avfilter/vf_transpose_vulkan: add clock and cclock option

The following command is on how to apply cclock option:

ffmpeg -init_hw_device vulkan -i input.264 -vf \
hwupload=extra_hw_frames=16,transpose_vulkan=dir=cclock,hwdownload,format=yuv420p \
output.264

The following command is on how to apply clock_flip option:

ffmpeg -init_hw_device vulkan -i input.264 -vf \
hwupload=extra_hw_frames=16,transpose_vulkan=dir=clock_flip,hwdownload,format=yuv420p \
output.264

The following command is on how to apply clock option:

ffmpeg -init_hw_device vulkan -i input.264 -vf \
hwupload=extra_hw_frames=16,transpose_vulkan=dir=clock,hwdownload,format=yuv420p \
output.264

Signed-off-by: Wu Jianhua <jianhua.wu@intel.com>
This commit is contained in:
Wu Jianhua 2021-12-11 03:05:00 +08:00 committed by Lynne
parent 0c1d47a6b3
commit f106c72285

View File

@ -21,6 +21,7 @@
#include "libavutil/opt.h"
#include "vulkan_filter.h"
#include "internal.h"
#include "transpose.h"
#define CGS 32
@ -33,6 +34,7 @@ typedef struct TransposeVulkanContext {
VkDescriptorImageInfo input_images[3];
VkDescriptorImageInfo output_images[3];
int dir;
int initialized;
} TransposeVulkanContext;
@ -86,13 +88,20 @@ static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in)
GLSLC(0, void main() );
GLSLC(0, { );
GLSLC(1, ivec2 size; );
GLSLC(1, const ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
GLSLC(1, ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
for (int i = 0; i < planes; i++) {
GLSLC(0, );
GLSLF(1, size = imageSize(output_images[%i]); ,i);
GLSLF(1, size = imageSize(output_images[%i]); ,i);
GLSLC(1, if (IS_WITHIN(pos, size)) { );
GLSLF(2, vec4 res = texture(input_images[%i], pos.yx); ,i);
GLSLF(2, imageStore(output_images[%i], pos, res); ,i);
if (s->dir == TRANSPOSE_CCLOCK)
GLSLF(2, vec4 res = texture(input_images[%i], ivec2(size.y - pos.y, pos.x)); ,i);
else if (s->dir == TRANSPOSE_CLOCK_FLIP || s->dir == TRANSPOSE_CLOCK) {
GLSLF(2, vec4 res = texture(input_images[%i], ivec2(size.yx - pos.yx)); ,i);
if (s->dir == TRANSPOSE_CLOCK)
GLSLC(2, pos = ivec2(pos.x, size.y - pos.y); );
} else
GLSLF(2, vec4 res = texture(input_images[%i], pos.yx); ,i);
GLSLF(2, imageStore(output_images[%i], pos, res); ,i);
GLSLC(1, } );
}
GLSLC(0, } );
@ -279,7 +288,15 @@ fail:
return err;
}
#define OFFSET(x) offsetof(TransposeVulkanContext, x)
#define FLAGS (AV_OPT_FLAG_FILTERING_PARAM | AV_OPT_FLAG_VIDEO_PARAM)
static const AVOption transpose_vulkan_options[] = {
{ "dir", "set transpose direction", OFFSET(dir), AV_OPT_TYPE_INT, { .i64 = TRANSPOSE_CCLOCK_FLIP }, 0, 7, FLAGS, "dir" },
{ "cclock_flip", "rotate counter-clockwise with vertical flip", 0, AV_OPT_TYPE_CONST, { .i64 = TRANSPOSE_CCLOCK_FLIP }, .flags=FLAGS, .unit = "dir" },
{ "clock", "rotate clockwise", 0, AV_OPT_TYPE_CONST, { .i64 = TRANSPOSE_CLOCK }, .flags=FLAGS, .unit = "dir" },
{ "cclock", "rotate counter-clockwise", 0, AV_OPT_TYPE_CONST, { .i64 = TRANSPOSE_CCLOCK }, .flags=FLAGS, .unit = "dir" },
{ "clock_flip", "rotate clockwise with vertical flip", 0, AV_OPT_TYPE_CONST, { .i64 = TRANSPOSE_CLOCK_FLIP }, .flags=FLAGS, .unit = "dir" },
{ NULL }
};