vdpau: Add an allocation function for AVVDPAUContext.

Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
This commit is contained in:
Reimar Döffinger 2013-08-11 11:21:50 +02:00
parent d87f9da53c
commit af05edc658
4 changed files with 19 additions and 2 deletions

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@ -15,6 +15,10 @@ libavutil: 2012-10-22
API changes, most recent first:
2013-08-xx - xxxxxxx - lavc 55.26.100 - vdpau.h
Add allocation function for AVVDPAUContext, allowing
to extend it in the future without breaking ABI/API.
2013-08-xx - xxxxxxx - lavc 55.16.0 - avcodec.h
Extend AVPacket API with av_packet_unref, av_packet_ref,
av_packet_move_ref, av_packet_copy_props, av_packet_free_side_data.

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@ -38,6 +38,11 @@
* @{
*/
AVVDPAUContext *av_alloc_vdpaucontext(void)
{
return av_mallocz(sizeof(AVVDPAUContext));
}
int ff_vdpau_common_start_frame(Picture *pic,
av_unused const uint8_t *buffer,
av_unused uint32_t size)

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@ -73,7 +73,8 @@ union AVVDPAUPictureInfo {
/**
* This structure is used to share data between the libavcodec library and
* the client video application.
* The user shall zero-allocate the structure and make it available as
* The user shall allocate the structure via the av_alloc_vdpau_hwaccel
* function and make it available as
* AVCodecContext.hwaccel_context. Members can be set by the user once
* during initialization or through each AVCodecContext.get_buffer()
* function call. In any case, they must be valid prior to calling
@ -130,6 +131,13 @@ typedef struct AVVDPAUContext {
#endif
} AVVDPAUContext;
/**
* @brief allocation function for AVVDPAUContext
*
* Allows extending the struct without breaking API/ABI
*/
AVVDPAUContext *av_alloc_vdpaucontext(void);
#if FF_API_CAP_VDPAU
/** @brief The videoSurface is used for rendering. */
#define FF_VDPAU_STATE_USED_FOR_RENDER 1

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@ -29,7 +29,7 @@
#include "libavutil/avutil.h"
#define LIBAVCODEC_VERSION_MAJOR 55
#define LIBAVCODEC_VERSION_MINOR 25
#define LIBAVCODEC_VERSION_MINOR 26
#define LIBAVCODEC_VERSION_MICRO 100
#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \