// Copyright 2013 Dustin Bensing // This file is part of XInputSimulator. // XInputSimulator is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser Public License as published by // the Free Software Foundation, either version 3 of the License, or // any later version. // XInputSimulator is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser Public License for more details. // You should have received a copy of the GNU Lesser Public License // along with XInputSimulator. If not, see . #include #include "xinputsimulator.h" #include using namespace std; void waitABit(); int main() { cout << "Hello World!" << endl; XInputSimulator &sim = XInputSimulator::getInstance(); waitABit(); sim.mouseMoveTo(500,400); waitABit(); sim.mouseMoveRelative(400, -100); waitABit(); sim.mouseDown(XInputSimulator::LEFT_MOUSE_BUTTON); waitABit(); sim.mouseMoveRelative(0, 300); waitABit(); sim.mouseUp(XInputSimulator::LEFT_MOUSE_BUTTON); waitABit(); //scroll down and up sim.mouseScrollY(10); waitABit(); sim.mouseScrollY(-10); //scroll left and right waitABit(); sim.mouseScrollX(10); waitABit(); sim.mouseScrollX(-10); waitABit(); return 0; } void waitABit() { //std::this_thread::sleep_for(std::chrono::milliseconds(1000)); sleep(2); }