avcodec/ivi: Reduce dereferencing structs in inner loop of ivi_process_empty_tile()
This speeds the code up by about 15% Testcase: 13779/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_INDEO4_fuzzer-5699589711069184 Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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@ -775,24 +775,29 @@ static int ivi_process_empty_tile(AVCodecContext *avctx, const IVIBandDesc *band
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const int16_t *src;
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int16_t *dst;
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ivi_mc_func mc_no_delta_func;
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int clear_first = !band->qdelta_present && !band->plane && !band->band_num;
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int mb_size = band->mb_size;
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int xend = tile->xpos + tile->width;
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int is_halfpel = band->is_halfpel;
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int pitch = band->pitch;
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if (tile->num_MBs != IVI_MBs_PER_TILE(tile->width, tile->height, band->mb_size)) {
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if (tile->num_MBs != IVI_MBs_PER_TILE(tile->width, tile->height, mb_size)) {
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av_log(avctx, AV_LOG_ERROR, "Allocated tile size %d mismatches "
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"parameters %d in ivi_process_empty_tile()\n",
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tile->num_MBs, IVI_MBs_PER_TILE(tile->width, tile->height, band->mb_size));
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tile->num_MBs, IVI_MBs_PER_TILE(tile->width, tile->height, mb_size));
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return AVERROR_INVALIDDATA;
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}
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offs = tile->ypos * band->pitch + tile->xpos;
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offs = tile->ypos * pitch + tile->xpos;
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mb = tile->mbs;
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ref_mb = tile->ref_mbs;
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row_offset = band->mb_size * band->pitch;
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row_offset = mb_size * pitch;
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need_mc = 0; /* reset the mc tracking flag */
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for (y = tile->ypos; y < (tile->ypos + tile->height); y += band->mb_size) {
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for (y = tile->ypos; y < (tile->ypos + tile->height); y += mb_size) {
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mb_offset = offs;
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for (x = tile->xpos; x < (tile->xpos + tile->width); x += band->mb_size) {
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for (x = tile->xpos; x < xend; x += mb_size) {
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mb->xpos = x;
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mb->ypos = y;
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mb->buf_offs = mb_offset;
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@ -800,7 +805,7 @@ static int ivi_process_empty_tile(AVCodecContext *avctx, const IVIBandDesc *band
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mb->type = 1; /* set the macroblocks type = INTER */
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mb->cbp = 0; /* all blocks are empty */
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if (!band->qdelta_present && !band->plane && !band->band_num) {
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if (clear_first) {
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mb->q_delta = band->glob_quant;
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mb->mv_x = 0;
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mb->mv_y = 0;
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@ -823,15 +828,15 @@ static int ivi_process_empty_tile(AVCodecContext *avctx, const IVIBandDesc *band
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{
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int dmv_x, dmv_y, cx, cy;
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dmv_x = mb->mv_x >> band->is_halfpel;
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dmv_y = mb->mv_y >> band->is_halfpel;
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cx = mb->mv_x & band->is_halfpel;
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cy = mb->mv_y & band->is_halfpel;
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dmv_x = mb->mv_x >> is_halfpel;
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dmv_y = mb->mv_y >> is_halfpel;
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cx = mb->mv_x & is_halfpel;
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cy = mb->mv_y & is_halfpel;
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if ( mb->xpos + dmv_x < 0
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|| mb->xpos + dmv_x + band->mb_size + cx > band->pitch
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|| mb->xpos + dmv_x + mb_size + cx > pitch
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|| mb->ypos + dmv_y < 0
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|| mb->ypos + dmv_y + band->mb_size + cy > band->aheight) {
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|| mb->ypos + dmv_y + mb_size + cy > band->aheight) {
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av_log(avctx, AV_LOG_ERROR, "MV out of bounds\n");
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return AVERROR_INVALIDDATA;
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}
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@ -841,13 +846,13 @@ static int ivi_process_empty_tile(AVCodecContext *avctx, const IVIBandDesc *band
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}
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mb++;
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mb_offset += band->mb_size;
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mb_offset += mb_size;
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} // for x
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offs += row_offset;
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} // for y
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if (band->inherit_mv && need_mc) { /* apply motion compensation if there is at least one non-zero motion vector */
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num_blocks = (band->mb_size != band->blk_size) ? 4 : 1; /* number of blocks per mb */
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num_blocks = (mb_size != band->blk_size) ? 4 : 1; /* number of blocks per mb */
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mc_no_delta_func = (band->blk_size == 8) ? ff_ivi_mc_8x8_no_delta
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: ff_ivi_mc_4x4_no_delta;
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@ -864,7 +869,7 @@ static int ivi_process_empty_tile(AVCodecContext *avctx, const IVIBandDesc *band
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for (blk = 0; blk < num_blocks; blk++) {
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/* adjust block position in the buffer according with its number */
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offs = mb->buf_offs + band->blk_size * ((blk & 1) + !!(blk & 2) * band->pitch);
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offs = mb->buf_offs + band->blk_size * ((blk & 1) + !!(blk & 2) * pitch);
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ret = ivi_mc(band, mc_no_delta_func, 0, offs,
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mv_x, mv_y, 0, 0, mc_type, -1);
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if (ret < 0)
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@ -873,12 +878,12 @@ static int ivi_process_empty_tile(AVCodecContext *avctx, const IVIBandDesc *band
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}
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} else {
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/* copy data from the reference tile into the current one */
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src = band->ref_buf + tile->ypos * band->pitch + tile->xpos;
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dst = band->buf + tile->ypos * band->pitch + tile->xpos;
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src = band->ref_buf + tile->ypos * pitch + tile->xpos;
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dst = band->buf + tile->ypos * pitch + tile->xpos;
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for (y = 0; y < tile->height; y++) {
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memcpy(dst, src, tile->width*sizeof(band->buf[0]));
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src += band->pitch;
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dst += band->pitch;
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src += pitch;
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dst += pitch;
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}
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}
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