avcodec/hevcdec: Use union for AVFrame* and ProgressFrame

It avoids having to sync ProgressFrame.f and the pointer
typically used to access the AVFrame.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This commit is contained in:
Andreas Rheinhardt 2024-04-19 15:11:16 +02:00
parent 1d17d84b7d
commit 0ec886ddc7
3 changed files with 6 additions and 5 deletions

View File

@ -34,7 +34,6 @@ void ff_hevc_unref_frame(HEVCFrame *frame, int flags)
frame->flags &= ~flags;
if (!frame->flags) {
ff_progress_frame_unref(&frame->tf);
frame->frame = NULL;
av_frame_unref(frame->frame_grain);
frame->needs_fg = 0;
@ -87,7 +86,6 @@ static HEVCFrame *alloc_frame(HEVCContext *s)
AV_GET_BUFFER_FLAG_REF);
if (ret < 0)
return NULL;
frame->frame = frame->tf.f;
frame->rpl = ff_refstruct_allocz(s->pkt.nb_nals * sizeof(*frame->rpl));
if (!frame->rpl)

View File

@ -3418,7 +3418,6 @@ static int hevc_ref_frame(HEVCFrame *dst, HEVCFrame *src)
int ret;
ff_progress_frame_ref(&dst->tf, &src->tf);
dst->frame = dst->tf.f;
if (src->needs_fg) {
ret = av_frame_ref(dst->frame_grain, src->frame_grain);

View File

@ -352,9 +352,13 @@ typedef struct DBParams {
#define HEVC_SEQUENCE_COUNTER_INVALID (HEVC_SEQUENCE_COUNTER_MASK + 1)
typedef struct HEVCFrame {
AVFrame *frame;
union {
struct {
AVFrame *frame;
};
ProgressFrame tf;
};
AVFrame *frame_grain;
ProgressFrame tf;
int needs_fg; /* 1 if grain needs to be applied by the decoder */
MvField *tab_mvf; ///< RefStruct reference
RefPicList *refPicList;