swr: support -async X as a simple way to do what ffmpeg -async X did

Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This commit is contained in:
Michael Niedermayer 2012-12-22 23:53:45 +01:00
parent 0b980e57ac
commit f9e55c0fed
2 changed files with 11 additions and 0 deletions

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@ -97,6 +97,8 @@ static const AVOption options[]={
, OFFSET(soft_compensation_duration),AV_OPT_TYPE_FLOAT ,{.dbl=1 }, 0 , INT_MAX , PARAM },
{"max_soft_comp" , "set maximum factor by which data is stretched/squeezed to make it match the timestamps."
, OFFSET(max_soft_compensation),AV_OPT_TYPE_FLOAT ,{.dbl=0 }, INT_MIN, INT_MAX , PARAM },
{"async" , "simplified 1 parameter audio timestamp matching, 0(disabled), 1(filling and trimming), >1(maximum stretch/squeeze in samples per second)"
, OFFSET(async) , AV_OPT_TYPE_FLOAT ,{.dbl=0 }, INT_MIN, INT_MAX , PARAM },
{ "matrix_encoding" , "set matrixed stereo encoding" , OFFSET(matrix_encoding), AV_OPT_TYPE_INT ,{.i64 = AV_MATRIX_ENCODING_NONE}, AV_MATRIX_ENCODING_NONE, AV_MATRIX_ENCODING_NB-1, PARAM, "matrix_encoding" },
{ "none", "select none", 0, AV_OPT_TYPE_CONST, { .i64 = AV_MATRIX_ENCODING_NONE }, INT_MIN, INT_MAX, PARAM, "matrix_encoding" },
@ -278,6 +280,14 @@ av_cold int swr_init(struct SwrContext *s){
set_audiodata_fmt(&s-> in, s-> in_sample_fmt);
set_audiodata_fmt(&s->out, s->out_sample_fmt);
if (s->async) {
if (s->min_compensation >= FLT_MAX/2)
s->min_compensation = 0.001;
if (s->async > 1.0001) {
s->max_soft_compensation = s->async / (double) s->in_sample_rate;
}
}
if (s->out_sample_rate!=s->in_sample_rate || (s->flags & SWR_FLAG_RESAMPLE)){
s->resample = s->resampler->init(s->resample, s->out_sample_rate, s->in_sample_rate, s->filter_size, s->phase_shift, s->linear_interp, s->cutoff, s->int_sample_fmt, s->filter_type, s->kaiser_beta, s->precision, s->cheby);
}else

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@ -84,6 +84,7 @@ struct SwrContext {
float min_hard_compensation; ///< minimum below which no silence inject / sample drop will happen
float soft_compensation_duration; ///< duration over which soft compensation is applied
float max_soft_compensation; ///< maximum soft compensation in seconds over soft_compensation_duration
float async; ///< simple 1 parameter async, similar to ffmpegs -async
int resample_first; ///< 1 if resampling must come first, 0 if rematrixing
int rematrix; ///< flag to indicate if rematrixing is needed (basically if input and output layouts mismatch)