avfilter/vf_v360: add fixed pixel padding options

This commit is contained in:
Paul B Mahol 2019-09-22 14:01:14 +02:00
parent 79d14a3cc8
commit 51a2f02117
3 changed files with 67 additions and 26 deletions

View File

@ -17961,6 +17961,12 @@ No padding.
Default value is @b{@samp{0}}.
@item fin_pad
@item fout_pad
Set fixed padding for the input/output cubemap. Values in pixels.
Default value is @b{@samp{0}}. If greater than zero it overrides other padding options.
@item in_forder
@item out_forder
Set order of faces for the input/output cubemap. Choose one direction for each position.

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@ -114,6 +114,7 @@ typedef struct V360Context {
int in_stereo, out_stereo;
float in_pad, out_pad;
int fin_pad, fout_pad;
float yaw, pitch, roll;
@ -129,6 +130,9 @@ typedef struct V360Context {
float input_mirror_modifier[2];
float output_mirror_modifier[3];
int in_width, in_height;
int out_width, out_height;
int pr_width[4], pr_height[4];
int in_offset_w[4], in_offset_h[4];

View File

@ -105,8 +105,10 @@ static const AVOption v360_options[] = {
{"out_forder", "output cubemap face order", OFFSET(out_forder), AV_OPT_TYPE_STRING, {.str="rludfb"}, 0, NB_DIRECTIONS-1, FLAGS, "out_forder"},
{ "in_frot", "input cubemap face rotation", OFFSET(in_frot), AV_OPT_TYPE_STRING, {.str="000000"}, 0, NB_DIRECTIONS-1, FLAGS, "in_frot"},
{ "out_frot", "output cubemap face rotation",OFFSET(out_frot), AV_OPT_TYPE_STRING, {.str="000000"}, 0, NB_DIRECTIONS-1, FLAGS, "out_frot"},
{ "in_pad", "input cubemap pads", OFFSET(in_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 1.f, FLAGS, "in_pad"},
{ "out_pad", "output cubemap pads", OFFSET(out_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 1.f, FLAGS, "out_pad"},
{ "in_pad", "percent input cubemap pads", OFFSET(in_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 1.f, FLAGS, "in_pad"},
{ "out_pad", "percent output cubemap pads", OFFSET(out_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 1.f, FLAGS, "out_pad"},
{ "fin_pad", "fixed input cubemap pads", OFFSET(fin_pad), AV_OPT_TYPE_INT, {.i64=0}, 0, 100, FLAGS, "fin_pad"},
{ "fout_pad", "fixed output cubemap pads", OFFSET(fout_pad), AV_OPT_TYPE_INT, {.i64=0}, 0, 100, FLAGS, "fout_pad"},
{ "yaw", "yaw rotation", OFFSET(yaw), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "yaw"},
{ "pitch", "pitch rotation", OFFSET(pitch), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "pitch"},
{ "roll", "roll rotation", OFFSET(roll), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "roll"},
@ -724,16 +726,18 @@ static void normalize_vector(float *vec)
* @param vf vertical cubemap coordinate [0, 1)
* @param face face of cubemap
* @param vec coordinates on sphere
* @param scalew scale for uf
* @param scaleh scale for vf
*/
static void cube_to_xyz(const V360Context *s,
float uf, float vf, int face,
float *vec)
float *vec, float scalew, float scaleh)
{
const int direction = s->out_cubemap_direction_order[face];
float l_x, l_y, l_z;
uf /= (1.f - s->out_pad);
vf /= (1.f - s->out_pad);
uf /= scalew;
vf /= scaleh;
rotate_cube_face_inverse(&uf, &vf, s->out_cubemap_face_rotation[face]);
@ -1063,6 +1067,9 @@ static void cube3x2_to_xyz(const V360Context *s,
int i, int j, int width, int height,
float *vec)
{
const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (s->out_width / 3.f) : 1.f - s->out_pad;
const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (s->out_height / 2.f) : 1.f - s->out_pad;
const float ew = width / 3.f;
const float eh = height / 2.f;
@ -1078,7 +1085,7 @@ static void cube3x2_to_xyz(const V360Context *s,
const float uf = 2.f * (i - u_shift + 0.5f) / ewi - 1.f;
const float vf = 2.f * (j - v_shift + 0.5f) / ehi - 1.f;
cube_to_xyz(s, uf, vf, face, vec);
cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh);
}
/**
@ -1097,6 +1104,8 @@ static void xyz_to_cube3x2(const V360Context *s,
const float *vec, int width, int height,
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
{
const float scalew = s->fin_pad > 0 ? 1.f - s->fin_pad / (s->in_width / 3.f) : 1.f - s->in_pad;
const float scaleh = s->fin_pad > 0 ? 1.f - s->fin_pad / (s->in_height / 2.f) : 1.f - s->in_pad;
const float ew = width / 3.f;
const float eh = height / 2.f;
float uf, vf;
@ -1107,8 +1116,8 @@ static void xyz_to_cube3x2(const V360Context *s,
xyz_to_cube(s, vec, &uf, &vf, &direction);
uf *= (1.f - s->in_pad);
vf *= (1.f - s->in_pad);
uf *= scalew;
vf *= scaleh;
face = s->in_cubemap_face_order[direction];
u_face = face % 3;
@ -1143,13 +1152,13 @@ static void xyz_to_cube3x2(const V360Context *s,
uf = 2.f * new_ui / ewi - 1.f;
vf = 2.f * new_vi / ehi - 1.f;
uf /= (1.f - s->in_pad);
vf /= (1.f - s->in_pad);
uf /= scalew;
vf /= scaleh;
process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face);
uf *= (1.f - s->in_pad);
vf *= (1.f - s->in_pad);
uf *= scalew;
vf *= scaleh;
u_face = face % 3;
v_face = face / 3;
@ -1182,6 +1191,9 @@ static void cube1x6_to_xyz(const V360Context *s,
int i, int j, int width, int height,
float *vec)
{
const float scalew = s->fout_pad > 0 ? 1.f - (float)(s->fout_pad) / s->out_width : 1.f - s->out_pad;
const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (s->out_height / 6.f) : 1.f - s->out_pad;
const float ew = width;
const float eh = height / 6.f;
@ -1193,7 +1205,7 @@ static void cube1x6_to_xyz(const V360Context *s,
const float uf = 2.f * (i + 0.5f) / ew - 1.f;
const float vf = 2.f * (j - v_shift + 0.5f) / ehi - 1.f;
cube_to_xyz(s, uf, vf, face, vec);
cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh);
}
/**
@ -1210,6 +1222,9 @@ static void cube6x1_to_xyz(const V360Context *s,
int i, int j, int width, int height,
float *vec)
{
const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (s->out_width / 6.f) : 1.f - s->out_pad;
const float scaleh = s->fout_pad > 0 ? 1.f - (float)(s->fout_pad) / s->out_height : 1.f - s->out_pad;
const float ew = width / 6.f;
const float eh = height;
@ -1221,7 +1236,7 @@ static void cube6x1_to_xyz(const V360Context *s,
const float uf = 2.f * (i - u_shift + 0.5f) / ewi - 1.f;
const float vf = 2.f * (j + 0.5f) / eh - 1.f;
cube_to_xyz(s, uf, vf, face, vec);
cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh);
}
/**
@ -1240,6 +1255,8 @@ static void xyz_to_cube1x6(const V360Context *s,
const float *vec, int width, int height,
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
{
const float scalew = s->fin_pad > 0 ? 1.f - (float)(s->fin_pad) / s->in_width : 1.f - s->in_pad;
const float scaleh = s->fin_pad > 0 ? 1.f - s->fin_pad / (s->in_height / 6.f) : 1.f - s->in_pad;
const float eh = height / 6.f;
const int ewi = width;
float uf, vf;
@ -1249,8 +1266,8 @@ static void xyz_to_cube1x6(const V360Context *s,
xyz_to_cube(s, vec, &uf, &vf, &direction);
uf *= (1.f - s->in_pad);
vf *= (1.f - s->in_pad);
uf *= scalew;
vf *= scaleh;
face = s->in_cubemap_face_order[direction];
ehi = ceilf(eh * (face + 1)) - ceilf(eh * face);
@ -1279,13 +1296,13 @@ static void xyz_to_cube1x6(const V360Context *s,
uf = 2.f * new_ui / ewi - 1.f;
vf = 2.f * new_vi / ehi - 1.f;
uf /= (1.f - s->in_pad);
vf /= (1.f - s->in_pad);
uf /= scalew;
vf /= scaleh;
process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face);
uf *= (1.f - s->in_pad);
vf *= (1.f - s->in_pad);
uf *= scalew;
vf *= scaleh;
v_shift = ceilf(eh * face);
new_ehi = ceilf(eh * (face + 1)) - v_shift;
@ -1316,6 +1333,8 @@ static void xyz_to_cube6x1(const V360Context *s,
const float *vec, int width, int height,
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
{
const float scalew = s->fin_pad > 0 ? 1.f - s->fin_pad / (s->in_width / 6.f) : 1.f - s->in_pad;
const float scaleh = s->fin_pad > 0 ? 1.f - (float)(s->fin_pad) / s->in_height : 1.f - s->in_pad;
const float ew = width / 6.f;
const int ehi = height;
float uf, vf;
@ -1325,8 +1344,8 @@ static void xyz_to_cube6x1(const V360Context *s,
xyz_to_cube(s, vec, &uf, &vf, &direction);
uf *= (1.f - s->in_pad);
vf *= (1.f - s->in_pad);
uf *= scalew;
vf *= scaleh;
face = s->in_cubemap_face_order[direction];
ewi = ceilf(ew * (face + 1)) - ceilf(ew * face);
@ -1355,13 +1374,13 @@ static void xyz_to_cube6x1(const V360Context *s,
uf = 2.f * new_ui / ewi - 1.f;
vf = 2.f * new_vi / ehi - 1.f;
uf /= (1.f - s->in_pad);
vf /= (1.f - s->in_pad);
uf /= scalew;
vf /= scaleh;
process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face);
uf *= (1.f - s->in_pad);
vf *= (1.f - s->in_pad);
uf *= scalew;
vf *= scaleh;
u_shift = ceilf(ew * face);
new_ewi = ceilf(ew * (face + 1)) - u_shift;
@ -2516,6 +2535,12 @@ static int config_output(AVFilterLink *outlink)
set_dimensions(s->inplanewidth, s->inplaneheight, w, h, desc);
set_dimensions(s->in_offset_w, s->in_offset_h, in_offset_w, in_offset_h, desc);
s->in_width = s->inplanewidth[0];
s->in_height = s->inplaneheight[0];
if (s->in_transpose)
FFSWAP(int, s->in_width, s->in_height);
switch (s->in) {
case EQUIRECTANGULAR:
s->in_transform = xyz_to_equirect;
@ -2699,6 +2724,12 @@ static int config_output(AVFilterLink *outlink)
set_dimensions(s->pr_width, s->pr_height, w, h, desc);
s->out_width = s->pr_width[0];
s->out_height = s->pr_height[0];
if (s->out_transpose)
FFSWAP(int, s->out_width, s->out_height);
switch (s->out_stereo) {
case STEREO_2D:
out_offset_w = out_offset_h = 0;