ffplay: update frame timer based on last updated clock time when toggling pause

It is better than using simply video clock, because video clock may be NAN.

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2015-02-01 23:57:49 +01:00
parent 8b77c4dd42
commit 68850090b6

View File

@ -1494,7 +1494,7 @@ static void stream_seek(VideoState *is, int64_t pos, int64_t rel, int seek_by_by
static void stream_toggle_pause(VideoState *is)
{
if (is->paused) {
is->frame_timer += av_gettime_relative() / 1000000.0 + is->vidclk.pts_drift - is->vidclk.pts;
is->frame_timer += av_gettime_relative() / 1000000.0 - is->vidclk.last_updated;
if (is->read_pause_return != AVERROR(ENOSYS)) {
is->vidclk.paused = 0;
}