ffplay: fix updating external clock after seeking

Now it should work for the timestamp based and the byte based case as well.
Also only update the external clock if the seeking was successful.

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2012-11-23 00:23:11 +01:00
parent fc38bbcd6a
commit 2efd01a32f

View File

@ -2669,8 +2669,13 @@ static int read_thread(void *arg)
packet_queue_flush(&is->videoq);
packet_queue_put(&is->videoq, &flush_pkt);
}
if (is->seek_flags & AVSEEK_FLAG_BYTE) {
//FIXME: use a cleaner way to signal obsolete external clock...
update_external_clock_pts(is, (double)AV_NOPTS_VALUE);
} else {
update_external_clock_pts(is, seek_target / (double)AV_TIME_BASE);
}
}
update_external_clock_pts(is, (seek_target + ic->start_time) / (double)AV_TIME_BASE);
is->seek_req = 0;
eof = 0;
}