avcodec/mpeg4videodec: Check the other 3 sprite points for intermediate overflows

This is not necessarily specific to fuzzed files

Fixes: Multiple integer overflows
Fixes: 656/clusterfuzz-testcase-6463814516080640
Fixes: 658/clusterfuzz-testcase-6691260146384896

Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This commit is contained in:
Michael Niedermayer 2017-02-23 22:33:16 +01:00
parent 359586f14f
commit 76ba09d182

View File

@ -384,6 +384,13 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
s->sprite_delta[0][i] *= 1 << shift_y;
s->sprite_delta[1][i] *= 1 << shift_y;
ctx->sprite_shift[i] = 16;
if (llabs(s->sprite_offset[i][0] + s->sprite_delta[i][0] * (int64_t)w) >= INT_MAX ||
llabs(s->sprite_offset[i][0] + s->sprite_delta[i][1] * (int64_t)h) >= INT_MAX ||
llabs(s->sprite_offset[i][0] + s->sprite_delta[i][0] * (int64_t)w + s->sprite_delta[i][1] * (int64_t)h) >= INT_MAX) {
avpriv_request_sample(s->avctx, "Overflow on sprite points");
return AVERROR_PATCHWELCOME;
}
}
s->real_sprite_warping_points = ctx->num_sprite_warping_points;
}