ffmpeg/libavfilter/vf_xfade.c

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/*
* Copyright (c) 2020 Paul B Mahol
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "libavutil/imgutils.h"
#include "libavutil/eval.h"
#include "libavutil/opt.h"
#include "libavutil/pixfmt.h"
#include "avfilter.h"
#include "formats.h"
#include "internal.h"
#include "filters.h"
#include "video.h"
enum XFadeTransitions {
CUSTOM = -1,
FADE,
WIPELEFT,
WIPERIGHT,
WIPEUP,
WIPEDOWN,
SLIDELEFT,
SLIDERIGHT,
SLIDEUP,
SLIDEDOWN,
CIRCLECROP,
RECTCROP,
DISTANCE,
FADEBLACK,
FADEWHITE,
RADIAL,
SMOOTHLEFT,
SMOOTHRIGHT,
SMOOTHUP,
SMOOTHDOWN,
CIRCLEOPEN,
CIRCLECLOSE,
VERTOPEN,
VERTCLOSE,
HORZOPEN,
HORZCLOSE,
DISSOLVE,
PIXELIZE,
DIAGTL,
DIAGTR,
DIAGBL,
DIAGBR,
HLSLICE,
HRSLICE,
VUSLICE,
VDSLICE,
HBLUR,
FADEGRAYS,
WIPETL,
WIPETR,
WIPEBL,
WIPEBR,
SQUEEZEH,
SQUEEZEV,
ZOOMIN,
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NB_TRANSITIONS,
};
typedef struct XFadeContext {
const AVClass *class;
int transition;
int64_t duration;
int64_t offset;
char *custom_str;
int nb_planes;
int depth;
int is_rgb;
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int64_t duration_pts;
int64_t offset_pts;
int64_t first_pts;
int64_t last_pts;
int64_t pts;
int xfade_is_over;
int need_second;
int eof[2];
AVFrame *xf[2];
int max_value;
uint16_t black[4];
uint16_t white[4];
void (*transitionf)(AVFilterContext *ctx, const AVFrame *a, const AVFrame *b, AVFrame *out, float progress,
int slice_start, int slice_end, int jobnr);
AVExpr *e;
} XFadeContext;
static const char *const var_names[] = { "X", "Y", "W", "H", "A", "B", "PLANE", "P", NULL };
enum { VAR_X, VAR_Y, VAR_W, VAR_H, VAR_A, VAR_B, VAR_PLANE, VAR_PROGRESS, VAR_VARS_NB };
typedef struct ThreadData {
const AVFrame *xf[2];
AVFrame *out;
float progress;
} ThreadData;
static int query_formats(AVFilterContext *ctx)
{
static const enum AVPixelFormat pix_fmts[] = {
AV_PIX_FMT_YUVA444P,
AV_PIX_FMT_YUVJ444P,
AV_PIX_FMT_YUV444P,
AV_PIX_FMT_GBRP, AV_PIX_FMT_GBRAP, AV_PIX_FMT_GRAY8,
AV_PIX_FMT_YUVA444P9, AV_PIX_FMT_GBRP9,
AV_PIX_FMT_YUV444P10,
AV_PIX_FMT_YUVA444P10,
AV_PIX_FMT_GBRP10, AV_PIX_FMT_GBRAP10, AV_PIX_FMT_GRAY10,
AV_PIX_FMT_YUV444P12,
AV_PIX_FMT_YUVA444P12,
AV_PIX_FMT_GBRP12, AV_PIX_FMT_GBRAP12, AV_PIX_FMT_GRAY12,
AV_PIX_FMT_YUV444P14, AV_PIX_FMT_GBRP14,
AV_PIX_FMT_YUV444P16,
AV_PIX_FMT_YUVA444P16,
AV_PIX_FMT_GBRP16, AV_PIX_FMT_GBRAP16, AV_PIX_FMT_GRAY16,
AV_PIX_FMT_NONE
};
return ff_set_common_formats_from_list(ctx, pix_fmts);
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}
static av_cold void uninit(AVFilterContext *ctx)
{
XFadeContext *s = ctx->priv;
av_expr_free(s->e);
}
#define OFFSET(x) offsetof(XFadeContext, x)
#define FLAGS (AV_OPT_FLAG_FILTERING_PARAM | AV_OPT_FLAG_VIDEO_PARAM)
static const AVOption xfade_options[] = {
{ "transition", "set cross fade transition", OFFSET(transition), AV_OPT_TYPE_INT, {.i64=FADE}, -1, NB_TRANSITIONS-1, FLAGS, "transition" },
{ "custom", "custom transition", 0, AV_OPT_TYPE_CONST, {.i64=CUSTOM}, 0, 0, FLAGS, "transition" },
{ "fade", "fade transition", 0, AV_OPT_TYPE_CONST, {.i64=FADE}, 0, 0, FLAGS, "transition" },
{ "wipeleft", "wipe left transition", 0, AV_OPT_TYPE_CONST, {.i64=WIPELEFT}, 0, 0, FLAGS, "transition" },
{ "wiperight", "wipe right transition", 0, AV_OPT_TYPE_CONST, {.i64=WIPERIGHT}, 0, 0, FLAGS, "transition" },
{ "wipeup", "wipe up transition", 0, AV_OPT_TYPE_CONST, {.i64=WIPEUP}, 0, 0, FLAGS, "transition" },
{ "wipedown", "wipe down transition", 0, AV_OPT_TYPE_CONST, {.i64=WIPEDOWN}, 0, 0, FLAGS, "transition" },
{ "slideleft", "slide left transition", 0, AV_OPT_TYPE_CONST, {.i64=SLIDELEFT}, 0, 0, FLAGS, "transition" },
{ "slideright", "slide right transition", 0, AV_OPT_TYPE_CONST, {.i64=SLIDERIGHT}, 0, 0, FLAGS, "transition" },
{ "slideup", "slide up transition", 0, AV_OPT_TYPE_CONST, {.i64=SLIDEUP}, 0, 0, FLAGS, "transition" },
{ "slidedown", "slide down transition", 0, AV_OPT_TYPE_CONST, {.i64=SLIDEDOWN}, 0, 0, FLAGS, "transition" },
{ "circlecrop", "circle crop transition", 0, AV_OPT_TYPE_CONST, {.i64=CIRCLECROP}, 0, 0, FLAGS, "transition" },
{ "rectcrop", "rect crop transition", 0, AV_OPT_TYPE_CONST, {.i64=RECTCROP}, 0, 0, FLAGS, "transition" },
{ "distance", "distance transition", 0, AV_OPT_TYPE_CONST, {.i64=DISTANCE}, 0, 0, FLAGS, "transition" },
{ "fadeblack", "fadeblack transition", 0, AV_OPT_TYPE_CONST, {.i64=FADEBLACK}, 0, 0, FLAGS, "transition" },
{ "fadewhite", "fadewhite transition", 0, AV_OPT_TYPE_CONST, {.i64=FADEWHITE}, 0, 0, FLAGS, "transition" },
{ "radial", "radial transition", 0, AV_OPT_TYPE_CONST, {.i64=RADIAL}, 0, 0, FLAGS, "transition" },
{ "smoothleft", "smoothleft transition", 0, AV_OPT_TYPE_CONST, {.i64=SMOOTHLEFT}, 0, 0, FLAGS, "transition" },
{ "smoothright","smoothright transition", 0, AV_OPT_TYPE_CONST, {.i64=SMOOTHRIGHT},0, 0, FLAGS, "transition" },
{ "smoothup", "smoothup transition", 0, AV_OPT_TYPE_CONST, {.i64=SMOOTHUP}, 0, 0, FLAGS, "transition" },
{ "smoothdown", "smoothdown transition", 0, AV_OPT_TYPE_CONST, {.i64=SMOOTHDOWN}, 0, 0, FLAGS, "transition" },
{ "circleopen", "circleopen transition", 0, AV_OPT_TYPE_CONST, {.i64=CIRCLEOPEN}, 0, 0, FLAGS, "transition" },
{ "circleclose","circleclose transition", 0, AV_OPT_TYPE_CONST, {.i64=CIRCLECLOSE},0, 0, FLAGS, "transition" },
{ "vertopen", "vert open transition", 0, AV_OPT_TYPE_CONST, {.i64=VERTOPEN}, 0, 0, FLAGS, "transition" },
{ "vertclose", "vert close transition", 0, AV_OPT_TYPE_CONST, {.i64=VERTCLOSE}, 0, 0, FLAGS, "transition" },
{ "horzopen", "horz open transition", 0, AV_OPT_TYPE_CONST, {.i64=HORZOPEN}, 0, 0, FLAGS, "transition" },
{ "horzclose", "horz close transition", 0, AV_OPT_TYPE_CONST, {.i64=HORZCLOSE}, 0, 0, FLAGS, "transition" },
{ "dissolve", "dissolve transition", 0, AV_OPT_TYPE_CONST, {.i64=DISSOLVE}, 0, 0, FLAGS, "transition" },
{ "pixelize", "pixelize transition", 0, AV_OPT_TYPE_CONST, {.i64=PIXELIZE}, 0, 0, FLAGS, "transition" },
{ "diagtl", "diag tl transition", 0, AV_OPT_TYPE_CONST, {.i64=DIAGTL}, 0, 0, FLAGS, "transition" },
{ "diagtr", "diag tr transition", 0, AV_OPT_TYPE_CONST, {.i64=DIAGTR}, 0, 0, FLAGS, "transition" },
{ "diagbl", "diag bl transition", 0, AV_OPT_TYPE_CONST, {.i64=DIAGBL}, 0, 0, FLAGS, "transition" },
{ "diagbr", "diag br transition", 0, AV_OPT_TYPE_CONST, {.i64=DIAGBR}, 0, 0, FLAGS, "transition" },
{ "hlslice", "hl slice transition", 0, AV_OPT_TYPE_CONST, {.i64=HLSLICE}, 0, 0, FLAGS, "transition" },
{ "hrslice", "hr slice transition", 0, AV_OPT_TYPE_CONST, {.i64=HRSLICE}, 0, 0, FLAGS, "transition" },
{ "vuslice", "vu slice transition", 0, AV_OPT_TYPE_CONST, {.i64=VUSLICE}, 0, 0, FLAGS, "transition" },
{ "vdslice", "vd slice transition", 0, AV_OPT_TYPE_CONST, {.i64=VDSLICE}, 0, 0, FLAGS, "transition" },
{ "hblur", "hblur transition", 0, AV_OPT_TYPE_CONST, {.i64=HBLUR}, 0, 0, FLAGS, "transition" },
{ "fadegrays", "fadegrays transition", 0, AV_OPT_TYPE_CONST, {.i64=FADEGRAYS}, 0, 0, FLAGS, "transition" },
{ "wipetl", "wipe tl transition", 0, AV_OPT_TYPE_CONST, {.i64=WIPETL}, 0, 0, FLAGS, "transition" },
{ "wipetr", "wipe tr transition", 0, AV_OPT_TYPE_CONST, {.i64=WIPETR}, 0, 0, FLAGS, "transition" },
{ "wipebl", "wipe bl transition", 0, AV_OPT_TYPE_CONST, {.i64=WIPEBL}, 0, 0, FLAGS, "transition" },
{ "wipebr", "wipe br transition", 0, AV_OPT_TYPE_CONST, {.i64=WIPEBR}, 0, 0, FLAGS, "transition" },
{ "squeezeh", "squeeze h transition", 0, AV_OPT_TYPE_CONST, {.i64=SQUEEZEH}, 0, 0, FLAGS, "transition" },
{ "squeezev", "squeeze v transition", 0, AV_OPT_TYPE_CONST, {.i64=SQUEEZEV}, 0, 0, FLAGS, "transition" },
{ "zoomin", "zoom in transition", 0, AV_OPT_TYPE_CONST, {.i64=ZOOMIN}, 0, 0, FLAGS, "transition" },
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{ "duration", "set cross fade duration", OFFSET(duration), AV_OPT_TYPE_DURATION, {.i64=1000000}, 0, 60000000, FLAGS },
{ "offset", "set cross fade start relative to first input stream", OFFSET(offset), AV_OPT_TYPE_DURATION, {.i64=0}, INT64_MIN, INT64_MAX, FLAGS },
{ "expr", "set expression for custom transition", OFFSET(custom_str), AV_OPT_TYPE_STRING, {.str=NULL}, 0, 0, FLAGS },
{ NULL }
};
AVFILTER_DEFINE_CLASS(xfade);
#define CUSTOM_TRANSITION(name, type, div) \
static void custom##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int height = slice_end - slice_start; \
\
double values[VAR_VARS_NB]; \
values[VAR_W] = out->width; \
values[VAR_H] = out->height; \
values[VAR_PROGRESS] = progress; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
values[VAR_PLANE] = p; \
\
for (int y = 0; y < height; y++) { \
values[VAR_Y] = slice_start + y; \
for (int x = 0; x < out->width; x++) { \
values[VAR_X] = x; \
values[VAR_A] = xf0[x]; \
values[VAR_B] = xf1[x]; \
dst[x] = av_expr_eval(s->e, values, s); \
} \
\
dst += out->linesize[p] / div; \
xf0 += a->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
CUSTOM_TRANSITION(8, uint8_t, 1)
CUSTOM_TRANSITION(16, uint16_t, 2)
static inline float mix(float a, float b, float mix)
{
return a * mix + b * (1.f - mix);
}
static inline float fract(float a)
{
return a - floorf(a);
}
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static inline float smoothstep(float edge0, float edge1, float x)
{
float t;
t = av_clipf((x - edge0) / (edge1 - edge0), 0.f, 1.f);
return t * t * (3.f - 2.f * t);
}
#define FADE_TRANSITION(name, type, div) \
static void fade##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int height = slice_end - slice_start; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = 0; y < height; y++) { \
for (int x = 0; x < out->width; x++) { \
dst[x] = mix(xf0[x], xf1[x], progress); \
} \
\
dst += out->linesize[p] / div; \
xf0 += a->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
FADE_TRANSITION(8, uint8_t, 1)
FADE_TRANSITION(16, uint16_t, 2)
#define WIPELEFT_TRANSITION(name, type, div) \
static void wipeleft##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int height = slice_end - slice_start; \
const int z = out->width * progress; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = 0; y < height; y++) { \
for (int x = 0; x < out->width; x++) { \
dst[x] = x > z ? xf1[x] : xf0[x]; \
} \
\
dst += out->linesize[p] / div; \
xf0 += a->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
WIPELEFT_TRANSITION(8, uint8_t, 1)
WIPELEFT_TRANSITION(16, uint16_t, 2)
#define WIPERIGHT_TRANSITION(name, type, div) \
static void wiperight##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int height = slice_end - slice_start; \
const int z = out->width * (1.f - progress); \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = 0; y < height; y++) { \
for (int x = 0; x < out->width; x++) { \
dst[x] = x > z ? xf0[x] : xf1[x]; \
} \
\
dst += out->linesize[p] / div; \
xf0 += a->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
WIPERIGHT_TRANSITION(8, uint8_t, 1)
WIPERIGHT_TRANSITION(16, uint16_t, 2)
#define WIPEUP_TRANSITION(name, type, div) \
static void wipeup##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int height = slice_end - slice_start; \
const int z = out->height * progress; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = 0; y < height; y++) { \
for (int x = 0; x < out->width; x++) { \
dst[x] = slice_start + y > z ? xf1[x] : xf0[x]; \
} \
\
dst += out->linesize[p] / div; \
xf0 += a->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
WIPEUP_TRANSITION(8, uint8_t, 1)
WIPEUP_TRANSITION(16, uint16_t, 2)
#define WIPEDOWN_TRANSITION(name, type, div) \
static void wipedown##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int height = slice_end - slice_start; \
const int z = out->height * (1.f - progress); \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = 0; y < height; y++) { \
for (int x = 0; x < out->width; x++) { \
dst[x] = slice_start + y > z ? xf0[x] : xf1[x]; \
} \
\
dst += out->linesize[p] / div; \
xf0 += a->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
WIPEDOWN_TRANSITION(8, uint8_t, 1)
WIPEDOWN_TRANSITION(16, uint16_t, 2)
#define SLIDELEFT_TRANSITION(name, type, div) \
static void slideleft##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int height = slice_end - slice_start; \
const int width = out->width; \
const int z = -progress * width; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = 0; y < height; y++) { \
for (int x = 0; x < width; x++) { \
const int zx = z + x; \
const int zz = zx % width + width * (zx < 0); \
dst[x] = (zx > 0) && (zx < width) ? xf1[zz] : xf0[zz]; \
} \
\
dst += out->linesize[p] / div; \
xf0 += a->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
SLIDELEFT_TRANSITION(8, uint8_t, 1)
SLIDELEFT_TRANSITION(16, uint16_t, 2)
#define SLIDERIGHT_TRANSITION(name, type, div) \
static void slideright##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int height = slice_end - slice_start; \
const int width = out->width; \
const int z = progress * width; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = 0; y < height; y++) { \
for (int x = 0; x < out->width; x++) { \
const int zx = z + x; \
const int zz = zx % width + width * (zx < 0); \
dst[x] = (zx > 0) && (zx < width) ? xf1[zz] : xf0[zz]; \
} \
\
dst += out->linesize[p] / div; \
xf0 += a->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
SLIDERIGHT_TRANSITION(8, uint8_t, 1)
SLIDERIGHT_TRANSITION(16, uint16_t, 2)
#define SLIDEUP_TRANSITION(name, type, div) \
static void slideup##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int height = out->height; \
const int z = -progress * height; \
\
for (int p = 0; p < s->nb_planes; p++) { \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = slice_start; y < slice_end; y++) { \
const int zy = z + y; \
const int zz = zy % height + height * (zy < 0); \
const type *xf0 = (const type *)(a->data[p] + zz * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + zz * b->linesize[p]); \
\
for (int x = 0; x < out->width; x++) { \
dst[x] = (zy > 0) && (zy < height) ? xf1[x] : xf0[x]; \
} \
\
dst += out->linesize[p] / div; \
} \
} \
}
SLIDEUP_TRANSITION(8, uint8_t, 1)
SLIDEUP_TRANSITION(16, uint16_t, 2)
#define SLIDEDOWN_TRANSITION(name, type, div) \
static void slidedown##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int height = out->height; \
const int z = progress * height; \
\
for (int p = 0; p < s->nb_planes; p++) { \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = slice_start; y < slice_end; y++) { \
const int zy = z + y; \
const int zz = zy % height + height * (zy < 0); \
const type *xf0 = (const type *)(a->data[p] + zz * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + zz * b->linesize[p]); \
\
for (int x = 0; x < out->width; x++) { \
dst[x] = (zy > 0) && (zy < height) ? xf1[x] : xf0[x]; \
} \
\
dst += out->linesize[p] / div; \
} \
} \
}
SLIDEDOWN_TRANSITION(8, uint8_t, 1)
SLIDEDOWN_TRANSITION(16, uint16_t, 2)
#define CIRCLECROP_TRANSITION(name, type, div) \
static void circlecrop##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const int height = out->height; \
float z = powf(2.f * fabsf(progress - 0.5f), 3.f) * hypotf(width/2, height/2); \
\
for (int p = 0; p < s->nb_planes; p++) { \
const int bg = s->black[p]; \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = slice_start; y < slice_end; y++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
\
for (int x = 0; x < width; x++) { \
float dist = hypotf(x - width / 2, y - height / 2); \
int val = progress < 0.5f ? xf1[x] : xf0[x]; \
dst[x] = (z < dist) ? bg : val; \
} \
\
dst += out->linesize[p] / div; \
} \
} \
}
CIRCLECROP_TRANSITION(8, uint8_t, 1)
CIRCLECROP_TRANSITION(16, uint16_t, 2)
#define RECTCROP_TRANSITION(name, type, div) \
static void rectcrop##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const int height = out->height; \
int zh = fabsf(progress - 0.5f) * height; \
int zw = fabsf(progress - 0.5f) * width; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const int bg = s->black[p]; \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = slice_start; y < slice_end; y++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
\
for (int x = 0; x < width; x++) { \
int dist = FFABS(x - width / 2) < zw && \
FFABS(y - height / 2) < zh; \
int val = progress < 0.5f ? xf1[x] : xf0[x]; \
dst[x] = !dist ? bg : val; \
} \
\
dst += out->linesize[p] / div; \
} \
} \
}
RECTCROP_TRANSITION(8, uint8_t, 1)
RECTCROP_TRANSITION(16, uint16_t, 2)
#define DISTANCE_TRANSITION(name, type, div) \
static void distance##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float max = s->max_value; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
float dist = 0.f; \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
\
dist += (xf0[x] / max - xf1[x] / max) * \
(xf0[x] / max - xf1[x] / max); \
} \
\
dist = sqrtf(dist) <= progress; \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
dst[x] = mix(mix(xf0[x], xf1[x], dist), xf1[x], progress); \
} \
} \
} \
}
DISTANCE_TRANSITION(8, uint8_t, 1)
DISTANCE_TRANSITION(16, uint16_t, 2)
#define FADEBLACK_TRANSITION(name, type, div) \
static void fadeblack##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int height = slice_end - slice_start; \
const float phase = 0.2f; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
const int bg = s->black[p]; \
\
for (int y = 0; y < height; y++) { \
for (int x = 0; x < out->width; x++) { \
dst[x] = mix(mix(xf0[x], bg, smoothstep(1.f-phase, 1.f, progress)), \
mix(bg, xf1[x], smoothstep(phase, 1.f, progress)), \
progress); \
} \
\
dst += out->linesize[p] / div; \
xf0 += a->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
FADEBLACK_TRANSITION(8, uint8_t, 1)
FADEBLACK_TRANSITION(16, uint16_t, 2)
#define FADEWHITE_TRANSITION(name, type, div) \
static void fadewhite##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int height = slice_end - slice_start; \
const float phase = 0.2f; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
const int bg = s->white[p]; \
\
for (int y = 0; y < height; y++) { \
for (int x = 0; x < out->width; x++) { \
dst[x] = mix(mix(xf0[x], bg, smoothstep(1.f-phase, 1.f, progress)), \
mix(bg, xf1[x], smoothstep(phase, 1.f, progress)), \
progress); \
} \
\
dst += out->linesize[p] / div; \
xf0 += a->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
FADEWHITE_TRANSITION(8, uint8_t, 1)
FADEWHITE_TRANSITION(16, uint16_t, 2)
#define RADIAL_TRANSITION(name, type, div) \
static void radial##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const int height = out->height; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
const float smooth = atan2f(x - width / 2, y - height / 2) - \
(progress - 0.5f) * (M_PI * 2.5f); \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
RADIAL_TRANSITION(8, uint8_t, 1)
RADIAL_TRANSITION(16, uint16_t, 2)
#define SMOOTHLEFT_TRANSITION(name, type, div) \
static void smoothleft##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float w = width; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
const float smooth = 1.f + x / w - progress * 2.f; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
SMOOTHLEFT_TRANSITION(8, uint8_t, 1)
SMOOTHLEFT_TRANSITION(16, uint16_t, 2)
#define SMOOTHRIGHT_TRANSITION(name, type, div) \
static void smoothright##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float w = width; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
const float smooth = 1.f + (w - 1 - x) / w - progress * 2.f; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
SMOOTHRIGHT_TRANSITION(8, uint8_t, 1)
SMOOTHRIGHT_TRANSITION(16, uint16_t, 2)
#define SMOOTHUP_TRANSITION(name, type, div) \
static void smoothup##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float h = out->height; \
\
for (int y = slice_start; y < slice_end; y++) { \
const float smooth = 1.f + y / h - progress * 2.f; \
for (int x = 0; x < width; x++) { \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
SMOOTHUP_TRANSITION(8, uint8_t, 1)
SMOOTHUP_TRANSITION(16, uint16_t, 2)
#define SMOOTHDOWN_TRANSITION(name, type, div) \
static void smoothdown##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float h = out->height; \
\
for (int y = slice_start; y < slice_end; y++) { \
const float smooth = 1.f + (h - 1 - y) / h - progress * 2.f; \
for (int x = 0; x < width; x++) { \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
SMOOTHDOWN_TRANSITION(8, uint8_t, 1)
SMOOTHDOWN_TRANSITION(16, uint16_t, 2)
#define CIRCLEOPEN_TRANSITION(name, type, div) \
static void circleopen##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const int height = out->height; \
const float z = hypotf(width / 2, height / 2); \
const float p = (progress - 0.5f) * 3.f; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
const float smooth = hypotf(x - width / 2, y - height / 2) / z + p; \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf0[x], xf1[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
CIRCLEOPEN_TRANSITION(8, uint8_t, 1)
CIRCLEOPEN_TRANSITION(16, uint16_t, 2)
#define CIRCLECLOSE_TRANSITION(name, type, div) \
static void circleclose##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const int height = out->height; \
const float z = hypotf(width / 2, height / 2); \
const float p = (1.f - progress - 0.5f) * 3.f; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
const float smooth = hypotf(x - width / 2, y - height / 2) / z + p; \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
CIRCLECLOSE_TRANSITION(8, uint8_t, 1)
CIRCLECLOSE_TRANSITION(16, uint16_t, 2)
#define VERTOPEN_TRANSITION(name, type, div) \
static void vertopen##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float w2 = out->width / 2; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
const float smooth = 2.f - fabsf((x - w2) / w2) - progress * 2.f; \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
VERTOPEN_TRANSITION(8, uint8_t, 1)
VERTOPEN_TRANSITION(16, uint16_t, 2)
#define VERTCLOSE_TRANSITION(name, type, div) \
static void vertclose##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float w2 = out->width / 2; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
const float smooth = 1.f + fabsf((x - w2) / w2) - progress * 2.f; \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
VERTCLOSE_TRANSITION(8, uint8_t, 1)
VERTCLOSE_TRANSITION(16, uint16_t, 2)
#define HORZOPEN_TRANSITION(name, type, div) \
static void horzopen##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float h2 = out->height / 2; \
\
for (int y = slice_start; y < slice_end; y++) { \
const float smooth = 2.f - fabsf((y - h2) / h2) - progress * 2.f; \
for (int x = 0; x < width; x++) { \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
HORZOPEN_TRANSITION(8, uint8_t, 1)
HORZOPEN_TRANSITION(16, uint16_t, 2)
#define HORZCLOSE_TRANSITION(name, type, div) \
static void horzclose##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float h2 = out->height / 2; \
\
for (int y = slice_start; y < slice_end; y++) { \
const float smooth = 1.f + fabsf((y - h2) / h2) - progress * 2.f; \
for (int x = 0; x < width; x++) { \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
HORZCLOSE_TRANSITION(8, uint8_t, 1)
HORZCLOSE_TRANSITION(16, uint16_t, 2)
static float frand(int x, int y)
{
const float r = sinf(x * 12.9898f + y * 78.233f) * 43758.545f;
return r - floorf(r);
}
#define DISSOLVE_TRANSITION(name, type, div) \
static void dissolve##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
const float smooth = frand(x, y) * 2.f + progress * 2.f - 1.5f; \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = smooth >= 0.5f ? xf0[x] : xf1[x]; \
} \
} \
} \
}
DISSOLVE_TRANSITION(8, uint8_t, 1)
DISSOLVE_TRANSITION(16, uint16_t, 2)
#define PIXELIZE_TRANSITION(name, type, div) \
static void pixelize##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int w = out->width; \
const int h = out->height; \
const float d = fminf(progress, 1.f - progress); \
const float dist = ceilf(d * 50.f) / 50.f; \
const float sqx = 2.f * dist * FFMIN(w, h) / 20.f; \
const float sqy = 2.f * dist * FFMIN(w, h) / 20.f; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < w; x++) { \
int sx = dist > 0.f ? FFMIN((floorf(x / sqx) + .5f) * sqx, w - 1) : x; \
int sy = dist > 0.f ? FFMIN((floorf(y / sqy) + .5f) * sqy, h - 1) : y; \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + sy * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + sy * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf0[sx], xf1[sx], progress); \
} \
} \
} \
}
PIXELIZE_TRANSITION(8, uint8_t, 1)
PIXELIZE_TRANSITION(16, uint16_t, 2)
#define DIAGTL_TRANSITION(name, type, div) \
static void diagtl##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float w = width; \
const float h = out->height; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
const float smooth = 1.f + x / w * y / h - progress * 2.f; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
DIAGTL_TRANSITION(8, uint8_t, 1)
DIAGTL_TRANSITION(16, uint16_t, 2)
#define DIAGTR_TRANSITION(name, type, div) \
static void diagtr##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float w = width; \
const float h = out->height; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
const float smooth = 1.f + (w - 1 - x) / w * y / h - progress * 2.f; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
DIAGTR_TRANSITION(8, uint8_t, 1)
DIAGTR_TRANSITION(16, uint16_t, 2)
#define DIAGBL_TRANSITION(name, type, div) \
static void diagbl##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float w = width; \
const float h = out->height; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
const float smooth = 1.f + x / w * (h - 1 - y) / h - progress * 2.f; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
DIAGBL_TRANSITION(8, uint8_t, 1)
DIAGBL_TRANSITION(16, uint16_t, 2)
#define DIAGBR_TRANSITION(name, type, div) \
static void diagbr##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float w = width; \
const float h = out->height; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
const float smooth = 1.f + (w - 1 - x) / w * (h - 1 - y) / h - \
progress * 2.f; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
DIAGBR_TRANSITION(8, uint8_t, 1)
DIAGBR_TRANSITION(16, uint16_t, 2)
#define HLSLICE_TRANSITION(name, type, div) \
static void hlslice##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float w = width; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
const float smooth = smoothstep(-0.5f, 0.f, x / w - progress * 1.5f); \
const float ss = smooth <= fract(10.f * x / w) ? 0.f : 1.f; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], ss); \
} \
} \
} \
}
HLSLICE_TRANSITION(8, uint8_t, 1)
HLSLICE_TRANSITION(16, uint16_t, 2)
#define HRSLICE_TRANSITION(name, type, div) \
static void hrslice##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float w = width; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
const float xx = (w - 1 - x) / w; \
const float smooth = smoothstep(-0.5f, 0.f, xx - progress * 1.5f); \
const float ss = smooth <= fract(10.f * xx) ? 0.f : 1.f; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], ss); \
} \
} \
} \
}
HRSLICE_TRANSITION(8, uint8_t, 1)
HRSLICE_TRANSITION(16, uint16_t, 2)
#define VUSLICE_TRANSITION(name, type, div) \
static void vuslice##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float h = out->height; \
\
for (int y = slice_start; y < slice_end; y++) { \
const float smooth = smoothstep(-0.5f, 0.f, y / h - progress * 1.5f); \
const float ss = smooth <= fract(10.f * y / h) ? 0.f : 1.f; \
\
for (int x = 0; x < width; x++) { \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], ss); \
} \
} \
} \
}
VUSLICE_TRANSITION(8, uint8_t, 1)
VUSLICE_TRANSITION(16, uint16_t, 2)
#define VDSLICE_TRANSITION(name, type, div) \
static void vdslice##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float h = out->height; \
\
for (int y = slice_start; y < slice_end; y++) { \
const float yy = (h - 1 - y) / h; \
const float smooth = smoothstep(-0.5f, 0.f, yy - progress * 1.5f); \
const float ss = smooth <= fract(10.f * yy) ? 0.f : 1.f; \
\
for (int x = 0; x < width; x++) { \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], ss); \
} \
} \
} \
}
VDSLICE_TRANSITION(8, uint8_t, 1)
VDSLICE_TRANSITION(16, uint16_t, 2)
#define HBLUR_TRANSITION(name, type, div) \
static void hblur##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float prog = progress <= 0.5f ? progress * 2.f : (1.f - progress) * 2.f; \
const int size = 1 + (width / 2) * prog; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
float sum0 = 0.f; \
float sum1 = 0.f; \
float cnt = size; \
\
for (int x = 0; x < size; x++) { \
sum0 += xf0[x]; \
sum1 += xf1[x]; \
} \
\
for (int x = 0; x < width; x++) { \
dst[x] = mix(sum0 / cnt, sum1 / cnt, progress); \
\
if (x + size < width) { \
sum0 += xf0[x + size] - xf0[x]; \
sum1 += xf1[x + size] - xf1[x]; \
} else { \
sum0 -= xf0[x]; \
sum1 -= xf1[x]; \
cnt--; \
} \
} \
} \
} \
}
HBLUR_TRANSITION(8, uint8_t, 1)
HBLUR_TRANSITION(16, uint16_t, 2)
#define FADEGRAYS_TRANSITION(name, type, div) \
static void fadegrays##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const int is_rgb = s->is_rgb; \
const int mid = (s->max_value + 1) / 2; \
const float phase = 0.2f; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
int bg[2][4]; \
if (is_rgb) { \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + \
y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + \
y * b->linesize[p]); \
if (p == 3) { \
bg[0][3] = xf0[x]; \
bg[1][3] = xf1[x]; \
} else { \
bg[0][0] += xf0[x]; \
bg[1][0] += xf1[x]; \
} \
} \
bg[0][0] = bg[0][0] / 3; \
bg[1][0] = bg[1][0] / 3; \
bg[0][1] = bg[0][2] = bg[0][0]; \
bg[1][1] = bg[1][2] = bg[1][0]; \
} else { \
const type *yf0 = (const type *)(a->data[0] + \
y * a->linesize[0]); \
const type *yf1 = (const type *)(b->data[0] + \
y * a->linesize[0]); \
bg[0][0] = yf0[x]; \
bg[1][0] = yf1[x]; \
if (s->nb_planes == 4) { \
const type *af0 = (const type *)(a->data[3] + \
y * a->linesize[3]); \
const type *af1 = (const type *)(b->data[3] + \
y * a->linesize[3]); \
bg[0][3] = af0[x]; \
bg[1][3] = af1[x]; \
} \
bg[0][1] = bg[1][1] = mid; \
bg[0][2] = bg[1][2] = mid; \
} \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(mix(xf0[x], bg[0][p], \
smoothstep(1.f-phase, 1.f, progress)), \
mix(bg[1][p], xf1[x], smoothstep(phase, 1.f, progress)), \
progress); \
} \
} \
} \
}
FADEGRAYS_TRANSITION(8, uint8_t, 1)
FADEGRAYS_TRANSITION(16, uint16_t, 2)
#define WIPETL_TRANSITION(name, type, div) \
static void wipetl##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int height = slice_end - slice_start; \
const int zw = out->width * progress; \
const int zh = out->height * progress; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = 0; y < height; y++) { \
for (int x = 0; x < out->width; x++) { \
dst[x] = slice_start + y <= zh && \
x <= zw ? xf0[x] : xf1[x]; \
} \
\
dst += out->linesize[p] / div; \
xf0 += a->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
WIPETL_TRANSITION(8, uint8_t, 1)
WIPETL_TRANSITION(16, uint16_t, 2)
#define WIPETR_TRANSITION(name, type, div) \
static void wipetr##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int height = slice_end - slice_start; \
const int zw = out->width * (1.f - progress); \
const int zh = out->height * progress; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = 0; y < height; y++) { \
for (int x = 0; x < out->width; x++) { \
dst[x] = slice_start + y <= zh && \
x > zw ? xf0[x] : xf1[x]; \
} \
\
dst += out->linesize[p] / div; \
xf0 += a->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
WIPETR_TRANSITION(8, uint8_t, 1)
WIPETR_TRANSITION(16, uint16_t, 2)
#define WIPEBL_TRANSITION(name, type, div) \
static void wipebl##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int height = slice_end - slice_start; \
const int zw = out->width * progress; \
const int zh = out->height * (1.f - progress); \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = 0; y < height; y++) { \
for (int x = 0; x < out->width; x++) { \
dst[x] = slice_start + y > zh && \
x <= zw ? xf0[x] : xf1[x]; \
} \
\
dst += out->linesize[p] / div; \
xf0 += a->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
WIPEBL_TRANSITION(8, uint8_t, 1)
WIPEBL_TRANSITION(16, uint16_t, 2)
#define WIPEBR_TRANSITION(name, type, div) \
static void wipebr##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int height = slice_end - slice_start; \
const int zh = out->height * (1.f - progress); \
const int zw = out->width * (1.f - progress); \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = 0; y < height; y++) { \
for (int x = 0; x < out->width; x++) { \
dst[x] = slice_start + y > zh && \
x > zw ? xf0[x] : xf1[x]; \
} \
\
dst += out->linesize[p] / div; \
xf0 += a->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
WIPEBR_TRANSITION(8, uint8_t, 1)
WIPEBR_TRANSITION(16, uint16_t, 2)
#define SQUEEZEH_TRANSITION(name, type, div) \
static void squeezeh##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const float h = out->height; \
const int height = slice_end - slice_start; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = 0; y < height; y++) { \
const float z = .5f + ((slice_start + y) / h - .5f) / progress; \
\
if (z < 0.f || z > 1.f) { \
for (int x = 0; x < out->width; x++) \
dst[x] = xf1[x]; \
} else { \
const int yy = lrintf(z * (h - 1.f)); \
const type *xf0 = (const type *)(a->data[p] + yy * a->linesize[p]); \
\
for (int x = 0; x < out->width; x++) \
dst[x] = xf0[x]; \
} \
\
dst += out->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
SQUEEZEH_TRANSITION(8, uint8_t, 1)
SQUEEZEH_TRANSITION(16, uint16_t, 2)
#define SQUEEZEV_TRANSITION(name, type, div) \
static void squeezev##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const float w = out->width; \
const int height = slice_end - slice_start; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = 0; y < height; y++) { \
for (int x = 0; x < out->width; x++) { \
const float z = .5f + (x / w - .5f) / progress; \
\
if (z < 0.f || z > 1.f) { \
dst[x] = xf1[x]; \
} else { \
const int xx = lrintf(z * (w - 1.f)); \
\
dst[x] = xf0[xx]; \
} \
} \
\
dst += out->linesize[p] / div; \
xf0 += a->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
SQUEEZEV_TRANSITION(8, uint8_t, 1)
SQUEEZEV_TRANSITION(16, uint16_t, 2)
static void zoom(float *u, float *v, float amount)
{
*u = 0.5f + ((*u - 0.5f) * amount);
*v = 0.5f + ((*v - 0.5f) * amount);
}
#define ZOOMIN_TRANSITION(name, type, div) \
static void zoomin##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const float w = out->width; \
const float h = out->height; \
const float zf = smoothstep(0.5f, 1.f, progress); \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p]); \
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < w; x++) { \
float zv, u, v; \
int iu, iv; \
\
u = x / w; \
v = y / h; \
zoom(&u, &v, zf); \
iu = ceilf(u * (w - 1)); \
iv = ceilf(v * (h - 1)); \
zv = xf0[iu + iv * a->linesize[p] / div]; \
dst[x] = mix(zv, xf1[x], smoothstep(0.f, 0.5f, progress)); \
} \
dst += out->linesize[p] / div; \
xf1 += b->linesize[p] / div; \
} \
} \
}
ZOOMIN_TRANSITION(8, uint8_t, 1)
ZOOMIN_TRANSITION(16, uint16_t, 2)
2019-10-23 20:43:26 +02:00
static inline double getpix(void *priv, double x, double y, int plane, int nb)
{
XFadeContext *s = priv;
AVFrame *in = s->xf[nb];
const uint8_t *src = in->data[FFMIN(plane, s->nb_planes - 1)];
int linesize = in->linesize[FFMIN(plane, s->nb_planes - 1)];
const int w = in->width;
const int h = in->height;
int xi, yi;
xi = av_clipd(x, 0, w - 1);
yi = av_clipd(y, 0, h - 1);
if (s->depth > 8) {
const uint16_t *src16 = (const uint16_t*)src;
linesize /= 2;
return src16[xi + yi * linesize];
} else {
return src[xi + yi * linesize];
}
}
static double a0(void *priv, double x, double y) { return getpix(priv, x, y, 0, 0); }
static double a1(void *priv, double x, double y) { return getpix(priv, x, y, 1, 0); }
static double a2(void *priv, double x, double y) { return getpix(priv, x, y, 2, 0); }
static double a3(void *priv, double x, double y) { return getpix(priv, x, y, 3, 0); }
static double b0(void *priv, double x, double y) { return getpix(priv, x, y, 0, 1); }
static double b1(void *priv, double x, double y) { return getpix(priv, x, y, 1, 1); }
static double b2(void *priv, double x, double y) { return getpix(priv, x, y, 2, 1); }
static double b3(void *priv, double x, double y) { return getpix(priv, x, y, 3, 1); }
static int config_output(AVFilterLink *outlink)
{
AVFilterContext *ctx = outlink->src;
AVFilterLink *inlink0 = ctx->inputs[0];
AVFilterLink *inlink1 = ctx->inputs[1];
XFadeContext *s = ctx->priv;
const AVPixFmtDescriptor *pix_desc = av_pix_fmt_desc_get(inlink0->format);
if (inlink0->w != inlink1->w || inlink0->h != inlink1->h) {
av_log(ctx, AV_LOG_ERROR, "First input link %s parameters "
"(size %dx%d) do not match the corresponding "
"second input link %s parameters (size %dx%d)\n",
ctx->input_pads[0].name, inlink0->w, inlink0->h,
ctx->input_pads[1].name, inlink1->w, inlink1->h);
return AVERROR(EINVAL);
}
if (inlink0->time_base.num != inlink1->time_base.num ||
inlink0->time_base.den != inlink1->time_base.den) {
av_log(ctx, AV_LOG_ERROR, "First input link %s timebase "
"(%d/%d) do not match the corresponding "
"second input link %s timebase (%d/%d)\n",
ctx->input_pads[0].name, inlink0->time_base.num, inlink0->time_base.den,
ctx->input_pads[1].name, inlink1->time_base.num, inlink1->time_base.den);
return AVERROR(EINVAL);
}
if (!inlink0->frame_rate.num || !inlink0->frame_rate.den) {
av_log(ctx, AV_LOG_ERROR, "The inputs needs to be a constant frame rate; "
"current rate of %d/%d is invalid\n", inlink0->frame_rate.num, inlink0->frame_rate.den);
return AVERROR(EINVAL);
}
if (inlink0->frame_rate.num != inlink1->frame_rate.num ||
inlink0->frame_rate.den != inlink1->frame_rate.den) {
av_log(ctx, AV_LOG_ERROR, "First input link %s frame rate "
"(%d/%d) do not match the corresponding "
"second input link %s frame rate (%d/%d)\n",
ctx->input_pads[0].name, inlink0->frame_rate.num, inlink0->frame_rate.den,
ctx->input_pads[1].name, inlink1->frame_rate.num, inlink1->frame_rate.den);
return AVERROR(EINVAL);
}
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outlink->w = inlink0->w;
outlink->h = inlink0->h;
outlink->time_base = inlink0->time_base;
outlink->sample_aspect_ratio = inlink0->sample_aspect_ratio;
outlink->frame_rate = inlink0->frame_rate;
s->depth = pix_desc->comp[0].depth;
s->is_rgb = !!(pix_desc->flags & AV_PIX_FMT_FLAG_RGB);
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s->nb_planes = av_pix_fmt_count_planes(inlink0->format);
s->max_value = (1 << s->depth) - 1;
s->black[0] = 0;
s->black[1] = s->black[2] = s->is_rgb ? 0 : s->max_value / 2;
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s->black[3] = s->max_value;
s->white[0] = s->white[3] = s->max_value;
s->white[1] = s->white[2] = s->is_rgb ? s->max_value : s->max_value / 2;
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s->first_pts = s->last_pts = s->pts = AV_NOPTS_VALUE;
if (s->duration)
s->duration_pts = av_rescale_q(s->duration, AV_TIME_BASE_Q, outlink->time_base);
if (s->offset)
s->offset_pts = av_rescale_q(s->offset, AV_TIME_BASE_Q, outlink->time_base);
switch (s->transition) {
case CUSTOM: s->transitionf = s->depth <= 8 ? custom8_transition : custom16_transition; break;
case FADE: s->transitionf = s->depth <= 8 ? fade8_transition : fade16_transition; break;
case WIPELEFT: s->transitionf = s->depth <= 8 ? wipeleft8_transition : wipeleft16_transition; break;
case WIPERIGHT: s->transitionf = s->depth <= 8 ? wiperight8_transition : wiperight16_transition; break;
case WIPEUP: s->transitionf = s->depth <= 8 ? wipeup8_transition : wipeup16_transition; break;
case WIPEDOWN: s->transitionf = s->depth <= 8 ? wipedown8_transition : wipedown16_transition; break;
case SLIDELEFT: s->transitionf = s->depth <= 8 ? slideleft8_transition : slideleft16_transition; break;
case SLIDERIGHT: s->transitionf = s->depth <= 8 ? slideright8_transition : slideright16_transition; break;
case SLIDEUP: s->transitionf = s->depth <= 8 ? slideup8_transition : slideup16_transition; break;
case SLIDEDOWN: s->transitionf = s->depth <= 8 ? slidedown8_transition : slidedown16_transition; break;
case CIRCLECROP: s->transitionf = s->depth <= 8 ? circlecrop8_transition : circlecrop16_transition; break;
case RECTCROP: s->transitionf = s->depth <= 8 ? rectcrop8_transition : rectcrop16_transition; break;
case DISTANCE: s->transitionf = s->depth <= 8 ? distance8_transition : distance16_transition; break;
case FADEBLACK: s->transitionf = s->depth <= 8 ? fadeblack8_transition : fadeblack16_transition; break;
case FADEWHITE: s->transitionf = s->depth <= 8 ? fadewhite8_transition : fadewhite16_transition; break;
case RADIAL: s->transitionf = s->depth <= 8 ? radial8_transition : radial16_transition; break;
case SMOOTHLEFT: s->transitionf = s->depth <= 8 ? smoothleft8_transition : smoothleft16_transition; break;
case SMOOTHRIGHT:s->transitionf = s->depth <= 8 ? smoothright8_transition: smoothright16_transition;break;
case SMOOTHUP: s->transitionf = s->depth <= 8 ? smoothup8_transition : smoothup16_transition; break;
case SMOOTHDOWN: s->transitionf = s->depth <= 8 ? smoothdown8_transition : smoothdown16_transition; break;
case CIRCLEOPEN: s->transitionf = s->depth <= 8 ? circleopen8_transition : circleopen16_transition; break;
case CIRCLECLOSE:s->transitionf = s->depth <= 8 ? circleclose8_transition: circleclose16_transition;break;
case VERTOPEN: s->transitionf = s->depth <= 8 ? vertopen8_transition : vertopen16_transition; break;
case VERTCLOSE: s->transitionf = s->depth <= 8 ? vertclose8_transition : vertclose16_transition; break;
case HORZOPEN: s->transitionf = s->depth <= 8 ? horzopen8_transition : horzopen16_transition; break;
case HORZCLOSE: s->transitionf = s->depth <= 8 ? horzclose8_transition : horzclose16_transition; break;
case DISSOLVE: s->transitionf = s->depth <= 8 ? dissolve8_transition : dissolve16_transition; break;
case PIXELIZE: s->transitionf = s->depth <= 8 ? pixelize8_transition : pixelize16_transition; break;
case DIAGTL: s->transitionf = s->depth <= 8 ? diagtl8_transition : diagtl16_transition; break;
case DIAGTR: s->transitionf = s->depth <= 8 ? diagtr8_transition : diagtr16_transition; break;
case DIAGBL: s->transitionf = s->depth <= 8 ? diagbl8_transition : diagbl16_transition; break;
case DIAGBR: s->transitionf = s->depth <= 8 ? diagbr8_transition : diagbr16_transition; break;
case HLSLICE: s->transitionf = s->depth <= 8 ? hlslice8_transition : hlslice16_transition; break;
case HRSLICE: s->transitionf = s->depth <= 8 ? hrslice8_transition : hrslice16_transition; break;
case VUSLICE: s->transitionf = s->depth <= 8 ? vuslice8_transition : vuslice16_transition; break;
case VDSLICE: s->transitionf = s->depth <= 8 ? vdslice8_transition : vdslice16_transition; break;
case HBLUR: s->transitionf = s->depth <= 8 ? hblur8_transition : hblur16_transition; break;
case FADEGRAYS: s->transitionf = s->depth <= 8 ? fadegrays8_transition : fadegrays16_transition; break;
case WIPETL: s->transitionf = s->depth <= 8 ? wipetl8_transition : wipetl16_transition; break;
case WIPETR: s->transitionf = s->depth <= 8 ? wipetr8_transition : wipetr16_transition; break;
case WIPEBL: s->transitionf = s->depth <= 8 ? wipebl8_transition : wipebl16_transition; break;
case WIPEBR: s->transitionf = s->depth <= 8 ? wipebr8_transition : wipebr16_transition; break;
case SQUEEZEH: s->transitionf = s->depth <= 8 ? squeezeh8_transition : squeezeh16_transition; break;
case SQUEEZEV: s->transitionf = s->depth <= 8 ? squeezev8_transition : squeezev16_transition; break;
case ZOOMIN: s->transitionf = s->depth <= 8 ? zoomin8_transition : zoomin16_transition; break;
default: return AVERROR_BUG;
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}
if (s->transition == CUSTOM) {
static const char *const func2_names[] = {
"a0", "a1", "a2", "a3",
"b0", "b1", "b2", "b3",
NULL
};
double (*func2[])(void *, double, double) = {
a0, a1, a2, a3,
b0, b1, b2, b3,
NULL };
int ret;
if (!s->custom_str)
return AVERROR(EINVAL);
ret = av_expr_parse(&s->e, s->custom_str, var_names,
NULL, NULL, func2_names, func2, 0, ctx);
if (ret < 0)
return ret;
}
return 0;
}
static int xfade_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
{
XFadeContext *s = ctx->priv;
AVFilterLink *outlink = ctx->outputs[0];
ThreadData *td = arg;
int slice_start = (outlink->h * jobnr ) / nb_jobs;
int slice_end = (outlink->h * (jobnr+1)) / nb_jobs;
s->transitionf(ctx, td->xf[0], td->xf[1], td->out, td->progress, slice_start, slice_end, jobnr);
return 0;
}
static int xfade_frame(AVFilterContext *ctx, AVFrame *a, AVFrame *b)
{
XFadeContext *s = ctx->priv;
AVFilterLink *outlink = ctx->outputs[0];
float progress = av_clipf(1.f - ((float)(s->pts - s->first_pts - s->offset_pts) / s->duration_pts), 0.f, 1.f);
ThreadData td;
AVFrame *out;
out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
if (!out)
return AVERROR(ENOMEM);
av_frame_copy_props(out, a);
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td.xf[0] = a, td.xf[1] = b, td.out = out, td.progress = progress;
ff_filter_execute(ctx, xfade_slice, &td, NULL,
FFMIN(outlink->h, ff_filter_get_nb_threads(ctx)));
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out->pts = s->pts;
return ff_filter_frame(outlink, out);
}
static int xfade_activate(AVFilterContext *ctx)
{
XFadeContext *s = ctx->priv;
AVFilterLink *outlink = ctx->outputs[0];
AVFrame *in = NULL;
int ret = 0, status;
int64_t pts;
FF_FILTER_FORWARD_STATUS_BACK_ALL(outlink, ctx);
if (s->xfade_is_over) {
if (!s->eof[0]) {
ret = ff_inlink_consume_frame(ctx->inputs[0], &in);
if (ret > 0)
av_frame_free(&in);
}
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ret = ff_inlink_consume_frame(ctx->inputs[1], &in);
if (ret < 0) {
return ret;
} else if (ret > 0) {
in->pts = (in->pts - s->last_pts) + s->pts;
return ff_filter_frame(outlink, in);
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} else if (ff_inlink_acknowledge_status(ctx->inputs[1], &status, &pts)) {
ff_outlink_set_status(outlink, status, s->pts);
return 0;
} else if (!ret) {
if (ff_outlink_frame_wanted(outlink))
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ff_inlink_request_frame(ctx->inputs[1]);
return 0;
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}
}
if (ff_inlink_queued_frames(ctx->inputs[0]) > 0) {
s->xf[0] = ff_inlink_peek_frame(ctx->inputs[0], 0);
if (s->xf[0]) {
if (s->first_pts == AV_NOPTS_VALUE) {
s->first_pts = s->xf[0]->pts;
}
s->pts = s->xf[0]->pts;
if (s->first_pts + s->offset_pts > s->xf[0]->pts) {
s->xf[0] = NULL;
s->need_second = 0;
ff_inlink_consume_frame(ctx->inputs[0], &in);
return ff_filter_frame(outlink, in);
}
s->need_second = 1;
}
}
if (s->xf[0] && ff_inlink_queued_frames(ctx->inputs[1]) > 0) {
ff_inlink_consume_frame(ctx->inputs[0], &s->xf[0]);
ff_inlink_consume_frame(ctx->inputs[1], &s->xf[1]);
s->last_pts = s->xf[1]->pts;
s->pts = s->xf[0]->pts;
if (s->xf[0]->pts - (s->first_pts + s->offset_pts) > s->duration_pts)
s->xfade_is_over = 1;
ret = xfade_frame(ctx, s->xf[0], s->xf[1]);
av_frame_free(&s->xf[0]);
av_frame_free(&s->xf[1]);
return ret;
}
if (ff_inlink_queued_frames(ctx->inputs[0]) > 0 &&
ff_inlink_queued_frames(ctx->inputs[1]) > 0) {
ff_filter_set_ready(ctx, 100);
return 0;
}
if (ff_outlink_frame_wanted(outlink)) {
if (!s->eof[0] && ff_outlink_get_status(ctx->inputs[0])) {
s->eof[0] = 1;
s->xfade_is_over = 1;
}
if (!s->eof[1] && ff_outlink_get_status(ctx->inputs[1])) {
s->eof[1] = 1;
}
if (!s->eof[0] && !s->xf[0] && ff_inlink_queued_frames(ctx->inputs[0]) == 0)
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ff_inlink_request_frame(ctx->inputs[0]);
if (!s->eof[1] && (s->need_second || s->eof[0]) && ff_inlink_queued_frames(ctx->inputs[1]) == 0)
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ff_inlink_request_frame(ctx->inputs[1]);
if (s->eof[0] && s->eof[1] && (
ff_inlink_queued_frames(ctx->inputs[0]) <= 0 &&
ff_inlink_queued_frames(ctx->inputs[1]) <= 0)) {
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ff_outlink_set_status(outlink, AVERROR_EOF, AV_NOPTS_VALUE);
} else if (s->xfade_is_over) {
ff_filter_set_ready(ctx, 100);
}
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return 0;
}
return FFERROR_NOT_READY;
}
static const AVFilterPad xfade_inputs[] = {
{
.name = "main",
.type = AVMEDIA_TYPE_VIDEO,
},
{
.name = "xfade",
.type = AVMEDIA_TYPE_VIDEO,
},
};
static const AVFilterPad xfade_outputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_VIDEO,
.config_props = config_output,
},
};
const AVFilter ff_vf_xfade = {
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.name = "xfade",
.description = NULL_IF_CONFIG_SMALL("Cross fade one video with another video."),
.priv_size = sizeof(XFadeContext),
.priv_class = &xfade_class,
.activate = xfade_activate,
.uninit = uninit,
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FILTER_INPUTS(xfade_inputs),
FILTER_OUTPUTS(xfade_outputs),
avfilter: Replace query_formats callback with union of list and callback If one looks at the many query_formats callbacks in existence, one will immediately recognize that there is one type of default callback for video and a slightly different default callback for audio: It is "return ff_set_common_formats_from_list(ctx, pix_fmts);" for video with a filter-specific pix_fmts list. For audio, it is the same with a filter-specific sample_fmts list together with ff_set_common_all_samplerates() and ff_set_common_all_channel_counts(). This commit allows to remove the boilerplate query_formats callbacks by replacing said callback with a union consisting the old callback and pointers for pixel and sample format arrays. For the not uncommon case in which these lists only contain a single entry (besides the sentinel) enum AVPixelFormat and enum AVSampleFormat fields are also added to the union to store them directly in the AVFilter, thereby avoiding a relocation. The state of said union will be contained in a new, dedicated AVFilter field (the nb_inputs and nb_outputs fields have been shrunk to uint8_t in order to create a hole for this new field; this is no problem, as the maximum of all the nb_inputs is four; for nb_outputs it is only two). The state's default value coincides with the earlier default of query_formats being unset, namely that the filter accepts all formats (and also sample rates and channel counts/layouts for audio) provided that these properties agree coincide for all inputs and outputs. By using different union members for audio and video filters the type-unsafety of using the same functions for audio and video lists will furthermore be more confined to formats.c than before. When the new fields are used, they will also avoid allocations: Currently something nearly equivalent to ff_default_query_formats() is called after every successful call to a query_formats callback; yet in the common case that the newly allocated AVFilterFormats are not used at all (namely if there are no free links) these newly allocated AVFilterFormats are freed again without ever being used. Filters no longer using the callback will not exhibit this any more. Reviewed-by: Paul B Mahol <onemda@gmail.com> Reviewed-by: Nicolas George <george@nsup.org> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2021-09-27 12:07:35 +02:00
FILTER_QUERY_FUNC(query_formats),
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.flags = AVFILTER_FLAG_SLICE_THREADS,
};