ffplay: simplify early frame drop code

Also never early frame drop the first frame after a flush.

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2013-05-25 21:51:35 +02:00
parent d04b7de786
commit 02b76aa377

View File

@ -1722,12 +1722,11 @@ static int get_video_frame(VideoState *is, AVFrame *frame, AVPacket *pkt, int *s
if (framedrop>0 || (framedrop && get_master_sync_type(is) != AV_SYNC_VIDEO_MASTER)) {
SDL_LockMutex(is->pictq_mutex);
if (is->frame_last_pts != AV_NOPTS_VALUE && frame->pts != AV_NOPTS_VALUE) {
double clockdiff = get_clock(&is->vidclk) - get_master_clock(is);
double ptsdiff = dpts - is->frame_last_pts;
if (!isnan(clockdiff) && fabs(clockdiff) < AV_NOSYNC_THRESHOLD &&
!isnan(ptsdiff) && ptsdiff > 0 && ptsdiff < AV_NOSYNC_THRESHOLD &&
clockdiff + ptsdiff - is->frame_last_filter_delay < 0 &&
if (frame->pts != AV_NOPTS_VALUE) {
double diff = dpts - get_master_clock(is);
if (!isnan(diff) && fabs(diff) < AV_NOSYNC_THRESHOLD &&
diff - is->frame_last_filter_delay < 0 &&
*serial == is->vidclk.serial &&
is->videoq.nb_packets) {
is->frame_last_dropped_pos = av_frame_get_pkt_pos(frame);
is->frame_last_dropped_pts = dpts;