ffmpeg/libavcodec/ffv1.c

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/*
* FFV1 codec for libavcodec
*
* Copyright (c) 2003 Michael Niedermayer <michaelni@gmx.at>
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* FF Video Codec 1 (a lossless codec)
*/
#include "libavutil/attributes.h"
#include "libavutil/avassert.h"
#include "avcodec.h"
#include "get_bits.h"
#include "put_bits.h"
#include "rangecoder.h"
#include "golomb.h"
#include "mathops.h"
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#include "ffv1.h"
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const int8_t ffv1_quant5_10bit[256] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0,
};
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const int8_t ffv1_quant5[256] = {
0, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -1, -1, -1,
};
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const int8_t ffv1_quant9_10bit[256] = {
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
-4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4,
-4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4,
-4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4,
-4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4,
-4, -4, -4, -4, -4, -4, -4, -4, -4, -3, -3, -3, -3, -3, -3, -3,
-3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3,
-3, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
-2, -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, -1, -0, -0, -0, -0,
};
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const int8_t ffv1_quant11[256] = {
0, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
-5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5,
-5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5,
-5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5,
-5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5,
-5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5,
-5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -4, -4,
-4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4,
-4, -4, -4, -4, -4, -3, -3, -3, -3, -3, -3, -3, -2, -2, -2, -1,
};
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const uint8_t ffv1_ver2_state[256] = {
0, 10, 10, 10, 10, 16, 16, 16, 28, 16, 16, 29, 42, 49, 20, 49,
59, 25, 26, 26, 27, 31, 33, 33, 33, 34, 34, 37, 67, 38, 39, 39,
40, 40, 41, 79, 43, 44, 45, 45, 48, 48, 64, 50, 51, 52, 88, 52,
53, 74, 55, 57, 58, 58, 74, 60, 101, 61, 62, 84, 66, 66, 68, 69,
87, 82, 71, 97, 73, 73, 82, 75, 111, 77, 94, 78, 87, 81, 83, 97,
85, 83, 94, 86, 99, 89, 90, 99, 111, 92, 93, 134, 95, 98, 105, 98,
105, 110, 102, 108, 102, 118, 103, 106, 106, 113, 109, 112, 114, 112, 116, 125,
115, 116, 117, 117, 126, 119, 125, 121, 121, 123, 145, 124, 126, 131, 127, 129,
165, 130, 132, 138, 133, 135, 145, 136, 137, 139, 146, 141, 143, 142, 144, 148,
147, 155, 151, 149, 151, 150, 152, 157, 153, 154, 156, 168, 158, 162, 161, 160,
172, 163, 169, 164, 166, 184, 167, 170, 177, 174, 171, 173, 182, 176, 180, 178,
175, 189, 179, 181, 186, 183, 192, 185, 200, 187, 191, 188, 190, 197, 193, 196,
197, 194, 195, 196, 198, 202, 199, 201, 210, 203, 207, 204, 205, 206, 208, 214,
209, 211, 221, 212, 213, 215, 224, 216, 217, 218, 219, 220, 222, 228, 223, 225,
226, 224, 227, 229, 240, 230, 231, 232, 233, 234, 235, 236, 238, 239, 237, 242,
241, 243, 242, 244, 245, 246, 247, 248, 249, 250, 251, 252, 252, 253, 254, 255,
};
av_cold int ffv1_common_init(AVCodecContext *avctx)
{
FFV1Context *s = avctx->priv_data;
s->avctx = avctx;
s->flags = avctx->flags;
if (!avctx->width || !avctx->height)
return AVERROR_INVALIDDATA;
s->width = avctx->width;
s->height = avctx->height;
// defaults
s->num_h_slices = 1;
s->num_v_slices = 1;
return 0;
}
int ffv1_init_slice_state(FFV1Context *f, FFV1Context *fs)
{
int j;
fs->plane_count = f->plane_count;
fs->transparency = f->transparency;
for (j = 0; j < f->plane_count; j++) {
PlaneContext *const p = &fs->plane[j];
if (fs->ac != AC_GOLOMB_RICE) {
if (!p->state)
p->state = av_malloc(CONTEXT_SIZE * p->context_count *
sizeof(uint8_t));
if (!p->state)
return AVERROR(ENOMEM);
} else {
if (!p->vlc_state)
p->vlc_state = av_malloc(p->context_count * sizeof(VlcState));
if (!p->vlc_state)
return AVERROR(ENOMEM);
}
}
if (fs->ac == AC_RANGE_CUSTOM_TAB) {
//FIXME only redo if state_transition changed
for (j = 1; j < 256; j++) {
fs->c.one_state[j] = f->state_transition[j];
fs->c.zero_state[256 - j] = 256 - fs->c.one_state[j];
}
}
return 0;
}
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av_cold int ffv1_init_slice_contexts(FFV1Context *f)
{
int i, j;
f->slice_count = f->num_h_slices * f->num_v_slices;
if (f->slice_count <= 0) {
av_log(f->avctx, AV_LOG_ERROR, "Invalid number of slices\n");
return AVERROR(EINVAL);
}
for (i = 0; i < f->slice_count; i++) {
int sx = i % f->num_h_slices;
int sy = i / f->num_h_slices;
int sxs = f->avctx->width * sx / f->num_h_slices;
int sxe = f->avctx->width * (sx + 1) / f->num_h_slices;
int sys = f->avctx->height * sy / f->num_v_slices;
int sye = f->avctx->height * (sy + 1) / f->num_v_slices;
FFV1Context *fs = av_mallocz(sizeof(*fs));
if (!fs)
goto memfail;
f->slice_context[i] = fs;
memcpy(fs, f, sizeof(*fs));
memset(fs->rc_stat2, 0, sizeof(fs->rc_stat2));
fs->slice_width = sxe - sxs;
fs->slice_height = sye - sys;
fs->slice_x = sxs;
fs->slice_y = sys;
fs->sample_buffer = av_malloc(3 * MAX_PLANES * (fs->width + 6) *
sizeof(*fs->sample_buffer));
if (!fs->sample_buffer) {
av_free(fs);
goto memfail;
}
}
return 0;
memfail:
for (j = 0; j < i; j++) {
av_free(f->slice_context[j]->sample_buffer);
av_free(f->slice_context[j]);
}
return AVERROR(ENOMEM);
}
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int ffv1_allocate_initial_states(FFV1Context *f)
{
int i;
for (i = 0; i < f->quant_table_count; i++) {
f->initial_states[i] = av_malloc(f->context_count[i] *
sizeof(*f->initial_states[i]));
if (!f->initial_states[i])
return AVERROR(ENOMEM);
memset(f->initial_states[i], 128,
f->context_count[i] * sizeof(*f->initial_states[i]));
}
return 0;
}
void ffv1_clear_slice_state(FFV1Context *f, FFV1Context *fs)
{
int i, j;
for (i = 0; i < f->plane_count; i++) {
PlaneContext *p = &fs->plane[i];
p->interlace_bit_state[0] = 128;
p->interlace_bit_state[1] = 128;
if (fs->ac != AC_GOLOMB_RICE) {
if (f->initial_states[p->quant_table_index]) {
memcpy(p->state, f->initial_states[p->quant_table_index],
CONTEXT_SIZE * p->context_count);
} else
memset(p->state, 128, CONTEXT_SIZE * p->context_count);
} else {
for (j = 0; j < p->context_count; j++) {
p->vlc_state[j].drift = 0;
p->vlc_state[j].error_sum = 4; //FFMAX((RANGE + 32)/64, 2);
p->vlc_state[j].bias = 0;
p->vlc_state[j].count = 1;
}
}
}
}
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av_cold int ffv1_close(AVCodecContext *avctx)
{
FFV1Context *s = avctx->priv_data;
int i, j;
for (j = 0; j < s->slice_count; j++) {
FFV1Context *fs = s->slice_context[j];
for (i = 0; i < s->plane_count; i++) {
PlaneContext *p = &fs->plane[i];
av_freep(&p->state);
av_freep(&p->vlc_state);
}
av_freep(&fs->sample_buffer);
}
av_freep(&avctx->stats_out);
for (j = 0; j < s->quant_table_count; j++) {
av_freep(&s->initial_states[j]);
for (i = 0; i < s->slice_count; i++) {
FFV1Context *sf = s->slice_context[i];
av_freep(&sf->rc_stat2[j]);
}
av_freep(&s->rc_stat2[j]);
}
for (i = 0; i < s->slice_count; i++)
av_freep(&s->slice_context[i]);
return 0;
}