avfilter/af_surround: avoid implicit conversion to float

This commit is contained in:
Paul B Mahol 2022-02-12 12:30:51 +01:00
parent b015c101ab
commit 619519ee0a

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@ -339,16 +339,16 @@ static void stereo_transform(float *x, float *y, float angle)
else
a = M_PI + 2 * (-2 * M_PI + reference) * (M_PI - fabsf(a)) * FFDIFFSIGN(a, 0) / (3 * M_PI);
*x = av_clipf(sinf(a) * r, -1, 1);
*y = av_clipf(cosf(a) * r, -1, 1);
*x = av_clipf(sinf(a) * r, -1.f, 1.f);
*y = av_clipf(cosf(a) * r, -1.f, 1.f);
}
static void stereo_position(float a, float p, float *x, float *y)
{
av_assert2(a >= -1.f && a <= 1.f);
av_assert2(p >= 0.f && p <= M_PI);
*x = av_clipf(a+a*FFMAX(0, p*p-M_PI_2), -1, 1);
*y = av_clipf(cosf(a*M_PI_2+M_PI)*cosf(M_PI_2-p/M_PI)*M_LN10+1, -1, 1);
*x = av_clipf(a+a*FFMAX(0, p*p-M_PI_2), -1.f, 1.f);
*y = av_clipf(cosf(a*M_PI_2+M_PI)*cosf(M_PI_2-p/M_PI)*M_LN10+1, -1.f, 1.f);
}
static inline void get_lfe(int output_lfe, int n, float lowcut, float highcut,