avfilter/ddagrab: actually use provided texture pointer

This commit is contained in:
Timo Rothenpieler 2023-10-08 15:47:38 +02:00
parent e006680d8e
commit 0e7ae95cc2

View File

@ -470,7 +470,7 @@ static int create_d3d11_pointer_tex(AVFilterContext *avctx,
}
hr = ID3D11Device_CreateShaderResourceView(dda->device_hwctx->device,
(ID3D11Resource*)dda->mouse_texture,
(ID3D11Resource*)*out_tex,
&resource_desc,
res_view);
if (FAILED(hr)) {