// Copyright 2013 Dustin Bensing // This file is part of XInputSimulator. // XInputSimulator is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser Public License as published by // the Free Software Foundation, either version 3 of the License, or // any later version. // XInputSimulator is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser Public License for more details. // You should have received a copy of the GNU Lesser Public License // along with XInputSimulator. If not, see . #ifdef _WIN32 #ifndef XINPUTSIMULATORIMPLWIN_H #define XINPUTSIMULATORIMPLWIN_H #include "xinputsimulatorimpl.h" class XInputSimulatorImplWin: public XInputSimulatorImpl { private: int currentX; int currentY; void initCurrentMousePosition(); public: XInputSimulatorImplWin(); ~XInputSimulatorImplWin(){} virtual void mouseMoveTo(int x, int y) override; virtual void mouseMoveRelative(int x, int y) override; virtual void mouseDown(int button) override; virtual void mouseUp(int button) override; virtual void mouseClick(int button) override; virtual void mouseScrollX(int length) override; virtual void mouseScrollY(int length) override; virtual void keyDown(int key) override; virtual void keyUp(int key) override; virtual void keyClick(int key) override; virtual int charToKeyCode(char key_char) override; virtual void keySequence(const std::string &sequence) override; }; #endif // XINPUTSIMULATORIMPLWIN_H #endif //win