almer <jamrial@gmail.com>
2017-11-07 22:56:43 -03:00
Martin Storsjö 9042402ec7 d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY
If using the winstore compat library, a fallback LoadLibrary
function does exist, that only calls LoadPackagedLibrary though
(which doesn't work for dynamically loading d3d11 DLLs).

Therefore explicitly check the targeted API family instead.

Make this check a reusable HAVE_* component which other parts
of the libraries can check when necessary as well.

Signed-off-by: Martin Storsjö <martin@martin.st>

Merged from Libav commit 4d330da006.
2017-08-10 11:58:25 +02:00
Martin Storsjö 1912973a2d d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY
If using the winstore compat library, a fallback LoadLibrary
function does exist, that only calls LoadPackagedLibrary though
(which doesn't work for dynamically loading d3d11 DLLs).

Therefore explicitly check the targeted API family instead.

Make this check a reusable HAVE_* component which other parts
of the libraries can check when necessary as well.

Signed-off-by: Martin Storsjö <martin@martin.st>
2017-07-05 13:55:11 +03:00
Hendrik Leppkes 15b00aea41 hwcontext_d3d11va: use correct license header 2017-06-28 00:19:55 +02:00
wm4 289d387330 hwcontext_d3d11va: add option to enable debug mode
Basically copied from VLC (LGPL):

http://git.videolan.org/?p=vlc.git;a=blob;f=modules/video_output/win32/direct3d11.c;h=e9fcb83dcabfe778f26e63d19f218caf06a7c3ae;hb=HEAD#l1482
http://git.videolan.org/?p=vlc.git;a=blob;f=modules/codec/avcodec/d3d11va.c;h=85e7d25caebc059a9770da2ef4bb8fe90816d76d;hb=HEAD#l599

Merges Libav commit cfc9e7c94e.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 18:05:02 +02:00
wm4 8d7fdba7b8 dxva: support DXGI_FORMAT_420_OPAQUE decoding
Some devices (some phones, apparently) will support only this opaque
format. Of course this won't work with CLI, because copying data
directly is not supported.

Automatic frame allocation (setting AVCodecContext.hw_device_ctx) does
not support this mode, even if it's the only supported mode. But since
opaque surfaces are generally less useful, that's probably ok.

Merges Libav commit 5030e3856c.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 18:05:02 +02:00
wm4 6f5ff3269b hwcontext_d3d11va: allocate staging texture lazily
Makes dealing with formats that can not be used for staging textures
easier (DXGI_FORMAT_420_OPAQUE). It also saves memory if the staging
texture is never needed, so this is a good thing.

Merges Libav commit 98d73e4174.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 18:05:02 +02:00
wm4 1509d739a0 hwcontext_d3d11va: fix crash on frames_init failure
It appears in this case, frames_ininit is called twice (once by
av_hwframe_ctx_init(), and again by unreffing the frames ctx ref).

Merges Libav commit 086321c612.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 18:05:02 +02:00
Martin Storsjö 3125a4a8a8 d3d11va: Link directly to dxgi.dll and d3d11.dll functions if LoadLibrary is unavailable
When targeting the UWP API subset, the LoadLibrary function is not
available (and the fallback, LoadPackagedLibrary, can't be used to
load system DLLs). In these cases, link directly to the functions
in the DLLs instead of trying to load them dynamically at runtime.

Merges Libav commit fd1ffa1f10.

Signed-off-by: Martin Storsjö <martin@martin.st>
2017-06-27 18:05:02 +02:00
wm4 3303511f33 lavu: add new D3D11 pixfmt and hwcontext
To be used with the new d3d11 hwaccel decode API.

With the new hwaccel API, we don't want surfaces to depend on the
decoder (other than the required dimension and format). The old D3D11VA
pixfmt uses ID3D11VideoDecoderOutputView pointers, which include the
decoder configuration, and thus is incompatible with the new hwaccel
API. This patch introduces AV_PIX_FMT_D3D11, which uses ID3D11Texture2D
and an index. It's simpler and compatible with the new hwaccel API.

The introduced hwcontext supports only the new pixfmt.

Frame upload code untested.

Significantly based on work by Steve Lhomme <robux4@gmail.com>, but with
heavy changes/rewrites.

Merges Libav commit fff90422d1.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-06-27 18:05:02 +02:00
wm4 cfc9e7c94e hwcontext_d3d11va: add option to enable debug mode
Basically copied from VLC (LGPL):

http://git.videolan.org/?p=vlc.git;a=blob;f=modules/video_output/win32/direct3d11.c;h=e9fcb83dcabfe778f26e63d19f218caf06a7c3ae;hb=HEAD#l1482
http://git.videolan.org/?p=vlc.git;a=blob;f=modules/codec/avcodec/d3d11va.c;h=85e7d25caebc059a9770da2ef4bb8fe90816d76d;hb=HEAD#l599

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 00:23:12 +02:00
wm4 5030e3856c dxva: support DXGI_FORMAT_420_OPAQUE decoding
Some devices (some phones, apparently) will support only this opaque
format. Of course this won't work with CLI, because copying data
directly is not supported.

Automatic frame allocation (setting AVCodecContext.hw_device_ctx) does
not support this mode, even if it's the only supported mode. But since
opaque surfaces are generally less useful, that's probably ok.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 00:23:12 +02:00
wm4 98d73e4174 hwcontext_d3d11va: allocate staging texture lazily
Makes dealing with formats that can not be used for staging textures
easier (DXGI_FORMAT_420_OPAQUE). It also saves memory if the staging
texture is never needed, so this is a good thing.

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 00:23:12 +02:00
wm4 086321c612 hwcontext_d3d11va: fix crash on frames_init failure
It appears in this case, frames_ininit is called twice (once by
av_hwframe_ctx_init(), and again by unreffing the frames ctx ref).

Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2017-06-27 00:23:12 +02:00
Martin Storsjö fd1ffa1f10 d3d11va: Link directly to dxgi.dll and d3d11.dll functions if LoadLibrary is unavailable
When targeting the UWP API subset, the LoadLibrary function is not
available (and the fallback, LoadPackagedLibrary, can't be used to
load system DLLs). In these cases, link directly to the functions
in the DLLs instead of trying to load them dynamically at runtime.

Signed-off-by: Martin Storsjö <martin@martin.st>
2017-06-18 23:45:03 +03:00
wm4 fff90422d1 lavu: add new D3D11 pixfmt and hwcontext
To be used with the new d3d11 hwaccel decode API.

With the new hwaccel API, we don't want surfaces to depend on the
decoder (other than the required dimension and format). The old D3D11VA
pixfmt uses ID3D11VideoDecoderOutputView pointers, which include the
decoder configuration, and thus is incompatible with the new hwaccel
API. This patch introduces AV_PIX_FMT_D3D11, which uses ID3D11Texture2D
and an index. It's simpler and compatible with the new hwaccel API.

The introduced hwcontext supports only the new pixfmt.

Frame upload code untested.

Significantly based on work by Steve Lhomme <robux4@gmail.com>, but with
heavy changes/rewrites.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-06-08 20:55:36 +02:00