KineticCursor/src/rotator.cpp

241 lines
5.8 KiB
C++

#include "rotator.h"
#include <QDebug>
#include <QDateTime>
#include <QSvgRenderer>
#include <QTimer>
#include <QtMath>
#include <QColor>
#include <QPainter>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xcursor/Xcursor.h>
const QPointF Rotator::Gravity(0, 50);
static QPointF rotate(QPointF point, double angle) {
const double c = qCos(qDegreesToRadians(angle));
const double s = qSin(qDegreesToRadians(angle));
return {point.x() * c - point.y() * s, point.x() * s + point.y() * c};
}
static double lengthOfPoint(QPointF point) {
return std::sqrt((point.x() * point.x()) + (point.y() * point.y()));
}
static double clampDegrees(double deg) {
while(deg < 0) {
deg += 360.0;
}
while(deg > 360) {
deg -= 360.0;
}
return deg;
}
static double clampAngleDiff(double diff) {
diff = fmod(diff + 180.0, 360.0);
if (diff < 0) {
diff += 360.0;
}
return diff - 180.0;
}
static double pointToAngle(QPointF point) {
return clampDegrees(-qRadiansToDegrees(qAtan2(point.x(), point.y())));
}
Rotator::Rotator(QObject* parent) : QObject(parent), disp(XOpenDisplay(nullptr)), renderer(new QSvgRenderer(QString("dmz3.svg"), this)), loopTimer(new QTimer(nullptr)),
lastTimePoint(QDateTime::currentMSecsSinceEpoch()), lastPosition(-1, -1), angle(0), angleVelocity(0) {
QObject::connect(loopTimer, &QTimer::timeout, this, &Rotator::loop);
loopTimer->setInterval(std::chrono::milliseconds(10));
loopTimer->start();
// test
/*
for(int i = -360; i < 360; ++i) {
qDebug() << i << clampAngleDiff(i);
}
throw std::exception();
*/
}
Rotator::~Rotator() {
if(disp) {
XCloseDisplay(disp);
}
}
void Rotator::forAllWindows(std::function<void(Window)> func) {
forAllWindows(func, DefaultRootWindow(disp));
}
void Rotator::reset() {
angle = 0;
angleVelocity = 0;
}
void Rotator::loop() {
int x = 0, y = 0;
unsigned int mask = 0;
Window rootRet;
Window childRet;
int xChild = 0, yChild = 0;
if(XQueryPointer(disp, DefaultRootWindow(disp), &rootRet, &childRet, &x, &y, &xChild, &yChild, &mask)) {
recalculateCursor({(double) x, (double) y});
}
}
void Rotator::recalculateCursor(QPointF newPos) {
quint64 currentTimePoint = QDateTime::currentMSecsSinceEpoch();
if(lastPosition.x() == -1) {
lastPosition = newPos;
lastTimePoint = currentTimePoint;
return;
}
const double timeDiff = (currentTimePoint - lastTimePoint) / 1000.0;
QPointF mouseForceVector = lastPosition - newPos;
QPointF forceVector = ((mouseForceVector * mouseForceStrength) + (Gravity * gravityStrength)) * timeDiff;
emit this->force(forceVector);
// has position 0,0 (need soffset)
QPointF rotatedEndCap = rotate(QPointF(0, length), angle);
QPointF forcedCap = rotatedEndCap + forceVector;
// fix the distance to the origin (should be exactly length)
//double forcedCapLength = lengthOfPoint(forcedCap);
//forcedCap *= length / forcedCapLength;
//qDebug() << "normalized:" << forcedCap;
// calculate angle
double newAngle = clampDegrees(pointToAngle(forcedCap));
// qDebug() << "force:" << forceVector << "forcedCap:" << forcedCap << "angle:" << newAngle;
double angleDiff = clampAngleDiff(newAngle - angle);
if(qAbs(angleDiff) < 0.01 * timeDiff) {
lastPosition = newPos;
lastTimePoint = currentTimePoint;
return;
}
newAngle += angleVelocity * timeDiff;
angleVelocity += angleDiff / timeDiff;
qDebug() << "angleDiff:" << angleDiff << "angleVelocity:" << angleVelocity << "angle:" << newAngle;
angleVelocity *= 0.95;
if(qAbs(angleVelocity) < 0.001) {
angleVelocity = 0.0;
}
// calculate offset ( is this required? )
// QPointF realCap = forcedCap + newPos;
angle = clampDegrees(newAngle);
// just rotate
// angle += 300 * timeDiff;
emit this->angleUpdated(angle);
lastPosition = newPos;
lastTimePoint = currentTimePoint;
rerender();
}
void Rotator::rerender() {
int size = 100;
QPixmap px(size, size);
px.fill(QColorConstants::Transparent);
QPainter painter(&px);
QTransform transform;
qreal scaleF = 0.7;
qreal tX = 16 * (size/32.0);
qreal tY = 12 * (size/32.0);
qreal lateTranslate = size/2.0;
transform.translate(lateTranslate, lateTranslate).scale(scaleF, scaleF).rotate(angle).translate(-tX, -tY);
painter.setTransform(transform, false);
renderer->render(&painter);
painter.setPen({QColorConstants::Red});
painter.drawLine(tX-10, tY, tX+10, tY);
painter.drawLine(tX, tY-10, tX, tY+10);
painter.setTransform(QTransform(), false);
painter.drawRect(0, 0, size-1, size-1);
emit this->newImage(px);
// setCursor(px, {50, 50});
}
void Rotator::setCursor(const QPixmap& px, const QPointF& hotspot) {
// Get the raw XImage from the QPixmap
QImage image = px.toImage();
uint32_t imageSize = image.width() * image.depth() * image.height();
char* imageData = (char*) malloc(imageSize);
memcpy(imageData, image.bits(), imageSize);
XImage* xImage = XCreateImage(
disp,
DefaultVisual(disp, DefaultScreen(disp)),
DefaultDepth(disp, DefaultScreen(disp)),
ZPixmap, 0, imageData,
image.width(), image.height(),
image.depth(), 0
);
// Create the XcursorImages
XcursorImage* cursorImage = XcursorImageCreate(image.width(), image.height());
cursorImage->xhot = hotspot.x();
cursorImage->yhot = hotspot.y();
// Copy the image data to XcursorImage
cursorImage->pixels = (XcursorPixel*) xImage->data;
cursorImage->delay = 0;
// Create the cursor
Cursor cursor = XcursorImageLoadCursor(disp, cursorImage);
// Set the cursor
XDefineCursor(disp, DefaultRootWindow(disp), cursor);
// Clean up resources
// XFreeCursor(disp, cursor);
// XDestroyImage(xImage);
}
void Rotator::forAllWindows(std::function<void(Window)> func, Window root)
{
func(root);
Window* children = nullptr;
Window dummy;
unsigned int nchildren;
if (!XQueryTree(disp, root, &dummy, &dummy, &children, &nchildren)) {
// no children
return;
}
for (unsigned int i = 0; i < nchildren; i++) {
forAllWindows(func, children[i]);
}
if (children) {
XFree((char*) children);
}
}